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REVIEW: Blackdog by K. V. Johansen

Title: Blackdog
Author: K.V. Johansen
Pub Date: September 6th, 2011
Chris’ Rating (5 possible): 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
An interesting epic fantasy that narrowly focuses on characters while playing with epic fantasy tropes.

It is tough to write an epic fantasy that adheres to the sub-genre’s conventions while still offering something new and innovative. Different authors use different techniques: Sanderson’s Mistborn subverts the idea that the hero always wins, Erikson’s Malazan Book of the Fallen series expands the scope of epic fantasy (see my earlier review), and N.K. Jemisin’s Inheritance trilogy undermines the trope of the perfect hero (see my earlier review). In her US adult debut Blackdog, K.V. Johansen builds a sense of narrow-focused hyper-locality embedded within a larger epic structure. By going small, Johansen is able to make her perspective characters, their struggles with madness and redemption, and the world they populate particularly compelling.

Blackdog opens from the perspective of Otakas, the protector of a remote mountain goddess named Attalissa. Otokas is an aging warrior, possessed by the mad spirit of the Blackdog. The Blackdog is crazy – utterly and implacably obsessed with protecting its goddess. It has gone centuries possessing one warrior after another, willing or not. From the opening pages we get the sense that Otokas and his predecessors walk a thin line between sanity and madness, constantly struggling against the Blackdog’s violent obsession.

Right away, we are given an interesting, compelling character whose perspective establishes the basics of Johansen’s world. In this world, gods are fundamentally tied to a particular place. Attalissa is not an all-powerful (or even moderately-powerful) goddess. While she may be the most powerful deity in her neighborhood, that neighborhood is still a backwater. Far away, there are empires and grand cities…but neither Otokas nor his goddess are interested in those places. They have one small corner of Johansen’s world, and the rest can go hang. Otokas’ mild irreverence and his dry, cynical sense of humor are put to good effect establishing this attitude. It immediately tells us that Blackdog is concerned with local matters, not the fate of the world. But while Attalissa and Otokas may be uninterested in the wider world, within the first chapter that world decides that it is interested in them. A warlord appears (literally) with an army on their doorstep, and Attalissa – an immortal goddess incarnated as a mortal child – and Otokas must flee to keep the goddess from being devoured. Otokas is able to get Attalissa out of her temple, but he is badly wounded. When he dies, the spirit of the Blackdog possesses Holla-Sayan, a foreign warrior traveling through Attalissa’s domain.

That first chapter is quite an action-packed opener, as within the first couple of pages we meet a compelling protagonist (Otokas), and right away find ourselves under siege. Despite the hard-hitting action, Johansen does an excellent job of keeping her world-building accessible, sliding it in between the arrows and sword fights. By adhering closely to her perspective character’s perception of the world, she gradually lays her world-building blocks. She manages this so subtly that the devices she utilizes are almost transparent: I had to look for them to find them hidden in the text. My first time through the book, I just got caught up in the adventure.

By the time we meet Holla-Sayan (and having read the back cover copy), I pretty much thought I knew what to expect from the plot: Holla-Sayan would be the hero, keep the goddess safe, wait for her to mature into her full power, try and organize some sort of resistance, come back and kick the warlord’s butt. And while in the loosest possible sense the book does follow this framework, the way in which Johansen executes it is particularly interesting.

This is not a standard “savior returns” fantasy: our “hero” is concerned first with keeping his own sanity, and only secondly with a warlord who did him personally little harm. Instead of focusing on the warrior/mentor/hero dynamic, Johansen builds a believable assemblage of secondary perspective characters who all act under their own agency. Since it will take years for the goddess to mature into her powers, she will need some sort of nascent resistance organization in place. But with Holla-Sayan too busy struggling with the Blackdog, this task is told from the perspective of one of Attalissa’s warrior priestesses. Holla-Sayan and the goddess actually spend most of the book completely ignorant of the goddesses’ supporters back home.

Each of the book’s six or seven perspective characters – including the warlord Tamghat and the goddess Attalissa – has a dark history that they are (in one way or another) trying to get through. Holla-Sayan is the only relative innocent among the lot of them, though his innocence is pointedly juxtaposed against the Blackdog’s animal savagery. While dealing with the superficial objective of defeating Tamghat or capturing Attalissa, each of the book’s key characters has to come to terms with themselves and their past choices. Johansen handles this emotionally fraught territory skillfully, offering a distinct flavor and different resolution to each of their stories. Where the resolutions do not satisfy, it is solely because some true conclusions are by their very natures unsatisfying: that is their point.

If there were a cheap “How to Write Epic Fantasy” book out there (and I’m sure there is somewhere) I suspect it would have at least one chapter on the value of epigraphs for world-building. Epic fantasy titles routinely get mocked for starting each chapter with a fragment of epic poetry, or a legend, or a piece of a history book, etc. from the book’s universe. As a reader, I’m always a little leery of epigraphs. Sometimes, I find them useful and insightful, but mostly I find they just take up space and add little to either the world-building or the story. I admit, after reading the first or second epigraph in a book, I’ll usually just skip the rest until after I’ve read through the text at least once. K.V. Johansen, however, eschewed epigraphs in Blackdog. Instead, she concluded certain chapters (particularly the early chapters) with a brief paragraph from an old-fashioned storyteller’s tale.

At first glance, one might be tempted to ask who cares? But by placing her epigraphs at the end of her chapters, Johansen is able to more effectively manage her pacing and the reader’s insight into the plot. The early chapters of Blackdog were particularly fast-paced and action-packed, and the epigraph at the end of the chapter gave much needed breathing room, an opportunity to pause and absorb the preceding events before diving into the next frenetic chapter.

Furthermore, the epigraphs adequately serve the function Diana Wynne-Jones lampooned with her “Legends” entry in the The Tough Guide to Fantasyland: they take us out of the perspective character’s head, and provide the reader with a brief glimpse into omniscient perspective. By carefully controlling what information is disclosed, we can put a number of facts together before our perspective characters do, which makes it that much more satisfying when our heroes catch up to us and figure it out. It’s a tried-and-true device frequently found in epic fantasy, and executing it deftly requires a careful balancing act: too much information, and the book yields no surprises. Too little, and the epigraphs offer no value. Johansen’s epigraphs – which only appear at the start of the book – manage this tightrope very effectively.

Johansen also uses creative dialogue markers to support her storytelling. Many of the perspective characters wrestle with madness and possession, which means that they have a lot of conversations with themselves. For those characters who are deeper in the throes of madness, or when the lines between their personalities grow more blurry, internal dialogue shifts from conventional form to more of a European fashion: Roman (straight, non-italicized) text, preceded by em-dashes, and lacking any “he said / she said” markers. This is particularly effective in the latter half of the book, where it amplifies the blurred and swirling wash of personalities within some characters’ heads. The overall effect is one that allows the reader to enjoy the whirlwind of madness and identity while still keeping characters and their diverging personalities straight.

Of the book’s perspective characters, only Attalissa did not appeal to me: this is the book’s primary weakness, and the reason why I’m giving it three stars. The goddess is one of the book’s most central characters, yet she has the least agency of them all. At the beginning of the book, when she is a little child, this is understandable and acceptable. But as she grows up, she continues to be passive and let events happen to her rather than take charge of them. This is understandable, given the character’s psychological make-up and history, yet nonetheless, it noticeably slows the pacing significantly in the chapters told from her perspective. It is not until the book’s climax that she becomes an active force, at which point her chapters accelerate to match the rest of the book.

Barring this one weakness, I quite enjoyed Blackdog. I felt that all of the characters were competently executed, even if Attalissa’s passivity throughout the book’s middle third bothered me. The world-building and the textual devices employed particularly stood out as interesting and of noticeable quality in the story. I would recommend Blackdog to people who have been exposed to epic fantasy before: this is not as accessible as (for example) David & Leigh Eddings’ work for new epic fantasy readers, but it is much more accessible than a lot of the hardcore epic fantasy out there. I believe fans of Brandon Sanderson or Brent Weeks in particular will enjoy this book.

Where are the massive epic science fiction series?

I’ve really been enjoying the invective-laden “debate” between Sam Sykes and Ari Marmell over at Babel Clash this past week. Their discussion, essentially on “standalone fantasy novels” versus “single-story epic fantasy series” raised an interesting question in my mind. With door-stopper tomes so common in fantasy, why does fantasy’s cousin science fiction not have similar Chihuahua-killers?

It’s hard to think of contemporary fantasy without the likes of Robert Jordan, Terry Goodkind, David & Leigh Eddings, George R.R. Martin, Brandon Sanderson, Patrick Rothfuss, Steven Erikson, Brent Weeks, etc. There’s quite a bit of commonality across these authors: first, they have written (or are writing) series telling a single story across more than four books, which take up entire shelves at the bookstore, and where each individual book is heavy enough to weigh down a tent.

The last thirty years in fantasy can generally be described as giving us longer series, and longer individual titles within those series. Back in the 1960’s and 1970’s, the Tolkien-inspired, 300-page apiece trilogy was the general rule. In the 1980’s, David and Leigh Eddings gave us the quintet (where again, each title was about 300 pages). In the ’90s, Robert Jordan, Terry Goodkind, and George R.R. Martin gave us the N-teen volume epic series, with each title clocking in at 600 – 1000 pages. In the 2000’s, we have a fresh bevy of fantasists like Brandon Sanderson, Patrick Rothfuss, Brent Weeks, and Steven Erikson continuing the process. Where are science fiction’s gargantuan multi-volume epics?

If we can generally say that over the last thirty years, a significant portion of fantasy has used (a) more books, and (b) longer books, to tell a single story, why has this trend not appeared in science fiction? Sure, science fiction has its share of series. But these series tend to be trilogies or duologies (with a very rare quartet). Each of the novels in best-selling “series” by authors like Alastair Reynolds or Iain M. Banks is a standalone title, sharing a universe with its siblings, but little else. So…why is this?

I’ll be the first to say it: I don’t know. I don’t have an answer, although I do have some thoughts on narrowing down the cause. The way I see it, the reason that science fiction hasn’t expanded the way fantasy has can be laid at the feet of one of four actors in the process: the readers, the writers, the publishers, or the stories.
Saying that “science fiction readers are different from fantasy readers” doesn’t fly for me. Sure, the two audiences differ. But there is very significant overlap between the two, and, fundamentally, people are people. The drive to lose oneself in a fantasy universe applies just as strongly to a science fictional universe. That’s one of the many reasons why Iain M. Banks’ Culture novels are so popular, as are Reynolds’ Revelation Space novels or Larry Niven’s Ringworld. So I don’t buy any argument that says “readers of science fiction wouldn’t like it.” To me, that’s the equivalent of someone in 1965 saying that readers of fantasy would never accept a quintet. Time and time again, readers have proven such accepted wisdom wrong.

So if the readers aren’t at fault, what about the writers? Are science fiction writers too good to produce what some would call bloated epics? Or – to apply the flip side of that coin – are they too limited in their outlook to conceive of a story/universe on so grand a scale? I think the answer to both questions would have to be “no.” Science fiction writers are just as talented – and just as fallible – as their fantasist counterparts. Saying that there are no multi-volume, large science fiction epics because of the writers is too simplistic. Nature and publishing abhor a vacuum, and sooner or later a new author would come along and write one. After all, the fantasy genre didn’t typically expand beyond trilogies until the 80’s. And the door-stoppers didn’t show up until the 1990s. It all starts somewhere.

So maybe the fault lies with the publishers. Here, my natural cynicism makes me want to say “Aha!” and blame editors and acquisitions departments. But again, I fear that’s too much of an oversimplification. If at some point an author tried to write a multi-volume science fiction epic, then sooner or later some editor would take a chance on it. And if it did well, then others would quickly follow suit. That’s the nature of the industry (Vampires, anyone? Zombies?). So I don’t think this is a case of publishers not wanting to publish books like that because they don’t want to take a chance. Eventually, someone would try it out and a new trend would start.
If the reader, the writer, and the publisher aren’t at fault, is there something intrinsic to the science fictional story that precludes a 10+ volume series? Is fantasy somehow exceptional as a genre in that it either enables or requires such series where other genres do not? If the story is to blame, then the fault must lie in its setting, characters, or plot.

We fantasy fans talk about these giant series in terms of losing ourselves in a fictional universe. We love to take our time exploring the richly imagined lands of Westeros, or Genabckis, or Randland. But science fictional settings can be just as richly imagined, just as Other, as fantastical ones. What’s the difference between Arrakis and Westeros? Or the universe of the Culture and Randland? From a technical standpoint, the real differences are window-dressing: spacecraft and ray-guns rather than galleons and swords. Sure, that’s flippant and over-simplified, but any science fictional world is just as fantastical as a fantasy world. This applies just as much to space opera, sociological SF, the future (whether post-apocalyptic or not), time travel stories, etc. The quality of the world-building rests in the author’s hands, and science fiction presents just as much opportunity for involved and interesting world-building. I don’t believe that fantasy settings do something that science fictional settings don’t (or vice versa). They’re settings, imagined universes with rules and actors and factions as complex or as simplistic as the author wishes to make them. Alien is alien, whether they carry swords or blasters.

So what about the characters? Huge fantasy series are replete with a dizzying cast of characters – so much so, that the appendices to keep dramatis personae and their factions straight are a cliché feature. Typically, these large casts effectively comprise different protagonists who we follow at different points in the story. Farah Mendelsohn makes a great point in her Rhetorics of Fantasy, which – if I may paraphrase somewhat – suggests that this is really a shell-game: It takes what are essentially separate epic plots, and disperses the reader’s attention across them. We think that there’s one complex story going on, but really we’re watching ten or twelve simple stories happening in parallel. This isn’t a bad device, and it is one which I enjoy very much when done well. But why does this device appear in fantasy, but not in science fiction? A complicated cast of deeply personified characters is not unique to fantasy. Ever read Victor Hugo? Or Tolstoy? Or Iain M. Banks? There is no reason why this technique, or why this character structure, cannot apply in any genre.

So that leaves the science fiction plot as the remaining culprit. Perhaps there is something in science fiction’s plots that precludes such epic myth-making. I’ve read quite a bit of theory on fantasy, and rather a lot of excellent research on the morphologies of fantasy plots (I cannot recommend Mendelsohn’s Rhetorics of Fantasy enough). But I haven’t come across much morphological research on science fiction. When I think about all of the criticism of SF that I’ve read over the years, I can’t think of a single piece of criticism that tries to postulate a morphology of plot structures in SF. There are many great books on the history of the genre’s evolution, on the different themes that crop up in SF, and even on the techniques by which these themes are communicated. But I can’t find anything that deals with the sequence or structure of science fiction narrative.

So rather than try and come up with some back-of-the-envelope set of structures based on the books I can remember right now, I’ll instead leave you with three questions:

1 First, does science fiction have broad categories of plots the way fantasy does?
2 If it does, then do those categories somehow preclude the development of multi-volume door-stopper epics in science fiction?
3 And if not, then why aren’t we seeing series like that get published?

REVIEW: The Crippled God (Malazan Book of the Fallen, Book 10) by Steven Erikson

My apologies for posting this on Wednesday, rather than Tuesday. I know I’m late, but I got caught up with day-job work and so…sorry. Hope the timely review makes up for the delay.

The Crippled God by Steven Erikson Title: The Crippled God: Book Ten of The Malazan Book of the Fallen
Author: Steven Erikson
Pub Date: March 1st, 2011
Chris’ Rating (5 possible): 1 point 1 point 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
The impressive culmination of an epic eleven years in the making.

The word “epic” gets thrown around more often when talking about fantasy than a well-aimed dagger. I’ve seen it applied (and done so myself) to Tolkien, Brooks, and Donaldson, to Jordan, Martin, and Eddings, to Jemisin, Rothfuss, and Sanderson, and the list goes on. In most of these cases, the word “epic” is an apt descriptor. But I would argue that Steven Erikson and his ten volume Malazan Book of the Fallen out-epic all of these other epics in its epic-ness. The world created by Steven Erikson and Ian C. Esselmont, each individual book in Erikson’s series, and the complexity of the story Erikson planned out from the beginning: each of these alone can be justly described as epic in scope, epic in scale. But in this genre that tosses around the E-word like it was going out of style, I believe that Erikson’s ambition is the most epic of all. And having now read Erikson’s The Crippled God, the tenth and final installment in his Malazan Book of the Fallen, I believe that Erikson delivered on the “epic” promised back in 1999.

DISCLAIMER: I am not saying that the Malazan Book of the Fallen is “better” than the Wheel of Time, or A Song of Ice and Fire, or the Belgariad, or Shannara, or insert-your-favorite-fantasy-series-here. However, I do believe that it is different. This difference especially applies to its world building and plot structure, and in many respects to its themes and characterization. In its plot structure and world building especially, I find it far more complex than those other series I just mentioned. But “more complex” does not mean better. It just means more complicated.

A little over eleven years ago I was waiting to board a transatlantic flight in Warsaw, Poland, idly browsing the tiny English-language section of a little airport bookstore, when I stumbled across a thick book. Tantalizingly titled Gardens of the Moon, by an author I’d never heard of before, and with a cover not-quite-sf/not-quite-fantasy by Chris Moore that instantly set it apart from the contemporary Chihuahua killer epic fantasies of Jordan, Martin, and Goodkind, I had to buy it. I spent the next nine or ten hours sucked into Steven Erikson’s visceral, violent, gripping world. Since that fateful afternoon, I have eagerly anticipated each new volume in Erikson’s opus, and so it was with childish delight (and squeeing) that I stumbled upon a copy of The Crippled God two days before its official pub date in my local Borders.

Gardens of the Moon (via Wikipedia)

Gardens of the Moon by Chris Moore (via Wikipedia)

To read Erikson’s work, one must be prepared to immediately suspend disbelief, and to dive headfirst into a world rich with layers of history, culture, politics, and mythology that would make Tolkien’s head spin. Readers not already well-versed in the conventions of the fantasy genre might find it all a bit confusing at first. But for those readers able to suspend their disbelief, and who are prepared to intuit or await elucidation, the Malazan Book of the Fallen is an immensely enjoyable series. The Malazan world was created by Steven Erikson and Ian C. Esselmont in their role-playing campaigns. But the two brought to their creation their extensive expertise in anthropology and archaeology, resulting in a world with intricate, distinct cultures, complex historical societal relationships, economic balances, and military history.

Over the course of the ten book series, we follow many (I lost count at around forty five) distinct groups of characters. Some groups are small, numbering maybe one or two members, while others are large factions with many characters going nameless. However, each of these groups is presented completely, meaning that they are drawn as round (using E.M. Forster’s definition), fully-fleshed characters. Erikson shows us everyone’s fears, doubts, concerns to such a degree that by the time we’re halfway through the first book, the very concept of “hero” and “villain” has lost all meaning. It is this moral ambiguity, this rationalization and justification of character choices and ethical mistakes, that drive the series’ themes.

The first five or six books in the series are self-contained wholes. The events of each book occur non-linearly, following several distinct “tracks” of events separated by both time and space. The main tracks comprise different books in the series, at least in the beginning. This makes it possible for a reader to start either with Gardens of the Moon (Book 1), or say Deadhouse Gates (Book 2), or Memories of Ice (Book 3).

Reading them in order of their publication, I was initially surprised and confused by their non-linearity. Where were the characters I had met and fallen in love with in the earlier books? What had happened to them? What were they doing? But like a master weaver, Erikson successfully introduces new strands while maintaining interest in those that came before. This separation across books in the series begins to collapse around Midnight Tides (Book 5), where a new reader coming into the story would be so completely lost in the whirling politics of gods, cities, armies, factions, squads, races, creeds, etc. as to make it an exercise in futility.

It is at this point in the series (books 6 – 8), that Erikson stumbles for the first time. This stumble is interesting to note, precisely because it touches upon his introduction of higher-level, more abstract philosophical themes into the story. The first six (arguably seven) books are largely plot driven. We follow the striving of different groups of characters – especially the Malazan military – as they attempt to achieve their goals. The books are thematically interesting, but there is a palpable sense that reader doesn’t yet know everything. In the sixth, seventh, and eighth books, Erikson thickens the plot by explaining more complex historical relationships, and introducing new gods, and new players. The introduction of this history, and metaphysical motivation for certain characters introduced in the eighth book, slows the pacing significantly. These latter books remain readable, but I had to read them at least twice in order to really understand what was happening. They are not bad, but they are much more dense than the other books in the series, and those books are already more dense than most epic fantasy fare. Thankfully, Erikson again hits his stride in Dust of Dreams (book nine) as he now has all of the actors on stage and moving towards the climax in The Crippled God.

And what a climax! The series tracks several hundred (again, I lost count) distinct plot lines. But they are all brought together in the tenth and final book. Perhaps more importantly, it is also in the The Crippled God that we see the thematic lines from the earlier books brought together. The thematic convergence in The Crippled God is one of the most impressive aspects of the series. Each of the earlier books has its own themes, which are in and of themselves complicated and well-executed. But after reading The Crippled God, the themes of earlier books are either clarified, corrected, or shown as illusory. Unifying these disparate (and oftentimes contradictory) themes without invalidating them is a neat trick, and makes the intellectual and emotional exercise of the whole series quite worth it.

From a stylistic standpoint, Erikson takes more from the gritty, boots-in-the-mud fantasy of Glen Cook than he does from the elf-and-dwarf high fantasy of J.R.R. Tolkien. Erikson’s primary characters are soldiers, and he draws them as imperfect, swearing, and swaggering. While dragons, and Erikson’s version of elves feature quite prominently, his characters are very far removed from Smaug or Legolas. It is the darkness and grit of his world that makes it compelling, that subverts the traditional tropes of the genre. Dragons as mad almost-gods? Heroes who (along with the reader) are ignorant of their quest, and just have to do as they’re ordered? These are fun subversions.

I found Erikson’s take on women in his books particularly interesting. Historically, I have often found fantasy to be full of stereotypical square-jawed male hero-types, with damsel-in-distress ladies swooning in the wings (if they are present at all). Erikson’s female characters are more likely to break a hero’s jaw than pine or swoon. They are soldiers, and conspirators, and commanders equal in all respects to the men, while still evidencing deft characterization that makes them fully believable. Both the men and women are flawed, emotional, sometimes angry, sometimes not. Erikson makes them complex, while retaining their intrinsic humanity. Which is refreshing in a genre often dominated by particular molds.

I have spent the past twelve years with these characters. Their stories have in many respects become a part of me, like old friends. The tenth book brings Erikson’s enormous cast of characters together, and wraps up their stories. With one or two (notable) exceptions, we learn what happens to everybody, how they end up. The tenth book is in many respects about closure, and Erikson unflinchingly brings the story of different groups and characters to a close. But – and this is one of his points – even though the book gets closed for some characters, life goes on. The unity of character, plot, theme, and execution in this tenth book is singularly impressive.

However, for everything good about his work, the complexity – of his characters, plots, themes – can be quite off-putting. One reader (whose opinions I respect greatly) very much dislikes Erikson’s work. She claims that it is too hard to follow, impossible to keep the myriad characters and plot lines straight even within a single book, let alone across a ten book series. For many readers, this will be a valid criticism. Erikson has produced a truly dense, complicated work of fiction. Myriad plot lines, more characters, complicated races that often go by different names, complex battle scenes shown from the perspective of multiple soldiers in the thick of it, this is writing that demands real work from the reader to keep things straight, to follow along with events. I found myself often having to read or re-read sections (and in some cases, entire books) just to really figure out what the heck actually happened. For many, this will be a weakness: why should I have to work so hard for my fiction? But I personally found that I enjoyed doing that work, that I enjoyed getting to spend time in an ugly, dark fantasy world that was realistically built while still employing the tropes of fantasy.

Back in 1999, Erikson told fans that the Malazan Book of the Fallen would be a nine book series. Like any gargantuan epic, this was an ambitious goal. However, Erikson executed on this ambition both in the creative sense, as well in the practical sense: publishers and fans like to see epic series come out with new installments on an annual basis. Publishers like it because it helps them push paperback editions of the earlier books, and fans like it because we can still remember what’s going on in the story. But in a sub-genre famous for delays (George R.R. Martin’s A Dance of Dragons has been delayed five years already and still counting), it is incredibly refreshing to come across an author whose ambition is so vast, whose story is so complicated, but who still manages to produce quality work reasonably on schedule. It’s refreshing, and my hat is off to Erikson for delivering on his vision.

Although I have read that Erikson is planning a new eleven book arc in the Malazan world, The Crippled God represents in many ways the end of an era. It is a masterfully-executed conclusion to a complicated, ambitious, dense opus. On the one hand, I am glad that the series is over, that Borders screwed up and I managed to get my hands on a copy several days before its official release, and that Erikson satisfied my (high) expectations from it. But on the other hand, I will miss the anticipation of the next book, will miss getting to laugh and cry with the characters I’ve enjoyed over the last twelve years.

Erikson’s Malazan Book of the Fallen is a complex, involving, and emotionally powerful epic fantasy series. There is no series more deserving of the word “epic”. Pick up a copy of Gardens of the Moon, and see if you like it. Be prepared to work at it, because it is difficult. But difficult does not mean bad, and rest assured that by the time you get to The Crippled God, you will find your investment has been fully justified and amply rewarded.

Malazan Book of the Fallen by Steven Erikson

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