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Posts tagged ‘Screenwriting’

Character Plausibility in Prose and on Screen


Over the last two years, The Professor and I have gotten really into police procedural TV. We’d been casual fans of NCIS and Criminal Minds for awhile, but when we got Netflix we started to systematically churn through shows like Numb3rs, Lie to Me, Sherlock, White Collar, Bones and most recently, Castle. We tend to like all sorts of flavors in the sub-genre: whether it’s comedic fare like Psych (the Professor asks me to note that she is less of a fan of this one), beyond-the-law like Burn Notice or Leverage, or forensics like Bones, we dig it all. But having recently completed the first season of Castle and simultaneously thinking about characterization for my current WIP, I had a bit of an epiphany:

The plausibility of plot is a conceit I will grant any story, provided the characters are plausible.

At first, this epiphany might seem obvious. But the more I’ve been thinking about it, the more I’ve come to realize it as a bone-deep pillar of solid writing. And that pillar supports all narrative media: prose, comics, film — anything.

Characterization at The Center of Every Story

Mystery — whether in film or prose — is always centered around a small number of crime fighters. Sherlock Holmes/John Watson, Nero Wolfe/Archie Goodwin, Don and Charlie Eppes, Michael Weston/Sam Axe/Fiona Glennan, etc. They are the heroes of the story, but more than that they are the window through which the plot is revealed. We find the mystery interesting for more than thirty seconds only insofar as we find interesting the heroes through which our experience is filtered.

Engagement with a character rests on that character’s plausibility. If we find ourselves calling bullshit on a character, then we won’t be engaged with them for long. This doesn’t mean that they need to be realistic: some of the best characters are completely unrealistic. Batman? Sherlock Holmes? People like that don’t really exist in real life. But we love them as characters because they are portrayed in such a way that we can conceive of a world in which they do. When an essential character fails this plausibility test, then the narrative’s ability to keep us engaged will be crippled.

A Study in Implausibility: Bones

I have an enormous problem with Bones. Granted, I’ve seen every episode that’s available on Netflix so far (I blame the Professor), but I have a real problem with much of the show’s writing. I find the show’s principal character (Dr. Temperance “Bones” Brennan) to be utterly unbelievable. I have no problem with her copious knowledge of anatomy, with the all-too-convenient pseudo-anthropological theory she espouses. Instead, my problem stems from the idea that someone so socially maladjusted can function at a high level in human society, and that a person unable to relate to a single living human could somehow write best-selling novels.

When the show opened, Bones was presented as being more Vulcan than Spock (a pop culture reference that she – purportedly a trained anthropologist – would not get). She was shown to have no ability to relate to other people, and only the most abrasive methods of communicating with them. The show took great pains to show us how outside-the-norm she was, and then offered us the hand-wavey justification that she gets away with it because she’s the best at what she does.

Sorry, I don’t buy it. There is no way that a person as socially maladjusted as the first season’s Bones could ever rise to a senior position in any field. Because doing so takes at least some modicum of people skills. Which we are clearly shown Bones lacks. Similarly, we are asked to believe that a character who is unable to frame her thoughts so that they are understood by other well educated characters can somehow write New York Times bestseller mysteries/thrillers. It is so completely implausible that — for me — it throws the rest of the show’s weaknesses into sharp relief.

Of course, the writers want to force character growth onto us by making the awakening of Bones’ empathy the show’s central theme (concretized through her relationship with her partner, Special Agent Seeley Booth). Quite frankly, Star Trek: The Original Series did it better, as did both Sir Arthur Conan Doyle and Rex Stout. To make a character like Bones plausible is a delicate balancing act, requiring the writers to make sure that she skirts the very edge of acceptable behavior. Rather than toe that line carefully, the writers just cranked the idiosyncrasy dial to thirteen.

From the first episode, I failed to engage with the show’s primary character, and the show was consequently skating on thin ice. As a result, all of the other (much better written) characters had to do double-duty. By the fourth or fifth season, I was engaged with the show’s secondary characters enough to keep me marginally interested. But because I found the show’s principal hero so implausible, its plot conceits jumped out at me for their silliness, sloppiness, or utter implausibility.

A Study in Plausibility: Castle

We’ve recently started to watch Castle, which in some ways combines aspects of Bones with Lie to Me. We’re only through the first season at this point, but already I am sold on the characters’ plausibility. Richard Castle is supposed to be a best-selling mystery/thriller author (like Bones). He’s also a single dad (like Dr. Cal Lightman in Lie to Me) who also has to take care of/put up with his mother.

What makes Castle plausible as a character are two facts: first, he talks like a lot of writers I know. He focuses on story, on fun plot twists, and tries to frame every crime as a story. I think every writer does that. Second, he is multi-dimensional. His daughter, mother, and ex-wives are all totally independent from the crime he is engaged in solving. And because those relationships are written (and acted) well, we find ourselves engaging with a character ostensibly as implausible as Bones.

We accept Castle as a writer because of the way he speaks, because we see him typing away, because of his attitude towards book launches and reviews, and because he plays poker with James Patterson and Stephen J. Cannell. The show does exactly what film must: it shows us that Richard Castle is a writer by completely incorporating the fact into his behavior.

We accept Castle as a human being because of the way he interacts with both strangers and those closest to him. We like Castle, even though he can be a bit of a jerk, because his relationship with his daughter and mother show us what his priorities really are. And that characterization is made all the stronger through the differences between Castle and his daughter.

The plots of Castle are no less hackneyed or implausible than those of Bones. But because we believe in the character, we’re completely willing to suspend our disbelief and give the show a passing grade on plot.

Plausible Characterization in Prose and Film

Prose and film achieve characterization in very different ways. Although, to be fair, they need not be that different. In prose, especially in today’s writing, we are given characterization through a combination of demonstrable action and internal monologue. Because the narrator can get into the protagonist’s head or otherwise show us a close view of events as-if through their eyes, we are given a ringside seat for both the external (shown action) and internal (experienced action) expression of our protagonist’s character. It’s tempting to say we don’t need to “see” the character’s emotional state expressed in their actions, because we can take a shortcut right into their thoughts.

Visual media (film, comics, etc.) fight the same battle with one hand tied behind their backs. On film, we can’t possible get into our hero’s head or heart. Even with voice-over, we are never able to experience the inner life of the character directly. Books can transport us into the character’s head, but film cannot. Visual media rely entirely on what is shown to communicate character. This is a many-person job: the screenwriter needs to give the words, the director needs to frame the shot, and the actor needs to communicate the emotion. All we know of a character is through what we see/hear them explicitly do/say.

In prose, there are a myriad of devices that we can use to facilitate that characterization. On one end of the spectrum, we can take a page out of Dashiell Hammett’s playbook. Hammett’s descriptions are a masterclass in conveying characterization solely through demonstrated action. We don’t go into his characters heads, we don’t know what they’re thinking. Like the other characters in his stories, all we know is what we see them do. And yet, Sam Spade and the Charles’ are perfectly plausible. We know real people like them, even if we don’t like them very much. It is not a coincidence that Hammett was a mystery writer, by the by.

On the opposite end of the spectrum, we have Vladimir Nabokov, who keeps us locked tight in his characters’ mind and emotions. We experience the story of Lolita through the mind and emotions of the vile Humbert Humbert. But Nabokov manages this deft trick of characterization almost exclusively through his mastery of voice. Yes, we see Humbert’s actions. But we also see his values and thoughts and emotions as he undertakes them. He is plausible not because we know people like him (I would hope not!) but because Nabokov frames the narrative in perfectly unified way, making the character and his actions inevitable. It is interesting to note that Lolita is almost the opposite of a mystery or police procedural: the crime is past, the guilty man caught, and we are shown the story through his eyes.

I suspect that in prose, every story is a balancing act between these two methods of characterization. Likely no two stories will ever or should ever strike the same balance. But as I go forward in my current WIP (and revise the characterization that I’ve been phoning in for the last couple of chapters) I’m definitely going to be thinking about how plausible the characters are. And while I’m at it, I think I’ll start watching the second season of Castle.

Moving Across Mediums: Assessing the Adaptations of Hugo and Tinker Tailor Soldier Spy


In the past month, I got to see two very different film adaptations of books that I loved: Martin Scorsese’s Hugo (which adapts Brian Selznick’s The Invention of Hugo Cabret) and Tomas Alfredson’s Tinker, Tailor, Soldier, Spy (an adaptation of John le Carré’s novel of the same title). Although both feature science fictional elements (if you don’t believe me about Tinker Tailor Soldier Spy, then check out my earlier blog post on the subject), they could not be more different. Hugo is a children’s story, and Tinker, Tailor, Soldier, Spy is as far from middle-grade as one can get. And yet, their screen adaptations got me thinking about the nature of prose and film, and on the differences in storytelling between the two mediums.

Why The Invention of Hugo Cabret and Tinker Tailor Soldier Spy are Compelling

Both Selznick’s middle-grade novel and le Carré’s spy novel are excellent works of fiction, captivating and moving on multiple levels. What makes these books so good is the way in which they unfold with unity of plot, theme, and character. At its most basic level, The Invention of Hugo Cabret is the story of how a young orphan named Hugo finds a family, and how an old man named George finds himself with Hugo’s help. Le Carré’s Tinker Tailor Soldier Spy is the story of how an old retired spy is dragged back into the murky world of betrayal he had (ostensibly) left behind.

Selznick and le Carré are very different storytellers. More than half of Selznick’s book is told visually through gorgeous drawings. A picture is worth a thousand words, and as a world-building device Selznick’s drawings perform beautifully: his opening sequence introduces us to 1930s Paris, to the Gare Montparnasse, to our hero Hugo, and to the old man at the train station. In a handful of drawings, Selznick quickly draws us into Hugo’s world and engages us with his two primary characters. When Selznick switches into prose, we already suspect what comes next, even if we can’t articulate it. Selznick uses his drawings to lend emotional immediacy to his story, thus accelerating the rate at which we invest in his characters.

Le Carré doesn’t use illustrations. Tinker Tailor Soldier Spy is all told in prose, and deals with the very difficult themes of betrayal, loyalty, and motivation. Although the book follows George Smiley, it actually features a broad cast of characters. Le Carré’s omniscient narrator takes us in and out of their heads smoothly, giving us insight into everyone’s motivations, concerns, and emotional states. And while Tinker Tailor Soldier Spy is a spy novel, a great deal of its prose focuses on the (seemingly) banal personal relationships of Smiley, his wife, and his friends. By showing us both the intellectual game of espionage and its more private underside, le Carré earns our investment in the character: we understand the degree to which Smiley is conflicted with his charge, we understand the degree to which the chase both excites him and disappoints him, and we understand why his companions and quarries act the way they do. His personal concerns, and those of his friends and enemies, serve to establish moral equivalence, to humanize them for the reader.

Both books feature multiple, related plotlines, and all of these plotlines oscillate around the same themes. The different converging plots involving Hugo, his father’s automaton, the old toyshop owner, and the Station Inspector who hunts the orphan child all swirl to greater or lesser extent around the question of family and acceptance. The same holds true for George Smiley: the A plot of Smiley’s hunt for the traitor puts into concrete action the themes of le Carré’s B and C plots (Smiley’s relationship with his deceased mentor, and Smiley’s relationship with his wife). This unity of action, theme, and emotion closes the emotional distance that would otherwise have been built between the characters and the reader. And ultimately, it is this unity that makes the stories compelling.

The Differences Between Film and Prose

Obviously, there are many differences between text and film. However, I like to believe that good storytelling transcends the medium and that the underlying goals of storytelling are universal: we want the audience to be engaged, we want them to be interested, we want them to turn the page. However, different techniques are employed in different media to achieve our intended narrative effects. In a real sense, authors and film-makers are master manipulators: it is our job to evoke some kind of response on the part of our audience. If we evoke the response we intended, then we’re doing a good job. If we evoke a different (or the opposite) response, then we’ve made a mistake.

Narrative Tools in Prose: Events Shown, Information Shared, Language Used

The Narrative Tools in Prose

In prose, our primary tools are the events that we depict, the information we impart to the reader, and the language we use to do both. Of course, this is a gross over-simplification: I could probably talk about choosing a single metaphor for a day or two if given the chance. Yet nonetheless, it is our job as creators to choose what we want to present and how to present it. In prose, all of these tools are in the author’s control (although to be fair, good editors have their say, too). When we write, we make conscious choices as to what information our reader needs, when they need to get that information, and how that information is delivered to them.

Narrative Tools in Film

Narrative Tools in Film

In film, it’s a little more complicated. At the most basic level, movie-makers have the same two basic tools as authors: they select the events they wish to show, and decide the information they wish to impart to their viewer. However, language is only one of the many devices they have available to accomplish both goals. Actors convey a wealth of information on multiple levels: their facial expressions, movement, and tone of voice all are part of the storytelling and are only partially (at best) under the screenwriter or director’s control. Then, directors choose what visuals are presented in the film, how shots are set up, how a scene gets lit, and how it gets staged. This is conveyed visually, but can be used to elicit an emotional or intellectual response in the audience. And the soundtrack adds an emotional undertone to the visual events, guiding the audience into a certain desired state. And finally, we get the language that is used in the dialog itself.

This is not to say that there are more moving parts in film-making. There aren’t, despite what movie makers might say. It’s just that the moving parts are very different from those faced in prose, and I think that when writing and directing an adaption it is incumbent upon us to bear in mind the differences in technique that both mediums work with.

Why Hugo Works as an Adaptation

Martin Scorsese’s Hugo is probably one of the best film adaptations I have ever seen for the simple reason that it tells the same story that the book told, hitting the same narrative notes and evoking the same emotions in me as an audience member. While Scorsese may have chosen different events to show, different information to share with the audience, and of course made his own choices on cinematography, soundtrack, etc., his adaptation stayed true to the overarching flow of Selznick’s story. Hugo achieved the same type of unity in plot, theme, and character as The Invention of Hugo Cabret, and as the original book’s story was excellent, so too was its film adaptation.

To be fair, Scorsese’s task was made easier by Selznick’s beautiful illustrations. The book was itself already heavily cinematic, with illustrations that conformed to most of the classic structures of visual storytelling: establishing shots, action shots, close-ups to communicate facts and emotions, etc. Since half of Selznick’s book consisted of detailed illustrations, much of the visual storytelling had already been done. I expect this made Scorsese’s task at least somewhat easier, since Selznick had already made a slew of decisions regarding the story’s visual narrative.

Of course, this is not to suggest that Scorsese, the actors, and the screenwriter John Logan didn’t have a lot to do with the finished product. But it is very clear that they were heavily influenced (as is only right for an adaptation) by Selznick’s original book. By letting Selznick’s illustrations and storytelling influence their choices, they were able to capture his thematic and tonal focus, leading to a finished work as beautiful, compelling, and moving as the original.

Why Tinker, Tailor, Soldier, Spy Does Not Work as an Adaptation

Unfortunately, Tomas Alfredson’s Tinker, Tailor, Soldier, Spy does not work nearly as well as Scorsese’s Hugo. It remains a good movie: the cinematography is solid, the music is excellent, the acting great, and the writing good. It clearly tried to stay true to the original source material, but by de-emphasizing the characters’ personal lives it weakened the overall product.

The film version of Tinker, Tailor, Soldier, Spy engages us on an intellectual level: George Smiley (played well by Gary Oldman) and company keep the audience at an emotional distance, presumably just as they keep themselves emotionally removed from the sordid work that they do. That leaves us with the intellectual mystery of the whodunit: we are engaged with the story because we want to identify the traitor…not because we care about what happens to any of the characters.

Superficially, this is consistent with the book: le Carré portrays most of his characters, and Smiley in particular, as emotionally distant. Yet le Carré shows us that their reticence to engage emotionally is a sham: by showing us their emotional reactions to their personal lives, we know the characters to be living, breathing, feeling human beings. Alfredson chose to de-emphasize this emotional dimension of the story, and his movie suffers for it.

It is telling that the two characters who I found most engaging in Tinker, Tailor, Soldier, Spy were the two shown to be emotionally invested in their own stories: the naive Ricki Tarr (Tom Hardy), who tragically falls in love with a Russian agent, and Peter Guilliam (Benedict Cumberbatch), who kicks his lover out of his flat to keep him safe. It is precisely because these two characters are shown to be more than cold-blooded apparatchiks that they evoke an emotional response. We can identify with their concerns, and can feel empathy for their troubles.

The emotional concerns of the other – more principal – characters are merely alluded to, and not really explored. It could be argued that those concerns are purposefully left between the lines, there for the discerning viewer to pick up and project onto the screen. That may well have been the reasoning, but I for one found the effect flawed: if that was the intent, it didn’t work for me. The movie was engaging on an intellectual level, but fell short of the unified intellectual/emotional impact evoked by the original book.

Advice for Book-to-Movie Adapters

It seems to me that putting together a good film adaptation of a great book relies on a careful examination of why a book worked, and then translating the techniques that worked in prose form to film. If the method by which a book worked were correctly identified, then a good filmmaker should be able to achieve similar effects using the tools available to them. Of course, this is easier said than done, especially in a Hollywood driven by consensus decision-making.

What are some other examples of good adaptations? Why did they work? Or how about some terrible adaptations, and why did they fall apart? Love to have some more perspectives!

The Evolution of Middle-Grade Fantasy and Television


NOTE: I drafted this on my computer while I had power at a local café, but I’m posting it from home on my cell phone. As a result, some of my formatting may have gotten messed up. If so, I apologize: I’ll fix it as soon as I have power and Internet at home.

When I was a kid, I watched a lot of cartoons. Thundercats, G.I. Joe, Transformers, Inspector Gadget…the list goes on. Thanks to Netflix, I’ve started re-watching many of these shows, but I find that it is hard to re-capture my childhood appreciation. Most did not age well (or maybe I haven’t), but it is somewhat saddening to see stories I loved as a kid come off as puerile now. Interestingly, the books I read as a child do not suffer from the same problem. Why are the shows I watched at eight or nine unwatchable now, but the books I read at the same age still enjoyable? Have I just become some sort of egg-headed curmudgeon (obviously I have, but is that the cause?), or is there something different about these stories that affects their longevity?

Since Hurricane Irene knocked out our power for the last couple of days, I’ve had nothing to do but think about this while twiddling my thumbs by candlelight. And here’s the conclusion I’ve come to: what sets timeless middle-grade fiction apart from the cartoons from the ’80s and early ’90s is the evolution of character and moral ambiguity.

The Quest Structure and Character Evolution in Middle Grade Fiction

Much of the middle-grade fantasy I read as a child (Lloyd Alexander’s The Chronicles of Prydain, Madeleine L’Engle’s Wrinkle in Time Quintet, or Susan Cooper’s The Dark Is Rising) relied on the standard portal/quest structure. The youthful hero/ine has to leave home, find something, and return.

A screenshot from Avatar: The Last Airbender showing Zuko.

Prince Zuko from Avatar the Last Airbender, via Wikipedia

Their physical quest mirrors an evolution of their characters. As they progress through the various stages of their adventure, the characters are naturally changed by their experiences. Edmund Pevensie, in C.S. Lewis’ The Lion, the Witch and the Wardrobe, starts as a resentful, selfish child. His exposure to the White Witch’s evil changes him, as do his attempts to earn his siblings’ (and Aslan’s) forgiveness. At the end of the book, bratty little Edmund Pevensie ultimately becomes “Edmund the Just.”

In Lloyd Alexander’s The Book of Three, Taran learns that adventure is not the rollicking good time he supposes, and that heroes must make difficult choices.

In Madeleine L’Engle’s A Wrinkle in Time, Meg develops self-confidence and self-value through realizing that although she lacks her siblings’ more obvious gifts, her capacity for love ensures a central place within her family.

While adult readers might deride the portal/quest fantasy structure as trite, its ability to harmonize the characters’ emotional journey with their physical adventure continues to make it resonate. The key to that resonance, particularly for young readers, is how compelling the characters are. If the characters are uninteresting, no kid will ever enjoy the book. If those characters do not change, then young readers will rapidly outgrow the story (if they ever get into it at all).

Character Evolution in Cartoons

This kind of character evolution is distinctly absent from cartoons of the ’80s. At the time, cartoons were often made to sell toys, and by their very nature were more open-ended: the writers had to keep the story going until the show got cancelled. This presents its own storytelling challenges, and as a consequence, each episode tended to be a self-contained story arc, while the series as a whole had only the loosest overall structure. Typically a shows’ latter seasons – when the creators saw their series nearing the end of its viability – would often feature multi-episode or season-spanning plots which the creators hoped would finish a story. Yet despite this “innovation” in storytelling, each episode still needed to be self-contained, and characters never evolved greatly from one episode to the next. The Donatello we meet in the first episode of Teenage Mutant Ninja Turtles is the same Donatello ten seasons later: his experiences over the ten years of show continuity have not introduced any changes into the character’s personality or values.

When we look at more modern cartoons, like Avatar The Last Airbender, we see an entirely different structure at work. First and foremost, the story is no longer open-ended. The show’s creators set out to tell a story in three parts. There was never an intention to keep the show going through ten years of storytelling. Avatar The Last Airbender is similar to much middle-grade fiction in that it retains a quest structure at its macro-level and focuses on an over-arching conflict between our heroes and a “Dark Lord” villain. However, as in all cartoons, each episode remains a self-contained adventure within the confines of the broader story.

I believe that this innovation is enormously significant in terms of televised animated storytelling. Thanks to its structure, Avatar The Last Airbender is able to introduce character arcs that parallel the story’s plot arc. Over the story’s three seasons, we can watch Aang mature and take on his responsibilities as the Avatar, Sokka grow into the capable warrior he dreams of being, and Katara master water-bending and come to terms with her feelings for Aang. Each of the principal characters gradually grows and changes over the course of the show’s three seasons, which ultimately makes the series’ conclusion all the more satisfying.

Villainy in Middle-Grade Fiction and Cartoons

Another key difference lies in how “classic” cartoons portray their villains. The portal/quest fantasy has often been mocked for its stereotypically irredeemable “Dark Lord” (for a hilarious send-up, I strongly recommend Diana Wynne Jones’ The Tough Guide to Fantasyland: The Essential Guide to Fantasy Travel). And both middle-grade novels and cartoons feature this trope.

The Dark Lord’s goals tend to be suitably grandiose: take over the world/universe/whatever. But while the Dark Lord is portrayed as irredeemable and morally abhorrent, our heroes rarely face him until the final battle. Instead, their direct opposition usually comes from the Dark Lord’s lackeys, who are more complex characters serving the Dark Lord for their own (less inscrutable) reasons. Their goals are more localized: gain temporal power, get the respect they think they deserve, etc.

Whether it is Alexander’s Queen Archen, Cooper’s Walker, or Lewis’ Edmund Pevensie, the Dark Lord’s helpers are shown to actively make choices that align themselves with evil. Unlike the Dark Lord, their evil is never a given: they choose it for themselves. But in “classic” cartoons, the Dark Lords’ lackeys are just as irredeemably evil as their master. Whether we are talking about the Thundercats’ Slythe, the Decepticon Starscream, or Cobra’s The Baroness, the front-line villains have no depth; their motivations are rarely explored.

Moral Ambiguity in Today’s Cartoons

Fast forward twenty years, and you find an entirely new generation of cartoons, like Avatar The Last Airbender and the Cartoon Network’s reboot of Thundercats. Today, the irredeemable evil of the villain and the unquenchable goodness of the “good guys” is far more flexible.

Consider the rebooted Thundercats: in the first episode, we learn that the Thundercats have been repressing the dogs and lizardmen for generations. While our hero, Lion-O might oppose this level of repression, “the good guys” are generally depicted as racists. Or consider Avatar The Last Airbender. In the first episode, we learn that the Fire Nation has waged a century-long war of subjugation against the other nations, slaughtering an entire race (the Airbenders) in an unprecedented genocide. Within the first season, though, we learn that both this genocide and the war-torn century are a result of the Avatar (theoretically our hero) running from his responsibilities.

None of the “classic” cartoons from the ’80s would ever have explored a theme as morally ambiguous as Aang’s rejection of responsibility. Instead, each of these shows had to end with a moralistic “lesson” portrayed through the dénoument: remember those “knowing is half the battle” sequences at the end of GI Joe episodes? Such an externally-imposed mandate makes morally ambiguous storytelling difficult, if not impossible.

But middle-grade fiction has always had this type of moral ambiguity. In The Lion, the Witch and the Wardrobe, Edmund Pevensie betrays his siblings to the White Witch in exchange for promises of power and Turkish Delight. More recently, Eoin Colfer’s Artemis Fowl is a thief and kidnapper who performs morally abhorrent acts with (it turns out) noble intentions. Michael Buckley’s Sisters Grimm wrestle with the right-and-wrong of trapping all magical Everafters in a small rural town, and their friend is the Big Bad Wolf – a villain struggling with his past crimes. Susan Cooper’s Walker shows us that the “good guys” might not always do good, and that they too can betray – or seemingly betray – their friends. None of this even touches upon Rowling’s Harry Potter books, with the moral ambiguity of Snape, Dumbledore, and Tom Riddle.

Avatar The Last Airbender probably offers us the most powerful example of how contemporary cartoons can treat villainy: when the series opens, Prince Zuko is the heroes’ primary opposition, and we watch him hunt the Avatar with intense zeal. However, by the end of the first season we understand that Zuko struggles through his relationship with his father (Fire Lord Ozai, the “Dark Lord” of the series) and with his own moral compass, personified by his Uncle Iroh. While Zuko represents the primary threat against the heroes, he is forced him into chasing the Avatar, and though we may not agree with his motives we at least understand them. His portrayal as an almost-sympathetic character makes his evolution that much more satisfying, as over the course of the three seasons we watch him gradually change from being the Dark Lord’s lackey to being one of the story’s principal heroes.

What are the Implications for Children’s Storytelling?

I think Avatar The Last Airbender, with its moral ambiguity and even-handed character arcs makes for innovative children’s storytelling, irrespective of medium. Avatar The Last Airbender’s treatment of Prince Zuko would be the equivalent of Queen Archen or the Horned King switching sides, and I have not seen much middle-grade fantasy take moral ambiguity to such lengths (though Lloyd Alexander’s Westmark trilogy – which may or may not be considered middle-grade – comes very close, and Joseph Delaney tries for it in The Last Apprentice: Revenge of the Witch). The creators of the Thundercats reboot openly discuss wanting to make a darker, more cinematic story than the original cartoon (although Cartoon Network’s Friday at 8:30pm timeslot for the show might suggest they are aiming for an older audience). Personally, I think all of this represents an opportunity for writers of middle-grade and cartoons.

The success of Avatar The Last Airbender proves that the middle-grade audience enjoys complex storytelling, with extended character arcs and moral ambiguity. While some might say that shows like that are “too much for kids,” I could not disagree more: by blending childish adventure with more serious storytelling, they are doing what children’s literature has always done: helping kids develop a vocabulary with which to internalize and articulate a morally complex world.

In a real sense, I think this represents the gradual accrual of wisdom. If – thanks to more morally ambiguous middle-grade fiction or morally-challenging cartoons – kids are able to recognize, understand, and internalize a more complex world, then I think this can only be good. Doesn’t it suggest that kids are growing wiser sooner? And from a more crassly commercial standpoint, it also opens up “children’s” stories for an audience entirely outside of its intended demographic.

Who says grown-ups can’t enjoy good kids’ stories, anyway?

Recommended Blog Posts Works Mentioned
If you enjoyed this blog post, here’s a list of others that are on related subjects which you might find interesting:

Since I talk about a lot of different authors and titles in this post, here’s a list for your enjoyment. I’ve included some titles that don’t get mentioned directly, but which you might find fun/interesting:

Books:

Some Assembly Required: Building Pacing and Emotional Flow with Legos


The other week, I pulled a sentence at random out of John Crowley’s classic Little, Big. I used it to illustrate a point about narrative voice, but a couple of days later I had an epiphany: the same sentence can also illuminate pacing and a story’s emotional flow.

Legos Tell Stories

When I was a kid, I spent just about every waking moment building adventures out of Legos. Back then (despite my fiancée’s assertions, dinosaurs did not roam the earth), Legos lacked variety. There were blocks…and blocks. A handful of different sizes, and that was about it. But despite their limited palette, I could tell just about any story my five year old self could imagine using those blocks. I built castles, and spaceships, and horses, and windmills. Fantasy, science fiction, monsters: I was only limited by my imagination.

Handful of Standard Lego Bricks

Lego Color Bricks, via Wikipedia

Fast forward a few years, and you’ll still find me playing with building blocks. Only now, I use words, sentences, and paragraphs to tell stories instead of little plastic bricks. At its most basic, a story is composed of letters. Those letters build up words, which in turn comprise sentences, then paragraphs, then chapters, then acts, then books, then series, and so on. But those letters are not necessarily our story’s real building blocks: instead, think of them as the long-chain polymers that make up our true Lego pieces. And the specific mix of Legos will differ across stories and media.

Literal Building Blocks: Panels, Scenes, and Shots in Visual Mediums

Jumbo Comics #1 (September 1938) “Hawks of the Sea” by Will Eisner, via kirbymuseum.org

It’s easiest to see these building blocks at work in visual media like sequential art (comics, graphic novels) and film. Some people might argue that dialog is key to these media, but I disagree. Dialog doesn’t frame the story: dialog is what gets framed.

For sequential art, Scott McCloud1 and Will Eisner2 both explained brilliantly how the page is the medium’s real building block. Each page is composed of one or more panels that depict some action occurring in time. The composition of each panel and its relationship to others on the page establishes tension and moves us from one state to another. The page frames a finite emotional progression, while the panels that make up that page control our sensation of time (the story’s pacing) throughout the journey.

The same paradigm works for film. A screenwriter’s scenes function the same way as a comic book page, where each scene represents a finite emotional arc through which the audience and characters travel. Each scene takes us from an initial point A to a subsequent point B, and the director uses one or more shots to get us there. Shots structure and control the flow of time and tension throughout the encapsulating scene, just as sequential panels structure the flow on a comic book page.

Visual media impose structural constraints by their very nature, which helps make their building blocks easier to spot. But when writing prose, those constraints go right out the window.

The Building Blocks of Prose Pacing: Sentences

The structure of our prose affects how we perceive the flow of time. Hemingway’s short declarative sentences communicate speed. Proust’s meandering sentences, with their convoluted clauses and tangential commentary, establish a more laconic feeling. Short paragraphs and short chapters read faster than longer ones. But it is their relationship to emotion that determines the real pace of the story.

In Little, Big, Crowley uses the sentence as his primary building block. Practically every sentence in that book takes the reader on its own miniature emotional arc:

Sentence #1: “Then an expectant silence, followed by a firmer start, and the station wagon backed warily out into the drive, making two soft and delible marks in the wet leaves.”
Sentence #2: “That there was such a house in the world, lit and open and empty, became a story in those days; there were other stories, people were in motion, stories were all they cared to hear, stories were all they believed in, life had got that hard.”
Sentence #3: “But life is wakings-up, all unexpected, all surprising.”
John Crowley, Little, Big, 1982

Even the utilitarian sentences that describe an almost-incidental action contain an emotional arc. If Little, Big is composed of Legos, then they are sentence-shaped.

The sentence length, structure, punctuation, and emotion-laden words control the story’s pace. Each sentence demands that we pause and savor what it has done to us. Without those miniature emotional arcs, the text would be meandering, dull, and lifeless. But by employing brilliant tricks of emotional association, Crowley’s manipulation of our emotional state becomes transparent and, like Smoky Barnable, we find ourselves enraptured in the liminal fairyland of Edgewood.

Paragraphs as Building Blocks

Compare this to G.K. Chesteron’s The Man Who Was Thursday. While his individual sentences lack the emotional depth of Crowley’s, we remain moved by his paragraphs (again, selected at random):

Paragraph #1: As the wood grew first thinner and then smaller with distance, he could see the sunlit slopes beyond it and above it; and across these was still moving the square black mob like one monstrous beetle. In the very strong sunlight and with his own very strong eyes, which were almost telescopic, Syme could see this mass of men quite plainly. He could see them as separate human figures; but he was increasingly surprised by the way in which they moved as one man. They seemed to be dressed in dark clothes and plain hats, like any common crowd out of the streets; but they did not spread and sprawl and trail by various lines to the attack, as would be natural in an ordinary mob. They moved with a sort of dreadful and wicked woodenness, like a staring army of automatons.
Paragraph #2: Syme’s laughter at all this had about it a wild weakness of relief. He laughed at the idea of the paralytic Professor being really a young actor dressed up as if for the foot-lights. But he felt that he would have laughed as loudly if a pepperpot had fallen over.
Paragraph #3: At first the large stone stair seemed to Syme as deserted as a pyramid; but before he reached the top he had realised that there was a man leaning over the parapet of the Embankment and looking out across the river. As a figure he was quite conventional, clad in a silk hat and frock-coat of the more formal type of fashion; he had a red flower in his buttonhole. As Syme drew nearer to him step by step, he did not even move a hair; and Syme could come close enough to notice even in the dim, pale morning light that his face was long, pale and intellectual, and ended in a small triangular tuft of dark beard at the very point of the chin, all else being clean-shaven. This scrap of hair almost seemed a mere oversight; the rest of the face was of the type that is best shaven—clear-cut, ascetic, and in its way noble. Syme drew closer and closer, noting all this, and still the figure did not stir.
G.K. Chesterton, The Man Who Was Thursday: A Nightmare, 1908

Taken individually, the sentences are utilitarian. Most are solely descriptive, with no emotional imagery employed to direct our mental state. Yet in each paragraph, certain imaginative descriptions are employed with laser precision to manipulate our emotions (a “staring army of automatons”, “wild weakness of relief”, or “deserted as a pyramid”). Each sentence is just a sentence, but with his paragraphs Chesterton increases and decreases tension like a sound engineer mixing in a recording studio.

Still other authors use scenes or whole chapters as their basic building block. While I won’t quote entire chapters here, I recommend taking a look at how Steven Erikson or Yasunari Kawabata manage it (particularly in Gardens of the Moon and The Master of Go, respectively).

Picking Legos out of the Box

So enough theory: what practical conclusions can we draw from this? If each story has a set of natural building blocks, then we have to identify it. The set will depend on the story’s medium, its audience, and the emotions we want to evoke. I suspect a spy thriller is unlikely to use sentences as its building blocks: to get an emotional response from individual sentences would slow the action too much to work within spy thriller conventions. By contrast an introspective memoir might luxuriate in the kind of sentence-level emotional manipulation that Crowley executes.

While this may just be my own idiosyncrasy, I find that once I know what the basic building block of a story is, it becomes much easier to write. If I know that I start a [sentence / paragraph / scene / chapter] at emotional point A, and need to get to point B by its end, the amorphous task of writing becomes easier. It’s not just a question of knowing where to go: that’s just plotting. Instead, it’s grokking the space I have to operate in. While I’m not a painter, I imagine it’s like understanding the bounds imposed by a piece of canvas. Within those bounds, I am limited solely by my imagination. But by figuring out which Legos I’m really using, it lets me have fun building stories.

In Conclusion: Some Fun Lego Constructions

And to conclude with the Lego metaphor, here are some fun Lego projects that some amazingly talented people have constructed:

10,000-piece Sandcrawler

Functional Antikythera Mechanism

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