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Posts tagged ‘Epic Fantasy’

Crushing Conservatism in Epic Fantasy?


So last week, Gollancz (an excellent British publisher of science fiction and fantasy) got some discussion going by tweeting a provocative question:

I missed the initial conversation on Twitter, but I have been following the fascinating responses from Liz Bourke at Tor.com, John H. Stevens at SFSignal, and Steven M. Long. So far, I’ve let Gollancz’s initial question, the essay responses, and the comments made on those responses all percolate in my brain. And out of that percolation, some thoughts come to mind:

Definitions Matter…to a Point

Much of the discussion has focused on defining terms. I suppose, considering the genre community’s love of semantics, that this shouldn’t be surprising. In this case, the discussion has centered almost exclusively on two key terms (“epic fantasy” and “conservative”) which are – admittedly – fuzzy, imprecise, and in may ways problematic. In order to contextualize my thoughts, I’m going to briefly wade into the semantic weeds and define how I will be using these terms, but that is incidental to my main focus. Much of the discussion has ignored the third – and most important – key term in Gollancz’s initial tweet: “crushingly.”

Definitions of “epic fantasy” and “conservative”, while important for the sake of precision, are terms we all routinely employ in some fashion. There is a working understanding of such terms that enables us to communicate. My personal definition of “epic fantasy” or my concept of “conservative” may not match yours perfectly, but there is enough overlap that we can in most cases make ourselves understood.

When it comes to “epic fantasy”, I like Alec Austin’s concept of a tag cloud of sub-genre characteristics, simply because it allows us to think of particular works as falling somewhere on a spectrum of “epic-ness”. Different works won’t all share the same characteristics, but such a model enables us to contextualize particular works somewhere along this conceptual spectrum – and thus to adopt a working understanding we can all agree on.

“Conservative” is a little more fraught, with cultural, political, emotional, and historical connotations that vary across individuals and geographies. “Politically conservative” in the UK differs significantly from “politically conservative” in the US, “morally conservative” varies across religious and secular belief and value systems, and all of these different meanings of “conservative” further fragment into different implied meanings for “culturally conservative”. Loathe as I am to get bogged down in semantics, I’m going to use “conservative” in the following sense (courtesy of Dictionary.com):

1. disposed to preserve existing conditions, institutions, etc., or to restore traditional ones, and to limit change.

I think the term “crushingly” is less well-understood, particularly in this critical context. What does it mean to be “crushingly” conservative (or “progressive”, or “epic”, or “green”, or any other adjective)? What is getting “crushed” in Gollancz’s question? Are we talking about limitations imposed on aesthetics at the moment of creation? The moment of editorial acquisition? The moment of consumer purchase? The moment of reader consumption? Do we mean that structural characteristics are imposed upon creative works wishing to operate within or comment upon a sub-genre’s conventions? Do we mean that the characteristics of a particular sub-genre preclude the exploration of certain themes?

The important part of Gollancz’s question has little to do with how we define either “epic fantasy” or “conservative”. Any attempt to answer hinges upon the meaning of “crushingly”, and the cultural significance of that answer is a direct consequence of the unstated object implicit in the original question.

What Gets Crushed?

What is implicitly being crushed in Gollancz’s question? Obviously at a certain level of abstraction they mean epic fantasy literature. But that is such a broad over-generalization that it offers us little insight. It is far more interesting to narrow our focus and examine which aspects of epic fantasy literature may be getting the squeeze.

Here are the aspects I’m curious about:

  • Aesthetics. Does our current conception of epic fantasy preclude certain imagery, metaphors, sentence construction, etc.?
  • Structure. How do trends in epic fantasy constrain the narrative structures viable within the sub-genre?
  • Themes. Are there thematic areas which epic fantasy cannot explore? Moral, ethical, political, sociological models it cannot dramatize?

By definition, working within a genre imposes certain constraints on a creative work. However broad a given genre may be (and speculative fiction is, on the whole, broader than most), it has conventions. In fact, some might argue that genres are defined by their conventions, which as Samuel Delany pointed out, shape the way readers consume and interpret the written work. These conventions impose constraints precisely along those three foundational lines: aesthetics, structure, and themes. That is an inescapable truth of genre, and represents a key conserving force.

But when does the conserving force of such conventions (i.e. the constraints of convention) grow so constricting as to be deemed “crushing?” And here it gets interesting.

Who Does the Crushing?

The creative process features many actors at many stages: There is the author, who conceives of a story and sits down to write it. There is an agent who chooses to represent the book based on their confidence in its sales potential. There is an editor/publisher who acquires the story based on their confidence in its sales potential. There is a designer and production editor who shape the physical characteristics of the book so as to maximize (they hope) its sales potential. There is a bookseller who orders copies of the book based on their expectations of its sales. There are consumers who buy a book based on their expectations of what they’ll find within its covers. There are consumers who enjoy a book based on what they find within its covers, and some of whom will then go and conceive of a new story influenced (at least to some extent) by everything they have read before.

Each actor and each stage feeds into and affects every other stage of this cycle. Who applies the constraints imposed by genre? We all do.

The author, whose conception of a story has been shaped by their life experiences and media/genre consumption, chooses to impose or subvert the conventions of a genre while writing it.

The agent and acquiring editor (and the marketing and sales departments) are more or less welcoming to different books depending on the degree and fashion in which they apply genre convention. For them, it is about striking a balance between challenging convention enough to be innovative and fresh, while working within convention enough to give the rest of the sales cycle confidence in the work. And perhaps most importantly, that balance can be tipped in either direction by the quality of the execution. As an editor friend once told me: “Nabokov can break every convention and get away with it. But you’re not Nabokov.”

The designers (and the marketing and sales departments, again) shape the packaging of the physical (or digital) product to communicate the book’s balance to the booksellers and readers. Consider the original US covers for Steven Erikson’s Malazan Book of the Fallen. Stylistically, they suggest that the books’ content will work solidly within the conventions of mid-list sword and sorcery…and thus fail to communicate anything about the novels’ tone, structural innovations, or subversion of epic fantasy conventions. It was, of course, a judgment call, yet one which I think the series’ original UK publishers did better with (and it is significant that subsequent US editions received new covers closer in aesthetics to their UK counterparts).

US Cover UK Cover

The bookseller learns about the book through the catalog copy, cover art, and perhaps even a conversation with the publisher’s reps. This material tells the bookseller about what kind of creative balance a given work strikes, which in turn helps them to determine how many copies to buy, and how to shelve those copies.

All of these decisions, coupled with reviews and third-party commentary about the book, shape the reader’s expectations and frame the reader’s approach to the book’s content. Ultimately, they determine if the reader will buy the book, and subsequently when coupled with the content itself, affect the reader’s enjoyment.

At each stage there is pressure applied to the balance in one or the other direction. Challenge the genre, but not enough to tank sales. Work within the genre, but not so slavishly as to be trite. Stand out, but not too tall. Unless the book’s quality is such that any putative and theoretical yearning for creative balance becomes meaningless. Every actor in this process “crushes” the creative work to one degree or another.

The Real Question

Given this framework, we can now turn to Gollancz’s question: Is epic fantasy crushingly conservative?

I don’t know.

No two people desire aesthetic, structural, and thematic innovation to the same degree or in the same direction. It is such idiosyncrasy which makes us human, and which leads to differing opinions. This push for innovation – in any facet of a creative work, and executed in whatever fashion – is constantly in tension with the prevailing cultural norms within broader society, and within the conventions of a particular genre.

Looking at epic fantasy, I see laudable attempts to push the boundaries of the genre. I recommend the work of (among others) N.K. Jemisin, Elizabeth Bear, Scott Lynch, Joe Abercrombie, K.J. Parker, Steven Erikson, Kate Elliott, Robin Hobb, etc. I can point to authors and books that challenge, subvert, or extend the genre. I value such innovation very highly. Do I wish to see more such aesthetic, structural, and thematic innovation? Hell yes.

But do I think the prevailing cultural winds prevent such innovation from seeing the light of day? Do I think that such innovations are “crushed” beneath the oppressive heels of prevailing commercial trends and artistic tastes? I do not. I think that any innovation within any genre needs to be balanced against the long-standing conventions of that genre, and that this balance can be swayed in either direction by the quality of that innovation’s execution.

I think quality and innovation can both rise to the top. Regardless how circuitous the route, I think good storytelling will eventually win out. It may mean writing and selling more commercially “conservative” books in the short term to establish a fan base (i.e. to assuage commercial concerns about an innovative book’s commercial viability). It may mean by-passing the traditional publishing model and self-publishing an innovative work yourself. But the world of genre literature has the mechanisms in place to bring ground-breaking work to the surface, and to further disseminate its influence throughout the culture and the field.

But your mileage may vary. I think that epic fantasy does have conservative tendencies, just as all genres do. With the shadow of Tolkien, and the weight of history, I think epic fantasy’s conservative tendencies are expressed in ways particular to the sub-genre. Other genres (YA, for example) express their own conservatism in very different ways. An exploration of the ways in which epic fantasy or other genres express their conservatism would be fascinating (and I might come back to it later), but it is not really germane to Gollancz’s original question. Conservatism is inherent within every genre. The real question is whether or not the field is crushed by it.

How to Stand Beneath the Heel

The important conclusion of all this, however, is that if we wish to challenge the conservatism of a genre (regardless of how it is expressed or defined), we need to do it on every front we can. The author sitting alone and writing a challenging book. The agent who believes in the book enough to pitch it. The editor who believes in it enough to acquire it. The designers and sales people and reviewers and booksellers and readers who are willing to give it a shot.

But this process always starts with the creative act: with that author, ensconced behind a desk and dreaming challenging dreams.

REVIEW: Orb Sceptre Throne by Ian C. Esslemont


Title: Orb Sceptre Throne
Author: Ian C. Esslemont
Pub Date: May 22nd, 2012
Chris’ Rating (5 possible): 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
An inaccessible middle installment that picks up midway through.

As I’ve written about before (here, and here) I’m a big fan of the Malazan universe created by Steven Erikson and Ian C. Esslemont. Yes, the books are complex, the plots byzantine, and the cast of characters massive. But the universe is compelling, not to mention just plain fun. And after swimming through over eight thousand pages of text in this universe, I’m always eager to dive back into it. Which is why I was excited to read Ian C. Esslemont’s latest addition to the universe: Orb Sceptre Throne.

As I discussed when reviewing Stonewielder last year, Esslemont has faced an uphill battle writing in his and Erikson’s shared universe. His first attempts were a little tentative and with some weaknesses, but I thought that he really hit his stride in Stonewielder. What particularly struck me – as compared to Erikson’s far denser works – was the (relative) accessibility of Esslemont’s stories. Though on the whole Orb Sceptre Throne continues Esslemont’s trajectory of improvement, it unfortunately stumbles on both accessibility and initial characterization.

“Accessible” is not an adjective often applied to the Malazan novels. With hundreds of characters, multiple perspectives, numerous side-plots (some spanning several novels), swirling allegiances, and piles of complex magic, they take a significant and sustained mental investment to enjoy. Despite sharing many of these features with Erikson’s dense tomes, Esslemont’s works tend to have a narrower scope and benefit from this greater focus. One need not be intimately familiar with the background established in Erikson’s ten volume Malazan Book of the Fallen to understand Esslemont’s Night of Knives or Stonewielder. Unfortunately, the same cannot be said for Orb Sceptre Throne.

The book focuses on Darujhistan, roughly parallel in time to the events of Stonewielder and Erikson’s The Crippled God (book ten in Erikson’s series). The book features three core plot lines told from six primary perspectives. The central plot deals with a powerful and ancient tyrant trying to take control of the quasi-democratic city state of Darujhistan. The other plot lines, which ultimately tie back into the central story, deal with events on the wreckage of Moon’s Spawn, and in the warren of Chaos last seen in Return of the Crimson Guard.

Even in that brief, thirty-thousand foot overview, the weakness of Orb Sceptre Throne is clear: to understand two out of the three central plot lines, the reader needs to be familiar with both the events of Esslemont’s Return of the Crimson Guard, and Erikson’s Memories of Ice (book three, though in reality, the entirety of Erikson’s Malazan Book of the Fallen is useful for adequate background). Because of the amount and complexity of backstory necessary to even begin navigating Esslemont’s story, the book’s audience is by default limited to those readers already significantly invested in the Malazan universe. In essence, Orb Sceptre Throne suffers from a very complicated case of middle-novel-syndrome.

Even if we accept that its audience is limited to those of us already familiar with the Malazan universe, the book still suffers from a structural weakness: the first one hundred fifty pages are a slow, somewhat meandering collection of unconnected narratives. Fans of the Malazan universe are prepared for gradual builds, in that the books’ characteristic interlocking plot lines need a fair degree of set up. But successful execution of such slow builds requires consistently engaging characterization. And this is where the opening of Orb Sceptre Throne falls short.

In these early pages, Esslemont keeps many of his characters at arms’ length, and as a result we fail to develop a rapport with them. The scholar Ebbin, who Esslemont opens his story with, is particularly problematic: though his motivation is intellectually understandable, I found that I was uninterested in his fate. With no redeeming features, and nothing to supplement his singular focus, the character was unable to engage me on an emotional level. This is a significant departure from the quality of characterization in Stonewielder, which was tighter, more focused, and significantly more engaging. Thankfully, after the first hundred and fifty pages or so, Esslemont returns to fine form.

Once the dominoes are all set up, the narrative focuses on several core perspectives (notably not Ebbin’s) and we gain a greater engagement with our perspective characters. Esslemont’s solid characterization and vivid depictions of action really shine once he gets going. The sections that particularly appealed to me were those set on Moon’s Spawn, in the warren of Chaos, and those told from the perspective of the Seguleh. It is these narratives and their characters that pull us along in the story, and once their foundations are established the story’s flow smooths into an enjoyable ride. The ending is – for the most part – satisfying, and those elements that remain unresolved are obviously teasers for subsequent stories that we can expect Esslemont to address in the future.

On the whole, Esslemont’s Orb Sceptre Throne is one of the weaker Malazan novels, but for those of us invested in the universe, a reasonably enjoyable one. If you haven’t yet gotten into the Malazan universe, then don’t start with this one: you’ll be lost within the first couple of pages. If, on the other hand, you are current with the Malazan universe, then by all means pick up the book. Its events are significant, and will no doubt be built upon in future volumes. Its weak opening may take some effort to get through, but once the story gets going, Malazan fans will enjoy it for the elements it shares with all books in the universe: its ambition, action, characters, and its moral and thematic complexity.

REVIEW: Blackdog by K. V. Johansen


Title: Blackdog
Author: K.V. Johansen
Pub Date: September 6th, 2011
Chris’ Rating (5 possible): 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
An interesting epic fantasy that narrowly focuses on characters while playing with epic fantasy tropes.

It is tough to write an epic fantasy that adheres to the sub-genre’s conventions while still offering something new and innovative. Different authors use different techniques: Sanderson’s Mistborn subverts the idea that the hero always wins, Erikson’s Malazan Book of the Fallen series expands the scope of epic fantasy (see my earlier review), and N.K. Jemisin’s Inheritance trilogy undermines the trope of the perfect hero (see my earlier review). In her US adult debut Blackdog, K.V. Johansen builds a sense of narrow-focused hyper-locality embedded within a larger epic structure. By going small, Johansen is able to make her perspective characters, their struggles with madness and redemption, and the world they populate particularly compelling.

Blackdog opens from the perspective of Otakas, the protector of a remote mountain goddess named Attalissa. Otokas is an aging warrior, possessed by the mad spirit of the Blackdog. The Blackdog is crazy – utterly and implacably obsessed with protecting its goddess. It has gone centuries possessing one warrior after another, willing or not. From the opening pages we get the sense that Otokas and his predecessors walk a thin line between sanity and madness, constantly struggling against the Blackdog’s violent obsession.

Right away, we are given an interesting, compelling character whose perspective establishes the basics of Johansen’s world. In this world, gods are fundamentally tied to a particular place. Attalissa is not an all-powerful (or even moderately-powerful) goddess. While she may be the most powerful deity in her neighborhood, that neighborhood is still a backwater. Far away, there are empires and grand cities…but neither Otokas nor his goddess are interested in those places. They have one small corner of Johansen’s world, and the rest can go hang. Otokas’ mild irreverence and his dry, cynical sense of humor are put to good effect establishing this attitude. It immediately tells us that Blackdog is concerned with local matters, not the fate of the world. But while Attalissa and Otokas may be uninterested in the wider world, within the first chapter that world decides that it is interested in them. A warlord appears (literally) with an army on their doorstep, and Attalissa – an immortal goddess incarnated as a mortal child – and Otokas must flee to keep the goddess from being devoured. Otokas is able to get Attalissa out of her temple, but he is badly wounded. When he dies, the spirit of the Blackdog possesses Holla-Sayan, a foreign warrior traveling through Attalissa’s domain.

That first chapter is quite an action-packed opener, as within the first couple of pages we meet a compelling protagonist (Otokas), and right away find ourselves under siege. Despite the hard-hitting action, Johansen does an excellent job of keeping her world-building accessible, sliding it in between the arrows and sword fights. By adhering closely to her perspective character’s perception of the world, she gradually lays her world-building blocks. She manages this so subtly that the devices she utilizes are almost transparent: I had to look for them to find them hidden in the text. My first time through the book, I just got caught up in the adventure.

By the time we meet Holla-Sayan (and having read the back cover copy), I pretty much thought I knew what to expect from the plot: Holla-Sayan would be the hero, keep the goddess safe, wait for her to mature into her full power, try and organize some sort of resistance, come back and kick the warlord’s butt. And while in the loosest possible sense the book does follow this framework, the way in which Johansen executes it is particularly interesting.

This is not a standard “savior returns” fantasy: our “hero” is concerned first with keeping his own sanity, and only secondly with a warlord who did him personally little harm. Instead of focusing on the warrior/mentor/hero dynamic, Johansen builds a believable assemblage of secondary perspective characters who all act under their own agency. Since it will take years for the goddess to mature into her powers, she will need some sort of nascent resistance organization in place. But with Holla-Sayan too busy struggling with the Blackdog, this task is told from the perspective of one of Attalissa’s warrior priestesses. Holla-Sayan and the goddess actually spend most of the book completely ignorant of the goddesses’ supporters back home.

Each of the book’s six or seven perspective characters – including the warlord Tamghat and the goddess Attalissa – has a dark history that they are (in one way or another) trying to get through. Holla-Sayan is the only relative innocent among the lot of them, though his innocence is pointedly juxtaposed against the Blackdog’s animal savagery. While dealing with the superficial objective of defeating Tamghat or capturing Attalissa, each of the book’s key characters has to come to terms with themselves and their past choices. Johansen handles this emotionally fraught territory skillfully, offering a distinct flavor and different resolution to each of their stories. Where the resolutions do not satisfy, it is solely because some true conclusions are by their very natures unsatisfying: that is their point.

If there were a cheap “How to Write Epic Fantasy” book out there (and I’m sure there is somewhere) I suspect it would have at least one chapter on the value of epigraphs for world-building. Epic fantasy titles routinely get mocked for starting each chapter with a fragment of epic poetry, or a legend, or a piece of a history book, etc. from the book’s universe. As a reader, I’m always a little leery of epigraphs. Sometimes, I find them useful and insightful, but mostly I find they just take up space and add little to either the world-building or the story. I admit, after reading the first or second epigraph in a book, I’ll usually just skip the rest until after I’ve read through the text at least once. K.V. Johansen, however, eschewed epigraphs in Blackdog. Instead, she concluded certain chapters (particularly the early chapters) with a brief paragraph from an old-fashioned storyteller’s tale.

At first glance, one might be tempted to ask who cares? But by placing her epigraphs at the end of her chapters, Johansen is able to more effectively manage her pacing and the reader’s insight into the plot. The early chapters of Blackdog were particularly fast-paced and action-packed, and the epigraph at the end of the chapter gave much needed breathing room, an opportunity to pause and absorb the preceding events before diving into the next frenetic chapter.

Furthermore, the epigraphs adequately serve the function Diana Wynne-Jones lampooned with her “Legends” entry in the The Tough Guide to Fantasyland: they take us out of the perspective character’s head, and provide the reader with a brief glimpse into omniscient perspective. By carefully controlling what information is disclosed, we can put a number of facts together before our perspective characters do, which makes it that much more satisfying when our heroes catch up to us and figure it out. It’s a tried-and-true device frequently found in epic fantasy, and executing it deftly requires a careful balancing act: too much information, and the book yields no surprises. Too little, and the epigraphs offer no value. Johansen’s epigraphs – which only appear at the start of the book – manage this tightrope very effectively.

Johansen also uses creative dialogue markers to support her storytelling. Many of the perspective characters wrestle with madness and possession, which means that they have a lot of conversations with themselves. For those characters who are deeper in the throes of madness, or when the lines between their personalities grow more blurry, internal dialogue shifts from conventional form to more of a European fashion: Roman (straight, non-italicized) text, preceded by em-dashes, and lacking any “he said / she said” markers. This is particularly effective in the latter half of the book, where it amplifies the blurred and swirling wash of personalities within some characters’ heads. The overall effect is one that allows the reader to enjoy the whirlwind of madness and identity while still keeping characters and their diverging personalities straight.

Of the book’s perspective characters, only Attalissa did not appeal to me: this is the book’s primary weakness, and the reason why I’m giving it three stars. The goddess is one of the book’s most central characters, yet she has the least agency of them all. At the beginning of the book, when she is a little child, this is understandable and acceptable. But as she grows up, she continues to be passive and let events happen to her rather than take charge of them. This is understandable, given the character’s psychological make-up and history, yet nonetheless, it noticeably slows the pacing significantly in the chapters told from her perspective. It is not until the book’s climax that she becomes an active force, at which point her chapters accelerate to match the rest of the book.

Barring this one weakness, I quite enjoyed Blackdog. I felt that all of the characters were competently executed, even if Attalissa’s passivity throughout the book’s middle third bothered me. The world-building and the textual devices employed particularly stood out as interesting and of noticeable quality in the story. I would recommend Blackdog to people who have been exposed to epic fantasy before: this is not as accessible as (for example) David & Leigh Eddings’ work for new epic fantasy readers, but it is much more accessible than a lot of the hardcore epic fantasy out there. I believe fans of Brandon Sanderson or Brent Weeks in particular will enjoy this book.

REVIEW: Stonewielder by Ian C. Esslemont


Title: Stonewielder: A Novel of the Malazan Empire
Author: Ian C. Esslemont
Pub Date: May 10th, 2011
Chris’ Rating (5 possible): 1 point 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
Not as dense as Erikson's Malazan Book of the Fallen, but fast-paced and character driven.

I’ve mentioned my appreciation of Steven Erikson and Ian C. Esslemont’s gritty Malazan world before, and over the past several years I have eagerly been following Esslemont’s contributions. With Stonewielder, Esslemont’s third book in the Malazan universe, he artfully balances characterization, forward momentum, and complex plotting mechanics to deliver an accessible and enjoyable read.

From his debut with Night of Knives, Esslemont has faced a difficult challenge. By the time his first book was published in mass-market form (2007), Erikson had already released his seventh (Reaper’s Gale). This meant that Esslemont had a ready audience who would likely snap up his book, but that audience (myself included) had certain expectations.

The first fact that must be stated when describing Esslemont’s work is perhaps the most obvious: Esslemont is not Steven Erikson. The writing styles are different, the plot structures are different, and perhaps most significantly, the pacing is different. However, these differences are not a weakness: in many ways, they make Esslemont’s work more accessible than Erikson’s dense opus. In Night of Knives, Esslemont visibly struggled to get his sea legs. While it was competently executed, there was a tentativeness to his storytelling that had been noticeably absent from Erikson’s work. However, with his second novel – Return of the Crimson Guard, which takes place after the events of Erikson’s The Bonehunters – Esslemont clearly grows more comfortable with his plot structures and the intricate flow of multiple storylines. By the time we read Stonewielder, Esslemont has clearly hit his stride.

Esslemont’s books tell the story of events on the continent of Quon Tali, literally on the other side of the world from the events of Erikson’s ten book series. Despite the distances involved, the authors share a significant number of characters. Esslemont’s books focus on characters who notably left or vanished from Erikson’s books. This was my first area of concern: how often have we seen new hands mess up a beloved franchise by screwing up the characters? Thankfully, Esslemont neatly avoids this trap, perhaps helped by the fact that his books delve deeply into characters who received less focus in Erikson’s books. As a result, he creates characters that become firmly his own, shaped by and for his own plots and writing style.

The integration between Erikson and Esslemont’s plots – particularly Return of the Crimson Guard and Stonewielder is excellent. The events of Esslemont’s books have significant repercussions on Erikson’s, and vice versa. However, Esslemont shows us events which Erikson did not, or a different side of those historic events. Reading both Erikson and Esslemont lets us see their world’s history unfold from multiple perspectives. I like to think of it as reading two books on WWII history: one Russian, and one British. They will describe related events, but the different perspectives, cultural backgrounds, styles, and focus will fundamentally change how the same events are presented. Reading one side of the story can be enjoyable, but reading both provides a richer understanding of the events.

I suspect that read on a standalone basis, the Esslemont books may be easier to follow than Erikson’s. Like Erikson, Esslemont relies on chapter-based POV shifts, but with fewer characters and fewer plot lines it is easier to keep track of what is going on in the story. Stonewielder in particular unfolds in a more linear fashion than Erikson’s typical modus operandi. This focus also helps Esslemont’s pacing, giving the books a certain sense of implacability that draws the reader in. As the stakes rise in Stonewielder, the pacing likewise accelerates which makes the latter half of the book move very quickly.

Avoiding complex metaphysics helps Esslemont accomplish this feat. While he employs – and elucidates – much of the complex magic of the Malazan universe, he steers clear of the more esoteric metaphysical considerations that bogged down some of Erikson’s later books. The focus on characters in action (or avoiding action, at times) keeps Stonewielder close to its gritty, epic adventure roots.

However, readers unfamiliar with Erikson’s books may find it hard to get become grounded in Esslemont’s novels. My preexisting familiarity with the world’s bewildering factions, history, politics, and characters let me hit the ground running with Night of Knives, and smoothly follow Return of the Crimson Guard and Stonewielder. How daunting a fresh reader would find these titles and the unique world they present is difficult for me to judge.

On the whole, Ian C. Esslemont’s Stonewielder is a great addition to the Malazan canon. The plotting, characterization, and pacing are strong, and he continues to apply the excellent world-building characteristic of the Malazan universe. At its heart, Esslemont’s story strikes me as less complicated than Erikson’s. As such, I found it a welcome breath of fresh air coming off of the satisfyingly dense conclusion to Erikson’s series. Those who started reading Esslemont with Night of Knives will be pleased to see that his craft has significantly improved over the last several years.

If you’re a fan of gritty, complex, ambitious epic fantasy then Stonewielder will likely appeal to you. It combines the gritty boots-in-the-mud feel of Glen Cook’s Chronicles of the Black Company, with morally ambiguous eldritch magic like in Michael Moorcock’s Elric Saga, and the evocative world-building of Steven Erikson’s Malazan Book of the Fallen series (which shouldn’t be surprising, considering that Ian C. Esslemont co-created the Malazan world with Erikson).

To flatten the steep learning curve and get some of the characters’ backstory, I strongly recommend starting with Return of the Crimson Guard, or Steven Erikson’s Malazan Book of the Fallen series. If anyone reading this has instead started with the Esslemont books, I’d be curious to know how you found them. Were you able to get drawn into the world, fill in the blanks of backstory and factions, and generally follow along?

In the meantime, I’m going to be eagerly awaiting the next installment in Esslemont’s series. If his work continues to improve as it has so far, then his series might gain in heft to become more than a side story in the Malazan universe. The seeds are certainly there, and I’m rooting for the series’ continued upward trajectory.

Where are the massive epic science fiction series?


I’ve really been enjoying the invective-laden “debate” between Sam Sykes and Ari Marmell over at Babel Clash this past week. Their discussion, essentially on “standalone fantasy novels” versus “single-story epic fantasy series” raised an interesting question in my mind. With door-stopper tomes so common in fantasy, why does fantasy’s cousin science fiction not have similar Chihuahua-killers?

It’s hard to think of contemporary fantasy without the likes of Robert Jordan, Terry Goodkind, David & Leigh Eddings, George R.R. Martin, Brandon Sanderson, Patrick Rothfuss, Steven Erikson, Brent Weeks, etc. There’s quite a bit of commonality across these authors: first, they have written (or are writing) series telling a single story across more than four books, which take up entire shelves at the bookstore, and where each individual book is heavy enough to weigh down a tent.

The last thirty years in fantasy can generally be described as giving us longer series, and longer individual titles within those series. Back in the 1960’s and 1970’s, the Tolkien-inspired, 300-page apiece trilogy was the general rule. In the 1980’s, David and Leigh Eddings gave us the quintet (where again, each title was about 300 pages). In the ’90s, Robert Jordan, Terry Goodkind, and George R.R. Martin gave us the N-teen volume epic series, with each title clocking in at 600 – 1000 pages. In the 2000’s, we have a fresh bevy of fantasists like Brandon Sanderson, Patrick Rothfuss, Brent Weeks, and Steven Erikson continuing the process. Where are science fiction’s gargantuan multi-volume epics?

If we can generally say that over the last thirty years, a significant portion of fantasy has used (a) more books, and (b) longer books, to tell a single story, why has this trend not appeared in science fiction? Sure, science fiction has its share of series. But these series tend to be trilogies or duologies (with a very rare quartet). Each of the novels in best-selling “series” by authors like Alastair Reynolds or Iain M. Banks is a standalone title, sharing a universe with its siblings, but little else. So…why is this?

I’ll be the first to say it: I don’t know. I don’t have an answer, although I do have some thoughts on narrowing down the cause. The way I see it, the reason that science fiction hasn’t expanded the way fantasy has can be laid at the feet of one of four actors in the process: the readers, the writers, the publishers, or the stories.
Saying that “science fiction readers are different from fantasy readers” doesn’t fly for me. Sure, the two audiences differ. But there is very significant overlap between the two, and, fundamentally, people are people. The drive to lose oneself in a fantasy universe applies just as strongly to a science fictional universe. That’s one of the many reasons why Iain M. Banks’ Culture novels are so popular, as are Reynolds’ Revelation Space novels or Larry Niven’s Ringworld. So I don’t buy any argument that says “readers of science fiction wouldn’t like it.” To me, that’s the equivalent of someone in 1965 saying that readers of fantasy would never accept a quintet. Time and time again, readers have proven such accepted wisdom wrong.

So if the readers aren’t at fault, what about the writers? Are science fiction writers too good to produce what some would call bloated epics? Or – to apply the flip side of that coin – are they too limited in their outlook to conceive of a story/universe on so grand a scale? I think the answer to both questions would have to be “no.” Science fiction writers are just as talented – and just as fallible – as their fantasist counterparts. Saying that there are no multi-volume, large science fiction epics because of the writers is too simplistic. Nature and publishing abhor a vacuum, and sooner or later a new author would come along and write one. After all, the fantasy genre didn’t typically expand beyond trilogies until the 80’s. And the door-stoppers didn’t show up until the 1990s. It all starts somewhere.

So maybe the fault lies with the publishers. Here, my natural cynicism makes me want to say “Aha!” and blame editors and acquisitions departments. But again, I fear that’s too much of an oversimplification. If at some point an author tried to write a multi-volume science fiction epic, then sooner or later some editor would take a chance on it. And if it did well, then others would quickly follow suit. That’s the nature of the industry (Vampires, anyone? Zombies?). So I don’t think this is a case of publishers not wanting to publish books like that because they don’t want to take a chance. Eventually, someone would try it out and a new trend would start.
If the reader, the writer, and the publisher aren’t at fault, is there something intrinsic to the science fictional story that precludes a 10+ volume series? Is fantasy somehow exceptional as a genre in that it either enables or requires such series where other genres do not? If the story is to blame, then the fault must lie in its setting, characters, or plot.

We fantasy fans talk about these giant series in terms of losing ourselves in a fictional universe. We love to take our time exploring the richly imagined lands of Westeros, or Genabckis, or Randland. But science fictional settings can be just as richly imagined, just as Other, as fantastical ones. What’s the difference between Arrakis and Westeros? Or the universe of the Culture and Randland? From a technical standpoint, the real differences are window-dressing: spacecraft and ray-guns rather than galleons and swords. Sure, that’s flippant and over-simplified, but any science fictional world is just as fantastical as a fantasy world. This applies just as much to space opera, sociological SF, the future (whether post-apocalyptic or not), time travel stories, etc. The quality of the world-building rests in the author’s hands, and science fiction presents just as much opportunity for involved and interesting world-building. I don’t believe that fantasy settings do something that science fictional settings don’t (or vice versa). They’re settings, imagined universes with rules and actors and factions as complex or as simplistic as the author wishes to make them. Alien is alien, whether they carry swords or blasters.

So what about the characters? Huge fantasy series are replete with a dizzying cast of characters – so much so, that the appendices to keep dramatis personae and their factions straight are a cliché feature. Typically, these large casts effectively comprise different protagonists who we follow at different points in the story. Farah Mendelsohn makes a great point in her Rhetorics of Fantasy, which – if I may paraphrase somewhat – suggests that this is really a shell-game: It takes what are essentially separate epic plots, and disperses the reader’s attention across them. We think that there’s one complex story going on, but really we’re watching ten or twelve simple stories happening in parallel. This isn’t a bad device, and it is one which I enjoy very much when done well. But why does this device appear in fantasy, but not in science fiction? A complicated cast of deeply personified characters is not unique to fantasy. Ever read Victor Hugo? Or Tolstoy? Or Iain M. Banks? There is no reason why this technique, or why this character structure, cannot apply in any genre.

So that leaves the science fiction plot as the remaining culprit. Perhaps there is something in science fiction’s plots that precludes such epic myth-making. I’ve read quite a bit of theory on fantasy, and rather a lot of excellent research on the morphologies of fantasy plots (I cannot recommend Mendelsohn’s Rhetorics of Fantasy enough). But I haven’t come across much morphological research on science fiction. When I think about all of the criticism of SF that I’ve read over the years, I can’t think of a single piece of criticism that tries to postulate a morphology of plot structures in SF. There are many great books on the history of the genre’s evolution, on the different themes that crop up in SF, and even on the techniques by which these themes are communicated. But I can’t find anything that deals with the sequence or structure of science fiction narrative.

So rather than try and come up with some back-of-the-envelope set of structures based on the books I can remember right now, I’ll instead leave you with three questions:

1 First, does science fiction have broad categories of plots the way fantasy does?
2 If it does, then do those categories somehow preclude the development of multi-volume door-stopper epics in science fiction?
3 And if not, then why aren’t we seeing series like that get published?

Writing an Episodic Genre Series (Part 1 of 3): Episodic Heroes


I recently had the pleasure of reading the first two books in Harry Connolly’s Twenty Palaces series, and this got me thinking about the nature of episodic science fiction and fantasy. By episodic series, I’m thinking a four, five, ten book series where each book is a standalone story where the series’ principal character goes on whatever type of adventure is typical for that character. Think books like Jim Butcher’s Harry Dresden books, or Charlaine Harris’ Sookie Stackhouse novels. How are these kinds of episodic books constructed? What makes them tick?

NOTE! This is the first in a three part series of posts. This post is focused on the episodic hero. On Saturday, I’ll post the next chapter, focusing on the episodic plot, and the final post on Tuesday will focus on the hero’s emotional journey.

Epic vs Episodic: What’s the difference?

Science fiction and fantasy are replete with series. That’s perfectly reasonable, when we consider that publishers, authors, and agents all love the “automatically” accumulating reprint sales that series make possible. But it is quite difficult to compare Robert Jordan’s Wheel of Time to Charlaine Harris’ Sookie Stackhouse novels. There just isn’t that much commonality there.

Series like The Lord of the Rings or the Wheel of Time are epic in scope. They tell one story, with a clear beginning, middle, and end. But that one story does not fit in one book: it has to be spread across multiple volumes. The vast majority of these epic series simply cannot be read on a standalone basis (for a great counter-example, see my review of N.K Jemisin’s The Broken Kingdoms).

If you look at an episodic series like Butcher’s Dresden Files or Connolly’s Twenty Palaces novels, the series itself has a very different structure. Each book is a completely self-contained story, with its own beginning and ending that can be read independently of the other books in the series. And in contemporary series, each book and the entire series focuses on the experiences of one particular character.

Building an Episodic Character

In the 1970s, ’80s and ’90s, series like Terry Brooks’ Shannara series, Anne McCaffery’s Dragonriders of Pern, and Mercedes Lackey’s Valdemar books were structured around a single universe (Shannara, Pern, and Valdemar, respectively) with standalone trilogies (or duologies) of books set within that universe. Each standalone sub-series could be described as an “epic” sub-series, while if we take the entire oevre together they begin to resemble episodic series. However, following the late ’90s’ rise of “Chihuahua-killer” fantasy tomes, these types of episodic/epic series seem to have vanished from publishers’ new lists.

With the contemporary focus on one character, that character becomes the most important aspect of an episodic series. This is true whether we’re writing an adult urban fantasy series like the Twenty Palaces, a paranormal romance mystery (à la Charlaine Harris), or a middle-grade adventure series (like Eoin Colfer’s Artemis Fowl). Of course, character matters in every book. But it is the foundation of any episodic series.

What would Sherlock Holmes be without Sherlock Holmes? Could we have the Dresden Files without Harry Dresden? Or the Sookie Stackhouse novels without Sookie? The identity of the series’ protagonist is intrinsically tied up with the identify of the series. Few people realize that the Sookie Stackhouse novels were in fact first dubbed the “Southern Vampires Mysteries”: the pervasive character of their protagonist eventually subsumed the publisher’s attempts to brand the series independently of its hero.

There is a lot of commonality in how episodic authors create their heroes. First, almost all episodic heroes have a Past (note the capital “P”). In many ways, this is a product of the history of episodic series, who are pretty clear descendants of the serialized mystery (Arthur Conan Doyle, Dashiell Hammett, Rex Stout, Ellery Queen, etc.). When we meet Connolly’s Ray Lilly, or when we meet Butcher’s Harry Dresden, or Steven Brust’s Vlad Taltos each brings to the table a checkered history.

Ray Lilly is an ex-con who survived an unpleasant run-in with magic, and now finds himself employed as a “wooden man” (a sort of enforcer) for a society of wizards (called the “Twenty Palaces Society”). Harry Dresden is a professional wizard private investigator who has had serious altercations with magical society. Vlad Taltos is a low-ranking minority (human) criminal in a larger criminal organization on a magic-filled secondary world.

Each is in some fashion iconoclastic. They have survived altercations with some form of authority in their world, which gives them some form of reputation. This reputation becomes a double-edged sword that both helps and hinders the hero on their adventures. As the books unfold, the reader learns more of this backstory through subtly planted information, for the most part avoiding an infodump that would stall the fast pace of the story. As the series winds to a conclusion, the overarching conclusion likely leads to some resolution of the lingering effects of that backstory.

Every one of these characters is gainfully employed. What’s more, they have jobs that will force them into adventures. Lilly is an enforcer. Dresden is a wizard/private-eye. Taltos is a low-level crime boss/private-eye/assassin. It is their means of employment that makes a long, episodic series possible. A detective will always have another case. An enforcer will always have another assignment. An assassin will always have another target. This enforces a certain structure, along with certain strictures, on each book in the series.

When we meet the hero, they are often inexperienced in some critical aspect. Ray Lilly knows almost nothing about magic, save that it exists. Harry Dresden has lots of magical power, but very little control. Any middle-grade or young adult episodic series (like Artemis Fowl or The 39 Clues) has inexperienced heroes by default: youth and inexperience go hand-in-hand! The use of inexperience makes it possible for the reader to learn alongside the hero, and for the hero to progress through adventures (books) with escalating challenges. As the hero’s experience increases over the course of the series, the challenges that they face can become more difficult, more challenging, more dangerous. Done artfully, this keeps the tension high in the later books in the series, and if tied back to the character’s emotional development can keep the character engaging, whether we’re in book two or twelve.

The use of iconoclasm and employment are both traditional tools of the mystery novel. Sherlock Holmes, Nero Wolfe, Miss Marple, even Sam Spade – all of the classic detectives were iconoclastic, and the vast majority were actively employed as detectives. The use of inexperience to provide character progression seems to be a newer development, and it is one that an increasing number of episodic series rely on.

NEXT: Come back on Saturday for the second installment for episodic plots, how to keep the reader reading in one book, and how to avoid flagging interest as the series progresses.

Words on a Fertile Shore: The Evolution of Science Fiction and Fantasy Language


While eating delicious (and incredibly over-filling) holiday meals this weekend, I found myself thinking about Google Labs’ new Ngram Viewer. In my day job I deal with statistics, semantics, ontologies, and computational linguistics all day long. Which makes the Ngram Viewer a really, really fun toy. It allows us to look at the frequency with which particular words and phrases were utilized across all books in the English language for the last 500 years.

Which is really cool.

So with such a tool at my finger tips, I thought I would have a little bit of a fun. What can the Ngram Viewer tell us about language in genre fiction? What can it tell us about the genres themselves? To attempt a semi-serious answer to this question, I got out my trusty copy of Brave New Words and flipped through it find some of the tasty neologisms that science fiction has given us over the years. And having written them down, I started banging away at the Ngram Viewer. Here’s what I found:

The Rise and Fall of Cyberpunk, The Fall and Limping Recovery of Space Opera, and the Gradual Climb of Alternate History

Science Fiction Sub-Genres, 1900 - 2008

Science Fiction Sub-Genres, 1900 - 2008

So the late ’80s and early ’90s saw cyberpunk explode, rise to meteoric heights and then begin a gradual decline that still seems ongoing. Cyberpunk hasn’t seemed to eclipse any of the other major science fiction sub-genres, although it did seem to coincide with a gradual decline in space opera and future history. It’s also neat to see a visual representation of alternate history’s slow growth over the last 40 years.

Sword and Sorcery vs. Epic Fantasy, Paranormal Romance vs. Steampunk and Urban Fantasy

Fantasy Sub-genres, 1900 - 2008

Fantasy Sub-genres, 1900 - 2008

Looking at fantasy, we can see the response to J.R.R. Tolkien‘s popularity. Looking at the 1970s and 1980s, we can see the impact of Terry Brooks, Stephen Donaldson, Michael Moorcock and Roger Zelazny. Then the 1990s show us the rise of Robert Jordan, Terry Goodkind, George R.R. Martin and the other kings of the Chihuahua-killer tomes. But what I think is most interesting is the relationship between steampunk, urban fantasy, and paranormal romance.

Steampunk has been getting a lot of buzz recently, leading some authors (most prominently Charles Stross and Cat Valente) to complain that it eclipses everything else going on. But this somewhat unscientific chart at least shows that while steampunk may generate buzz, that buzz is disproportional to the volume of published work. Of course, those complaints are recent and Google’s data only goes up to 2008. It’d be interesting to see if in 2009 and 2010 steampunk really did eclipse other sub-genres of fantasy and science fiction. Looking at the data through 2008, the trend looks pretty steady and in line with urban fantasy. The data actually suggests that paranormal romance is the sub-genre really breaking out. At least by 2008.

Some Fun Genre Tropes

And since I am – technically – on vacation this week, I want to go out vacation-ing in a few minutes, just three last fun charts. The charts above track some of the sub-genres, but what about some of the most-common science fiction, fantasy, and horror tropes? Some fun:

Space Travel Tropes, 1900 - 2008

Space Travel Tropes, 1900 - 2008

Hard science fiction and space opera both have their share of tropes, including (typically) some means of traveling at or near the speed of light. Of course, technology changes all the time so how have those tropes changed over the years? For one thing, the generic (and typically ill-defined) “hyperdrive” seems to be eclipsing anything with real science behind it. The equally fuzzy “warp drive” looks to have peaked around the turn of the century, while scientific or pseudo-scientific also-rans like the ramjet and gravity drive seem to be holding steady. Probably the most noticeable (and interesting) phenomenon was the brief but intense plateau of solar sails, which came to be pretty common right around the mid-1980’s before settling back down into a slow upward trajectory in the late ’90s.

Fantasy Tropes, 1900 - 2008

Fantasy Tropes, 1900 - 2008

Out of the stereo-typical fantasy tropes, dragons seem to be holding pretty steadily, but what’s notable is the rise of “wizard” in the late 1990s. Do I detect Harry Potter‘s wand at work?

Horror Tropes, 1900 - 2008

Horror Tropes, 1900 - 2008

And here we can clearly see the impact of Anne Rice and her Lestat as the progenitors of the vampire craze. Vampires are clearly the monster of last thirty years, and by 2008, they still have nothing to fear from either werewolves or zombies.

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