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Posts from the ‘Writing’ Category

Surprise! Plausibility and Its Relationship to Tension and Plot Twists


Beyond the pages of fiction, I hate surprises. Their timing is invariably inconvenient, and more often than not I could do without the surprise itself (Surprise! Flat tire!). But in fiction, I love surprises. I love plot twists, betrayals, and the resonant resolution of building tension. Fictional surprises are on my mind just now because of a question in last week’s I Should Be Writing podcast, and so I thought I’d share my thoughts with you.

Plausibility as the Foundation of Surprise

Regardless of the story, irrespective of the genre, and notwithstanding the nature of the surprise, nothing kills a surprise faster than implausibility. We all know that moment in bad fiction when we exclaim “Oh, c’mon!” and throw up our hands. It is always a moment of the writer’s laziness, when characters and their choices become subordinate to the needs of unfolding action. In good fiction, those relationships should be reversed: it is characters and the choices that they make which drives action.

Consider one of the greatest “surprises” in fantasy: Gollum’s attack on Frodo above the Crack of Doom in The Return of the King. This one moment is such a significant surprise that it gave rise to an entire trope in fantasy, that of eucatastrophe: a deus ex machina event that reverses certain failure and saves the day. Now, as a critical or structural descriptor, I hate eucatastrophe. I think it’s a false device, which mischaracterizes what is actually happening in the story. But Gollum’s attack nevertheless remains a pivotal, climactic, surprising, and satisfying moment.

The resonance of that moment stems from the plausibility of the characters’ actions. That Frodo would refuse to destroy the ring is the first “surprise” – after all, he is the noble hero and his refusal is the explicit failure of his quest (see my earlier comments on that score here). But Frodo’s failure is not, actually, a surprise. Tolkien has been establishing its plausibility for three whole books by that point. Noble Frodo’s entire arc culminates in that one moment, when he betrays his own values.

Similarly, Gollum’s attack – when he “inadvertently” saves the day – is perfectly plausible given what Tolkien has shown us of his nature. We believe that Gollum would do it, and that makes the “surprise” possible. If Gollum had tried to reason with Frodo, it would have been patently out of character and therefore thoroughly implausible.

When I look for ways to model “surprises” in my own writing, I tend to look at the mystery genre. The classic “whodunit” structure relies upon establishing a logical, plausible chain of clues which lead us to the “surprising” culprit. In some cases, the reader discovers clues alongside the sleuth and the mystery becomes a game of wits. The surprise remains plausible because we are given all of the tools to solve the mystery ourselves.

In other cases, particularly in the Sherlock Holmes mysteries, this type of divination is impossible because the author hides essential facts. But just because they are hidden from the reader does not, automatically, make them implausible. Instead, it puts pressure on the hero (in this case Sherlock Holmes) to convince us that he was aware of them all along. It is Holmes’ charisma and plausibility as a character that prevents his revelations from turning into flat statements of “Oh, by the way, here are essential facts that you had no way of knowing.”

Consider Agatha Christie’s classic The Murder of Roger Ackroyd. It remains a polarizing book to this day, precisely because its surprising solution (which relies on an unreliable narrator) flouts the “accepted” conventions of the mystery genre. And yet, the surprise and the mystery itself remain satisfying (at least for me) because they remain perfectly plausible within the world established by the story. While the surprise forces a re-evaluation of the preceding text, one cannot say “I don’t buy it”.

If a surprise is implausible, if the groundwork has not been laid to make it “natural”, then it will fail. Failure does not mean that the audience isn’t surprised: it means that the audience throws up its hands, and rejects the narrative outright. This is a much more damning criticism, and one that consigns the story to ultimate irrelevance.

Plausibility and Its Relationship to Tension

Surprises and plausibility are indelibly linked to tension. A balance must be struck between establishing the plausibility of an incipient surprise, and telegraphing its arrival. Managing that tension is key to maintaining the reader’s engagement with the story. We want the reader on the edge of their seat. So how to get that? I believe the trick lies in information flow.

There is a difference between what the reader knows, and what a character knows. Slasher films love this tension-building device, and for good reason: if we are engaged with a character and we know that there’s a knife-wielding lunatic hiding in their closet, our natural instinct is to warn them (I admit to yelling at the TV during episodes of Criminal Minds). The tension in these scenes works because while we know what is coming, we share at least some of the character’s ignorance: we don’t know when the knife will fall. This selective knowledge keeps us antsy, and makes us jump when the knife finally flashes.

Outside of the over-exaggerated tension of the slasher flick, however, the same dynamic is at play. Steven Erikson’s epic Malazan Books of the Fallen features a dizzying array of political betrayals. But by telling the story from multiple perspectives, Erikson is able to show the reader the unfolding betrayals long before they are enacted. We know – in a loose, general sense – what is coming and what our heroes are ignorant of, and so when the moment arrives it produces a satisfying release of tension.

This same effect can be even more subtle, through the manipulation of reader emotions. In Ray Bradbury’s classic “The Veldt” we don’t need to know, exactly, what will happen to feel tense or be surprised. Instead, Bradbury builds a gradual sense of foreboding, a conviction that the other shoe will drop. What that means, what it entails, and when it will happen is not apparent. The onus of plausibility is spread across characters, events, environment, and most importantly the reader’s emotion. If the resolution of that tension did not satisfy the foreshadowed foreboding, then it would ultimately be an unsatisfying story: we would feel cheated.

The subtler manipulation of reader expectations relies on careful psychology, and an understanding of the reader’s familiarity with genre conventions. Christie’s The Murder of Roger Ackroyd is controversial precisely because its surprise subverts those expectations. John Scalzi’s new novel Redshirts similarly relies on the reader’s familiarity with science fiction television tropes. Without the reader’s pre-existing familiarity, it becomes much harder for the reader to be one step ahead of the heroes…and as a result, the reader’s satisfaction will be diminished.

Fictional Surprises and a Rare (for me) Sports Metaphor

In essence, what this means is that readers don’t want real surprises. The true surprise, the one that we never see coming, lacks the foundation that makes it plausible. It is the flyball out of left field that hits us in the head and gives us a concussion.

By contrast, a good fictional surprise builds off of the foundations established in the preceding text. It builds off of the character, their personality, the trajectory of their narrative arc, and the structure of the overall story. If a true surprise is the concussive flyball, then a good surprise is the flyball out which the astute reader sees coming, that makes them race for the fences and leap to catch it just before it becomes a home run. It isn’t the inciting moment (the bat hitting the ball) that makes the surprise satisfying, nor is it the outfielder’s surprising leap. The surprise, and the satisfaction that derives from it, is the inevitable slap of the baseball hitting the outfielder’s leather mitt.

PSA: Fourth Street Fantasy is Next Week!


So after the intensity of BEA last week, this week I’d just like to offer a brief PSA: next week is Fourth Street Fantasy, and this will be my first year there.

I first learned about Fourth Street Fantasy, Minneapolis’ premier fantasy conference, last year at Viable Paradise (BTW, if you haven’t applied to VP after reading about my experiences, you’ve got until Friday to do so!).

Here are the important details on Fourth Street Fantasy:

What: Fourth Street Fantasy
When: June 22nd – 24th, 2012
Where: Minneapolis, MN
(at the Spring Hill Suites Marriott, 5901 Wayzata Blvd, St. Louis Park, Minnesota)
Program: (link)
Web Site: http://www.4thstreetfantasy.com/

I’m very excited about going (with panels covering everything from POV, to politics in fantasy, or the use of teen labor in secondary worlds, it is shaping up to be a weekend of fascinating conversation.). This is also going to be the first con where I’m on a couple of panels. I’ve pasted their write-ups and times below, but suffice to say I’m both kid-in-a-candy-shop excited and noob-intimidated by the folks I’m going to be panelling with. I’ll try not to embarass myself too badly.

Here are the program write-ups for the two panels I’ll be on:

Saturday, 2:00pm – 3:00pm
Accessibility, Genre, and Depth
Making fantasy accessible to new readers without making it seem simple or “dumbed down” to a more experienced audience can be challenging. What can we learn from the burgeoning YA genre? What are some techniques for ensuring new readers won’t feel like they’ve been thrown in the deep end, and to what extent can these techniques be reconciled with the intertextual complexity and deconstruction of genre tropes that experienced readers often desire?

  • Michael Merriam (moderating)
  • Elizabeth Bear
  • Chris Modzelewski (that’s me!)
  • John Scalzi

Sunday, 9:30am – 10:30am
Science, Technology, and Fantasy
There is a tendency for fantasy to depict worlds mired in technological stasis, or to imagine magic and technology as polar opposites. Even when authors combine the two, as in more fantastic end of steampunk, they often choose to reproduce a subset of ideas from our world and prior art. What are some of the sources of this approach toward technology in fantasy? What sorts of narrative opportunities open up when you introduce disruptive technologies, magical or otherwise, into a fantasy story?

  • Ellen Klages (moderating)
  • Marissa Lingen
  • Chris Modzelewski (that’s me again!)
  • Sarah Monette
  • Catherine Schaffer

If you’re anywhere in the vicinity, or if you find yourself looking for some great discussions, please join us! If you can’t make it, don’t worry: I’ll be posting a detailed write-up of the event on Tuesday, June 26th. But for those of you who will already be attending Fourth Street Fantasy, I’m looking forward to seeing you there!

Accessibility: Speculative Fiction’s Pernicious Strawman


NOTE: My thinking here is a bit of a tangential response to some of John H. Stevens’ recent Erudite Ogre columns over at SF Signal. I strongly recommend those columns as an insightful exploration of genre and genre identity. Here’s a link.

Once we create a work of art, the next step is to get that work into the hands of the largest (hopefully appreciative) audience we can. That’s a natural and universal desire, and it is this desire that lies at the root of the ever-present question faced and posed by speculative fiction writers: how can we get more people to read speculative fiction? But a real, substantive answer to that generalized question is a lot more complicated than the question itself. Which is why, more often than not, we re-formulate that question into the more tractable: why don’t more people read speculative fiction?

That question tends to elicit a Pavlovian response among fans and creators alike: SF needs to be more accessible. Characters over idea. Et cetera, et cetera. Unfortunately, the question and its stock answers suffer from three related problems: first, they observe non-existent symptoms (audience disinterest in speculative fiction), and then misdiagnose the causes of their incorrect observations (accessibility), and prescribe the wrong medicine for the wrong illness (making SF more accessible).

Hypochondria in the Speculative Genre

The rumors of speculative fiction’s demise have been greatly exaggerated. Those who claim that interest in speculative fiction is flagging must be living on a different planet. Consider:

  • Box Office Results. This past weekend, six of the top ten grossing movies were explicitly science fiction, fantasy, or horror. According to Rotten Tomatoes, their combined weekend gross was over $120 million, which represented 83% of the top ten combined weekend gross. If speculative fiction no longer resonated with audiences, would they flock to see alien invasions, science-based super heroes battling it out over New York, or vampires?
  • Adoption of SF Devices across Genres. Genre fans like to grumble that mainstream literary fiction is “stealing” genre devices (the fact that all literature steals from other literature tends to go conveniently unmentioned). But why would mainstream literary novels – neither marketed at genre cons or with genre markers on the cover – adopt the devices of a “failing” genre? It would be rather counterproductive. And the fact is that they aren’t. In fact, they are adopting new (for their genre) narrative devices that resonate with readers.
  • Young Adult Speculative Fiction is Going Gangbusters. The younger generation is devouring speculative fiction. But these younger readers don’t distinguish between science fiction, fantasy, and horror and older readers don’t notice what’s happening in YA (see my earlier rant on this score).

If speculative fiction were dying, then none of these three observable phenomena would hold true. What these trends do mean, however, is that a genre that spent most of its life cloistered in its own “genre ghetto” is now interfacing with a broader community – with new readers and new viewers, who are not as versed with genre history, or who are ostensibly not as focused on the issues that our community holds to (the future! big ideas!).

It is not that this new audience rejects speculative fiction: they simply value different aspects of it, and thus prefer certain types and flavors of SF. That’s evolving taste, and it is nothing new. Every genre – speculative fiction included – is at all times subject to the evolution of taste.

The Misdiagnosed Illness: Accessibility

Those who lament the death of speculative fiction look for a quick fix. That’s only natural, and I certainly understand the impulse. But much of the community tends to see both the illness and the solution in one place: accessibility.

Speculative fiction has spent so long in its ghetto that it has developed a natural superiority complex to “other” genres. This psychology has even filtered into our genre’s discourse: ours is the genre of ideas, ours is “high concept”, we build worlds, etc. That all of these statements are true, however, only makes it easier for us to (by implication) look down on works that lack SF elements. And “accessibility” is more of the same.

The concept of “accessibility” is vast, and it does contain many facets. But the least complicated, most easily-grasped dimension is that accessibility equals simplicity. When many of us say that SF needs to be “more accessible” what we are really saying is that it needs to be “less challenging” or “simpler”. You know, so that mainstream folks “can get it”. Fewer neologisms, less science, more unobtanium, etc. This is a solution that lets us retain our superiority: after all, we are the cognoscenti who grok the rarefied heights of speculative fiction. But to be more popular, we have to dumb it down for everyone else.

This type of thinking is wrong-headed. The fact is that “everyone else” groks SF just as much as we do. That’s why consumers lap it up in film, books, comics, television, etc. Time travel, alternate reality, dystopia, space travel, magic…these are no longer outré narrative devices: they have entered our social consciousness, have been absorbed and internalized by popular culture.

Terms like “accessibility” are dangerous because they make it too easy to prescribe simplistic and inaccurate solutions. For too many, they mischaracterize the symptoms, misdiagnose the illness, and prescribe the wrong treatment.

Engage-ability vs Accessibility

The dimension of accessibility that, I think, makes more sense and is more helpful (and more accurate) is not the degree to which a work of fiction is “accessible” or not. Instead, it is the degree to which its audience can engage with it.

Some might say they are the same, but that’s incorrect. Accessibility is a negative concept: it implies that someone “can’t get in.” But engagability (and yeah, I know that isn’t really a word…but it should be!) is a positive concept, and it is a lot more difficult to both define and achieve. To make a work more accessible is simple: just make it easier to follow, easier to understand. But how to make a work more engaging? How do we make a work of art more compelling for our audience? That is the question that keeps artists up at night, always has and always will.

Engagement with a work of fiction is driven by a host of factors, and the balance between those factors among different readers will vary significantly. That’s why it is so complicated. Some of us might value plausibility over excitement, or characterization over world-building. And even these are false dichotomies: the reality is a spectrum spanning all aspects of narrative.

Alas, I don’t have a prescription. I wish I knew how to make stories more engaging. I have my theories, but they work for me as a reader and me as a creator and might not work for either other readers or other creators.

If we write the stories we care about – stories that engage us intellectually, emotionally (whatever pushes our personal buttons) – then odds are those stories can find a like-minded audience. Getting the word out, informing that audience of these stories’ existence, is an entirely different challenge, and one in which the artist is only one actor among many (publishers, booksellers, librarians, reviewers, and yes, readers, all play a role). If we focus on the quality of the work, on making it as compelling and as engaging as possible, then by doing so we maximize the likelihood that it will develop a devoted audience. And an entirely separate discussion should be had around the marketing and promotional methods that can help maximize that audience’s size.

As creators of speculative fiction, we should rejoice that our potential audience – that segment of the population who can grok the devices we employ – is now so large, and growing every day. We should credit them with the intelligence to recognize compelling art when they see it. After all, we don’t like it when mainstream literary snobs condescend to us. Should we really return the favor?

PSA: Viable Paradise Applications Almost Due!


This isn’t my main post for the week (that’ll be going live in a couple of hours), but I just wanted to issue a quick PSA:

The deadline for this year’s applications to Viable Paradise are fast approaching. Applications are due on June 15th, 2012 which is just over three weeks away.

If you’re polishing up your application, or if you’re still on the fence about applying, here are some fun links to check out from some of my classmates (if you’ve written about the VP experience and I missed it, let me know and I’ll add your link!):

If after perusing some of these links, you’re still uncertain and want to chat with someone who’s gone, just shoot me an e-mail, tweet @KgElfland2ndCuz, or comment here!

Where lie the borders between Voice and Style?


Where does voice end and style begin? And while we’re at it, what is the sound of one hand clapping? No, seriously, my question about voice and style is not meant to be a Zen koan but is completely sincere. I have heard and read plenty of people (many of whom have been reading, writing, editing, and publishing for longer than I have been alive) talk about voice and style as if they are identical, or as if they constitute an indelible stamp the artist places on each piece of work. And, as I ratchet up the momentum on a highly stylized WIP, it has me thinking about what constitutes a “narrative voice” and how it relates to a writer’s (or a story’s) “style”.

If I had a nickel for every time I’d heard/read that “it takes time for a writer to find their voice” I’d probably have…well, at least a couple of bucks. But here’s my underlying problem with this statement: it assumes that an artist only ever has one “mature” voice, that it is theirs and theirs alone, that it is so intrinsically tied to them as an individual that it permeates everything they ever produce. And much as I respect the folks who say that, I have to wonder: is not voice the most fundamental facet of writing that we as writers exert control over? And because it is wholly in our control, can’t we employ different voices for different stories and to different effects? When we write, don’t we employ different voices for exposition by different narrators and dialog by different characters?

A Working Definition of Narrative/Authorial Voice

Bear with me, because despite thinking about this for the last several months, I find this a pretty difficult concept to articulate: The way I see it, a narrative voice is to a story as individual brushstrokes are to a painting. Every one of us writes one word at a time. What sets my writing apart – both from that of other writers, and from work I have written before or will write after – is the words that I employ, and how I put them together. Each story – regardless of what it is about – is composed of words and punctuation marks, which together form sentences, which in turn assemble into paragraphs, which coalesce into scenes, chapters, acts, and after much heartache, hopefully a finished story. Narrative voice is the shorthand we use to describe patterns in word selection, punctuation, sentence construction, and rhetorical structure.

That’s it. But despite its superficial simplicity, this is an enormous tool in the writer’s hand. In fact, it is the only tool that as writers we have. Because at the end of the day, the only facets of the writing we have any control over are the words we choose to use, the order we put them in, the punctuation we delineate them with, and the structures that we build out of them. Every higher-order facet of our writing – the structure, the characters, the themes – are constructed by narrative voice. Which makes it, in my opinion, the most important part of the craft, the most visible, and the hardest to understand.

The Purpose and Tools of Voice

The patterns in our writing are above all else purposeful. We might have many goals in writing (Fast cars! Beautiful women! The love and adoration of thousands! Oh, wait…) but at the most basic, all writing means to move the reader. We might want to move the reader emotionally or intellectually, but we want some degree of engagement and response. And narrative voice is the tool through which we effect that manipulation.

This isn’t so different from spoken conversation. When we speak with someone, we use our words and the structure of our rhetoric to achieve certain goals: it might be to keep our conversant interested, to amuse them, to anger them, to convince them – the particular goal is immaterial, but it is always there. However, auditory communication has an advantage over the written word: through the use of facial expression, body language, or the timbre at which we speak, the spoken word communicates emotion and intent in a far more condensed and physiologically evocative manner than writing ever can.

Consider a shrill scream. When heard aloud, it communicates instantaneously the speaker’s (screamer’s) emotional state: frightened, surprised, or excited. It also communicates the intensity of their emotion, ranging from mild to extreme. And all of this in less time than it takes us to read this sentence. But even if we engage in the most crass onomatopoeia or in clumsy adverbial writing (“Chris screamed shrilly.”) we cannot possibly evoke the same response with the same economy. Instead of using timbre, volume, or body language we are reduced to using words, punctuation, and sentence structure.

There are multiple levels at which these tools operate. When we write, the words we choose to use bring to the reader’s mind sounds. The phonemes and punctuation imbue our sentences with rhythm, which in turn contributes to pace and flow. They affect how caught up in the story we are. The words evoke images in the reader’s mind, which in turn color the text with emotional overtones. And they can invoke cultural touchstones, which add a further extra-textual layer of meaning to even the most prosaic sentences. Long, convoluted sentences with multiple clauses, often nested within one another, or recursively referring to initial clauses and thus extending their length, produce a certain set of effects. Syncopated sentences yield different results. The adjective “red” communicates one set of meanings, and “bloody” another.

These are the tools of the writer’s craft, and much as I love thinking about structure, and character, and pacing – at the end of the day, each of those higher-order tools is applied through the use of our narrative voice. And that is a voice dependent on the story we are telling.

The Narrator’s Voice and Not the Author’s

Most of us will write many stories over the course of our lives. Consider Anthony Burgess, who wrote the highly stylized A Clockwork Orange in the early ’60s where he employed highly stylized language, sentence construction, and neologistic vocabulary to achieve his narrative goals. At about the same time, he published The Wanting Seed which employed entirely different patterns of construction. To have written The Wanting Seed in the Nadsat argot of A Clockwork Orange would not have worked. And to have written A Clockwork Orange in the relatively accessible constructions of The Wanting Seed would have destroyed it just as well.

Burgess understood that the voice employed must above all service the narrative being told. The same holds true in the spoken word: if we had to tell a relative that a family member had died, would we present it in the form of a bouncy song? Probably not. The intent of the message, the goal of the communication, ultimately determines the narrative voice most appropriate. When we write, our job is not to find our “one voice” – but to master all voices, and to understand which vocal technique to apply when. Which, given the impossible flexibility of language, might be a Sisyphean task.

Some writers find a voice they are particularly comfortable with, and use it in story after story. Damon Runyon is a great example of this. His Broadway stories use a highly stylized narrative voice, communicated through a fictional first person narrator, with idiosyncratic speech patterns and word choices (including the extensive use of neologisms that have since entered the vernacular). But though he wrote many short stories, most were written in precisely this idiosyncratic voice. Is that the only voice Runyon used? Absolutely not. He also wrote perfectly “normal” newspaper articles for many years. But the stylized voice of his fictional narrator makes his prose instantly recognizable – and this is where his (consistent) narrative voice evolves into “style”.

The Difference Between Style and Voice

Voice is always contained. It is bounded by the covers of a book or by a given narrator within that book. And it is locked in the reader’s head, where we shape the voice in our own minds. I distinctly remember one of my favorite writers (who shall remain nameless) who uses words like a scalpel. He has written single sentences that brought me to tears. And so when I had the opportunity to go to a reading of his a couple of years ago, I jumped at the chance. And the story he read was a good one, utilizing the same flowing sentences and flawless word choices as I had come to expect. But he read in a horrendously thick Chicago accent completely at odds with the beautiful sentences he was using. Don’t get me wrong: I don’t fault him his accent (with the amount of time I’ve spent abroad, I’ve got heavy accents in several languages!), but this wonderful author’s speaking voice was completely at odds with the narrative voice I had built in my own head. It was a clash of expectations: I had naively expected the voice in my brain, and was confronted with a far different reality.

But if voice is internal to the narrator and the reader, then style is external: it is always comparative, as when we say someone writes “in the style of.” When we talk about a writer’s style we are talking about how a particular narrative voice they employed compares to narrative voices employed elsewhere. If they have written many stories employing similar narrative voices – as in Runyon’s case – we can say that they have a “distinctive style”. In this case, we are merely comparing them against themselves: the comparison is still there.

Compare for a moment the narrative voice employed in Steven Brust’s excellent The Phoenix Guards against the narrative voices employed in his To Reign in Hell. Two completely different books both by the same author, the former of which is in the style of Dumas, while the latter is wholly his own. Stylistically, the two books are very different. At the level of their prose, that difference boils down to their different narrative voices. And the difference in those voices is ultimately determined by their narrator.

The Narrator’s Voice

If there is a question about how a narrative voice should be a constructed, always look to the narrator. The narrator is a fictional construct in the story: the narrator is not the author. What would the narrator notice? How would they communicate it? The narrator – even if they are unnamed, omniscient, and outside of the action of the story – is always present, and always separate from the author. When we write, we put the words in the narrator’s mouth. They are a character like any other, even if a transparent one. Our job when we write is to consider the words we make the narrator say, and choose the words that are best able to achieve our narrative goals. Every narrator we create may well have a different voice, particularly suited to the needs of the specific story they tell.

Samuel Delany, in his excellent essay “About 5,570 Words”, says: “A sixty-thousand word novel is one picture corrected fifty-nine thousand, nine hundred and ninety-nine times.” The art and craft of writing lies in making the right corrections. And those choices constitute a story’s narrative voice.

The Circus as a Fantastic Device


I grew up devouring the works of Ray Bradbury, and I have no doubt that Dandelion Wine, Something Wicked This Way Comes, and The Illustrated Man all had an enormous influence on my love of fantasy. Add to that the fact that I grew up in New Jersey, where the dilapidated boardwalks of the Jersey Shore eerily embody the same carnival creepiness, and I suppose it is no wonder that I love stories that feature circuses, carnivals, freak shows or anything at all related to them. And now that I am a little older (and can look two out of three circus clowns in the eye without crying), and having just finished Robert Jackson Bennett’s The Troupe, I find myself considering what makes the device so compelling.

The Many Faces of the Circus

I group a pretty broad assortment of devices into my “circus” or “carnival” category: on one end of the spectrum, we have the traditional traveling circus as brilliantly depicted in Genevieve Valentine’s recent Mechanique: A Tale of the Circus Tresaulti or Charles G. Finney’s The Circus of Dr. Lao. The focus in these stories is performative: the players in the circus play certain roles which stand either in contrast to or in embodiment of their true natures. Where play ends and player begins is purposefully blurred, and the stories often explore this fuzzy gray area explicitly. On the opposite end of the spectrum, we have the traveling carnival, such as those that Bradbury so adores or the one used in Jonathan L. Howard’s Johannes Cabal the Necromancer. In these stories, the roles that the performers play do matter but they are counter-balanced and contrasted against their lives outside of their performances, and further balanced by the devices employed in their show. The performances matter, but these stories feature an assumption that there is more to the players than their performances. Between these two extremes, lies the Vaudeville circuit that Robert Jackson Bennett explores in The Troupe.

The borders between these variants are fluid, and it is entirely possible that The Encyclopedia of Fantasy is right to call them interchangeable: they share many of the same structural and aesthetic features. What such enterprises represent for the reader is a portal into the world of fantasy. When we read a story that features this device, the circus marks the jumping off point between a representation of reality and the wild adventure of fiction.

As a device, the circus taps into a primal cultural touchstone (you can find my earlier thoughts on such touchstones and their relationship to reader trust here). By the time we are ten, most of us will have had the disorienting experience of going to an amusement park, visiting a fair, or seeing a circus. As a result, we will have already internalized the mental shift that the circus’ superficial fantasy demands of us. The process by which we accept the (clearly fictional) conceit of the real-life circus is close cousin to Coleridge’s suspension of disbelief when reading fiction. By tapping into this physiological and emotional memory, writers who employ the circus as a narrative device boost the signal of their fiction, and significantly accelerate the reader’s acceptance of the story. Everyone, after all, loves the circus.

The Real-world Circus as an Imperfect Portal

Despite its power as a cultural touchstone, the circus is not a perfect portal from reality to fantasy. And part of its strength as a narrative device stems from its very imperfection. When we go to the movies, we experience a complete immersion into the film’s fantasy. If we see the wires, if we see the camera, we scoff and complain about the film’s poor production quality. But at a real-life circus or carnival it is impossible to make such a complete break from reality. Even children will see the carnival worker smoking behind the tent, will catch the cracks in the face paint, or spot the smudges in the hall of mirrors.

This creates a certain level of cognitive dissonance: on the one hand, we want to immerse ourselves in the fiction of the circus, but on the other hand we are unable to divorce ourselves from its seedy reality. As a portal, the real-life circus is flawed. And the fictional portrayals of such circuses rely on that flawed nature by asking us to hold two conflicting thoughts in our head at the same time: that the circus is fake, a glamour, a sham. And that it is real, that the fantasy it asks us to concede is true. If that is not a perfect description of how fantasy – or fiction itself – works, I don’t know what is.

The Circus as a Means of Transition

Many stories that involve the circus device feature young characters signing onto the troupe or at least peaking behind its curtain. Whether it is Bradbury’s Will Halloway, Jim Nightshade, or Douglas Spaulding, Valentine’s Little George, or Bennett’s George Carole, it is children who are the natural window through which we can experience the circus. This extends the portal concept: we run away to join the circus, we transition from a “normal” existence into a fantastical one, and in many ways we grow from the innocence of childhood where we hew closely to the fantasy into the more cynical reality of adulthood where we sneer at the greasepaint.

Circus stories often use a child’s innocent perspective to deepen their basic cognitive dissonance. They use the circus, and their young protagonist’s gradual understanding of its nature as a concrete expression of the dissonance of adolescence. Whether it is Douglas Spaulding, Holden Caulfield, or Katniss Everdeen, every young adult must wrestle with the transition from childhood to adulthood: it is the literal foundation of every bildungsroman ever written.

The Circus as the Anti-Quest

There is an (over-simplistic) interpretation of Joseph Campbell’s theory of the hero that has given us the “hero’s journey” as an almost write-by-the-numbers recipe for fantasy. With its nature as a portal device, its coterie of unusual characters, and its predilection for young protagonists, one might think that circus stories naturally lend themselves to the heroic quest model. It is a tempting theory, but from a thematic perspective, I find that circus stories are almost the anti-thesis of the traditional quest narrative.

Consider the object of the quest: it is an object, an achievement, a moment that is distinct in both time and space. The destruction of the ring in Mount Doom. The recovery of Henwen the Oracular Pig. Such specificity is anathema to the circus: they are traveling shows, by their very nature transient. From the perspective of the performers, there is no quest: there is simply a never-ending progression of indistinct towns. From the perspective of the towns they visit: there is merely a brief sojourn in a fantastical realm. When the circus itself is given a specific goal, as it is in Howard’s Johannes Cabal the Necromancer, its thematic efficacy is sorely weakened. And when, as in most narrative fiction, our characters create for themselves a tangible goal – as in Valentine’s Mechanique, Bennett’s The Troupe, Howard’s Johannes Cabal, Philip Reeve’s A Web of Air, or Peter S. Beagle’s The Last Unicorn – they will leave the confines of the circus to ultimately achieve it. To do otherwise would elide the cognitive dissonance the device relies on.

The Troupe as the Anti-Band of Heroes

The attractions of the circus – in real life as in fiction – are invariably the characters that it invites us to meet. They are always distinct, extremely varied, and most importantly led by a charismatic, engaging, and mysterious leader. In much heroic fantasy, especially in the hero’s journey school of quest fantasies, one might think that a circus offers the perfect source for our hero’s plucky band of entertaining companions. But just as the hero’s quest structure eviscerates the circus’ effectiveness as a narrative device, its performers are the antithesis to the stereotypical band of companions.

The Encyclopedia of Fantasy talks about how companions in heroic fantasy tend to either appear in “dirty dozen” configurations (where external circumstances force them together) or as “seven samurai” (where their association to achieve a shared goal is voluntary). Despite their superficial resemblance to a pariah elite, the circus performers by definition do not conform to either configuration. The defining characteristic of circus performers is their independence: both from each other, and from the broader society. This independence further heightens their fantastical disassociation from reality, and gives greater scope for the exploration of character themes. They are not brought together by some external circumstance, even if it might seem that way. Even if – as in Something Wicked This Way Comes – they serve the circus under duress, it is almost always their choices that put them there. Yet despite this, their association is rarely voluntary: they do not share goals with their fellow travelers, and their friendships are tenuous at best. Three threads bind them: the circus master, the circus itself, and the fact that they are all – in some way – broken.

And this represents the greatest departure from either the Dirty Dozen or Seven Samurai trope: in most heroic fantasy, and especially in the bildungsroman, the youthful hero’s companions represent facets of the fully mature ur-hero. From the disreputable thief companion our hero might learn tactical flexibility and cunning wit, the noble knight companion might teach honor in the face of certain death, the magus might teach wisdom, etc. Each companion plays a certain role and embodies a certain facet of the mature hero’s ultimate personality. Not so in a circus story. If anything, the youthful protagonist must build their mature self in opposition to their companions.

And this is something which Bennett nails perfectly in The Troupe. Each of the members of Silenus’ vaudeville troupe is, as all fictional circus performers are, broken. Their fracture lines are intensely private, and tie directly into the themes of the book. The unity with which Bennett structures his story is very impressive, and a significant improvement over his debut Mr. Shivers. But his young hero, George Carole, must navigate the minefields of his companion’s tragic histories. In some cases, he pours salt on their wounds. In others, he is oblivious until almost too late. But he grows to define himself not as an amalgamation of his companion’s value systems, but with a worldview distinctly his own.

And it is this, the defining of oneself, and negotiating the border between fantasy and reality, that lies at the heart of every circus story. It is the primary theme of Valentine’s Mechanique, of Finney’s The Circus of Dr. Lao, and of just about every circus story I have ever read. And I suspect that is a greater truth that lies at the heart of every fantasy. And, for that matter, at the heart of every work of fiction.

Characters’ Age: Musings on How it Affects Writing


In the western world, we live in a culture that idolizes youth, and I suppose that’s understandable. We naturally gravitate towards characters who are young, healthy, vibrant, powerful, and exciting. And yet, some of my favorite characters in fiction (e.g. M. John Harrison’s teugis-Cromis, Ian McDonald’s Georgios Ferentinou, or John Scalzi’s John Perry) are the exact opposite: they’re old, often sickly, damaged, and (superficially) weak. And yet despite their age and infirmity, they become memorable and compelling characters. (since a book I’m currently shopping to agents has an eighty-five year old protagonist, it’s a subject that’s been on my mind a lot recently)

The protagonist’s age is central to every dimension of their story. There is nothing — literally, nothing — that their age does not affect. Whether we’re writing realistic fiction, space opera, or secondary world fantasy, our protagonist’s age will affect the story’s broad plot, the techniques through which we build our world, the style of dialog, and even the specific word choices we make in our narrative.

Age and Plausibility

Let’s first look at age’s interaction with our protagonist’s background. Would you trust your brain to a fourteen year old neurosurgeon? Or would you get into a starship captained by a ten year old? Probably not. At least, not without some hefty assurances that you’re not about to commit suicide. When we consider the role our character plays in their society, we need to run a basic plausibility check. If the character’s age and role stretches that plausibility, then we need to ensure that we provide adequate justification for that divergence.

One of the better examples of this I’ve seen takes place in Philip Reeve’s madcap middle-grade space adventure, Larklight. There, we meet a fifteen year old space pirate captain named Jack Havock. Of course, Larklight is aimed at children…which is good, ’cause there are few readers who call out plausibility BS faster than a ten year old. And the idea that a fifteen year old might find himself a space pirate — and a space pirate captain, no less — obviously stretches credulity. But Reeve makes it plausible both through how he depicts Jack Havock’s actions (while still a child, in a crunch he behaves very responsibly) and through the back story he shows the reader.

A counter-example, where I felt a character’s age worked less well, was Ian McDonald’s recent YA debut Planesrunner where McDonald’s teenage protagonist is shown to be preternaturally skilled at just about everything he puts his mind to. McDonald is too experienced a writer to ask us to make the leap in plausibility unaided: he does provide explanations that justify Everett Singh’s abilities. I might have easily believed Everett to be a savant quantum physicist. Or a naturally gifted soccer player. Or a superb chef. But all three? That suggests plot-oriented convenience, and strains plausibility. Because each of those skills takes time to master…time that a teenager simply hasn’t had yet.

The same plausibility gap works in the opposite direction. In my aforementioned WIP, my protagonist is an eighty-five year old named Johann von Kempelen (yeah, the guy who invented the Mechanical Turk…’cause who else would you want as a clockwork emperor’s physician?). In this case, making him a young man would have stretched credulity on two fronts: first, his job is to be the personal engineer to the emperor. He is responsible for keeping the emperor ticking. That’s not a job you get at a young age, regardless of how fantastical the world is or how talented the engineer. Second, the real-life von Kempelen actually lived in the 18th century. But my alternate history is set in the 19th century. So to make that alternate history less-credibility-stretching, I decided to keep him an old man (even though, in reality, by 1885 he was long dead). Keeping von Kempelen old prevented a plausibility gap, and simultaneously better allowed me to explore the philosophical themes of the book.

In Saladin Ahmed’s Throne of the Crescent Moon (which I discussed here), his protagonist is also an old man, in this case an aging ghul-hunter. On a superficial, sword-and-sorcery action-oriented level, Ahmed did not need Doctor Adoulla Makhslood to be an old man. He could have made him an inexperienced young ghul-hunter, eager to prove himself. Or he could have had him a ghul-hunter in his prime. Any of these choices would have been equally plausible given the overall shape of his story. But they would have completely changed the themes explored, the story’s emotional trajectory, and the technical way in which the story was told.

Age, Actions, and Reactions

Have you ever seen old people fight? I mean, physically? They move differently from the ways teenagers do. There are many reasons for that, some physiological, some psychological, but the bottom line is that a badass move we might pull off at twenty is not something we’re likely to succeed at when we’re sixty. As a result, the character’s age completely changes the way action sequences are depicted. Movement slows and becomes more deliberate, reaction times increase. The characters’ movements in an action sequence, the choices they make, the way they react to danger, all of those will be different based upon their age and whatever infirmities might come with it.

The same holds true for a character’s emotional reactions to events. I react to events completely differently today than I did at the age of sixteen (thank god). That’s one of the realities of aging. And it is one that we need to bear in mind when constructing our characters.

Nnedi Okorafor handles this brilliantly in Who Fears Death? (which I wrote about here). Her heroine, Onyesonwu, is relatively young. And she acts her age, with all of the high-strung emotion that entails. Reading the book, her choices made me gnash my teeth in frustration…but that didn’t mean they were “wrong” for the character: they were exactly the choices Onyesonwu would make. If she were fifteen years older, she would likely have taken a completely different path. But the character worked because her choices – however frustrating they might have been – were realistic given her emotional makeup and maturity.

Equally well-done in this regards is Knuffle Bunny: A Cautionary Tale, by Mo Willems. If you haven’t seen it, check it out: whether you have kids or not (I don’t), you will find it absolutely charming. The picture book centers around a child who loses her favorite stuffed animal (the titular Knuffle Bunny). What makes this book stand out is that it focuses just as much on the father’s reaction as on the child’s, and Willems manages to grasp both the child’s frustration and fear, and her father’s panic and guilt (so well that we feel the story must be autobiographical). Both reactions are determined by the characters’ ages…and both are rendered in text and illustration perfectly.

Teaching an Old Dog New Tricks: Age and Its Relationship to Prose and Themes

There’s a school of thought that says a well-rendered character needs to grow and change over the course of a book. And this is true. But the trajectory of that growth differs based on the character’s age. All characters, regardless of their age, have some sort of back story that informs everything about the character, their perceptions, their values, their opinions, and their voice. However, when writing older characters there needs to be more of that back story, with all of the ups and downs that a full life demands.

The reader doesn’t need to see it, unless it somehow directly affects the events of the story. But we as writers need to know it, because the choices our characters made yesterday affect the choices they’ll make today. For example, if we’re writing first person or close third person, characters are going to notice and react to different smells, colors, textures, tastes based upon their previous experiences. Does the character notice a particular scent? Smell is the sense most closely linked to memory, followed closely by taste. How a character reacts to it (and what else a character notices) should be informed by their earlier experiences.

So should the choices they make. A more mature character is going to grow and change differently from how a teenager would. That’s not because you can’t teach an old dog new tricks, it’s just that a more mature character will already have grown and learned many of life’s lessons. This dimension of character growth is, I think, more difficult for more mature characters. For the character’s emotional arc, I think the trick is to identify what lessons they failed to learn before the events of the story.

Saladin Ahmed does an excellent job of this in Throne of the Crescent Moon. Adoulla’s emotional journey centers around his failed relationship with a mature, strong-willed woman. He “failed” to learn a lesson about priorities in his younger days (or made choices that he has since come to regret), and the emotional arc of the story focuses on his realization of this fact and his rectification of that mistake. This puts into conflict two “goods” against each other: his duty as a ghul-hunter, and his love for Miri. This makes for a poignant emotional conflict. And a believable one for a character of his age.

Age Handled Well

I’ve mentioned a couple of books where I think characters’ ages are handled particularly well. But there are others which I also wanted to give shout outs to. I’ve mentioned Dickens’ A Christmas Carol: if Scrooge wasn’t an old man, the book would have no meaning. Hugo’s Les Miserables also works precisely because of its interplay between the emotional arcs of youth (Marius, Cosette, Eponine, Enjolras) and age (Valjean, Javert, the Thenardiers). And last but not least, John Crowley’s masterful Little, Big also only works because of the characters’ ages: the growth and evolution of Smoky Barnable and the Drinkwater clan only works because of their (sometimes purposefully indeterminate) ages.

What are some other examples that you think handle characters of different (or unusual) ages well?

An Unscheduled Rant: The Death of Science Fiction and Unrepentant Ignorance of YA SF


While I do tend to blather on about my thoughts about speculative fiction, I don’t normally post off my weekly schedule or post rants. In what is perhaps a bit of a departure from my norm, today I’m going to do both. What set off this rant is a couple of thought-provoking posts, the first from Jason Sanford over at SF Signal and the second a thoughtful response over at Nerd Redefined.

Sanford’s post started the simmer of my rant. He poses a good, thoughtful question: why are there so few readers of science fiction while so many consumers of science fiction in other media? That is an interesting question, relevant to storytelling across all media, and to our society’s aspirations and future. And – perhaps unsurprisingly – the answers suggested by both Sanford’s post and the comments in response lay the blame squarely at the feet of YA science fiction:

However, in today’s marketplace there are relatively few current SF novels aimed at young readers (with the exception of dystopian novels, like The Ember series by Jeanne Duprau and The Hunger Games series by Suzanne Collins, and movie tie-in novels related to Star Wars and Star Trek).

This is one of those “facts” that I see SF fandom trot out time and time again. And this fact is wrong. Let me be clear: it is factually incorrect. It evidences a basic ignorance of what is being produced within the YA community, which – BTW – is actually a vibrant community often completely separate and unaware of the SF fandom/writer community. For those who want evidence, at the end of this post I’ve got a brief list of some YA SF novels published in the last couple of years.

I also took the time to go through the last seven e-mails I’ve received from Publisher’s Marketplace listing deals that were announced in the past week. Bear in mind that not all deals are announced in Publishers Marketplace, and that a one week sample isn’t statistically sound (if I wanted to be methodologically reliable I’d need to go through at least one or – better yet – two years worth of deal announcements). But even this cursory glance at titles/deals announced in the US and the UK is telling. Here’s how the numbers break out:

DATE YA SF YA Fantasy Middle-grade SF Middle-grade Fantasy
March 8, 2012 3 1
March 7, 2012 1
March 6, 2012 1
March 4, 2012 2 5
March 1, 2012 1 1 1 1
February 29, 2012
February 28, 2012 2 1
TOTAL: 9 6 1 4
as % of Non-adult SF/F 45% 30% 5% 20%
as % of Age Group 60% 40% 20% 80%

Now, there are a lot of methodological caveats to be made here, not least:

  • I am doing a categorization based on the little snippet of information included with the deal announcements.
  • My categorization of titles is neither anonymized nor corroborated to exclude personal bias.
  • I selected the last seven e-mails from PM that I had in my inbox. Thus the time period is not random, nor is it broad enough to draw far reaching conclusions.

But these methodological caveats, coupled with the list of titles below, should at the least be suggestive that perhaps there is more YA/MG science fiction being published than the traditional SF community is cognizant of.

Now, I’m not a YA or MG (middle-grade) author. Not writing for those age groups, I don’t have a horse in that race. But because The Professor edits YA/MG for a living, I do tend to read a lot of it. And hear about a lot more than I read. And so when I’m confronted with authoritative statements being made that evidence little awareness of the facts, it tends to get me riled.

To be clear, this is not an indictment of Jason Sanford’s post. His post was thoughtful, respectful, and intelligently constructed. Instead, what I wish to indict is the fact that in almost every discussion of YA SF I have come across – whether at cons or online – those invited to the table are almost always SF authors with little exposure to the contemporary world of YA literature. Their arguments all too often are based upon ignorant assumptions.

Let me bust out some – potentially heretical – knowledge here:

Heinlein juveniles are utterly and completely irrelevant in today’s YA marketplace.

I know, I know. We all grew up reading them. And we all love them. But readers below the age of twenty thirty who’ve ever heard of them are few and far between. Tomorrow’s science fiction readers are not interested in whiz bang technology, or in “accessible” science fiction. They want good storytelling, tight prose, and most importantly, engaging characterization. In casual conversations with some of The Professor’s colleagues (who all edit YA and MG for a living, I should add) I once asked if they’d ever heard of Heinlein’s juveniles. The only one who had (and who groaned at my question) was The Professor. Now, some of us might say “Aha!” and point to that as the problem. But it isn’t. Because these same editors publish tons of science fiction. They just don’t call it that: they call it YA or middle-grade.

And this is the problem, which Nerd Redefined touched on. The traditional SF community and the YA community are completely and utterly ignorant of each others’ existence. It’s like a middle school dance. In one corner, we’ve got the SF folks who are all lamenting the fact that there’s no science fiction being written for kids. And across the gym we’ve got the YA writers who are happily writing science fiction while blissfully wondering who’s whinging in the other corner.

Here’s how I see it: today’s young audience is devouring speculative fiction. Whether it’s science fiction, or fantasy, or horror, they’re eating it up in video games, in movies, in sequential art, and — yes — in books, too. But for today’s audience, the borders between genre have become porous. A teenager doesn’t give a damn whether something is science fiction or fantasy. They want a good story, and they go to their store’s YA section to find it, which itself you’ll note is rarely subdivided into “YA SF” and “YA Fantasy”. We have a vibrant, active community of YA authors who are writing SF for young readers…only they think of themselves as YA writers first and SF writers second (if at all).

SF fandom likes to make sweeping (lamenting or condemning) statements about YA science fiction: there’s very little of it, it doesn’t sell, it’s all dystopian. These kinds of generalizations remind me of the same ignorant statements often made about SF: scantily-clad greens skinned women, nothing more than “escapist” fantasy, etc. I suggest that our compatriots writing for YA audiences deserve just as much respect as those of us toiling in the SF mines.

If we’re going to make broad generalizations, I’d like to see the hard data backing those claims up. There’s precious little data that I’ve seen on YA SF publishing, or on YA SF sales. And as for the “all dystopian” brush-off, even a cursory familiarity with the YA marketplace would suggest that the “dystopian trend” is just that: a momentary trend in a genre where trend cycles are three to four times faster than in adult genres. I think these are fascinating issues to discuss, and I’m delighted whenever anyone wants to discuss them, but they require us to converse based upon a familiarity with both the YA world and the SF world.

I suggest that anybody who in 2012 suggests that SF readership is declining because there’s no equivalent for Heinlein juveniles is stuck in the 1950’s. Consider that Heinlein’s juveniles were published from 1947 – 1958. During that same time period, young adults were consuming Leave It to Beaver, Captain Video and his Video Rangers, Dragnet, The Adventures of Superman, Gunsmoke and a host of other television programs which by the standards of today’s YA media are “quaint” at best. Do we really expect kids to like the same kind of books? Try getting a fourteen year old to sit through an episode of Gunsmoke. While I still enjoy Heinlein’s juveniles, and while I think a YA reader can, they are simply no longer relevant.

Which is why I think the SF community’s concern with “accessibility” is missing the mark. First, because there is a lot of SF being published for kids today (it’s just not on the radar of most adult SF fans). And second, because it prescribes a solution (the Heinlein juvenile equivalent!) to a non-problem (no SF for kids!).

If we want kids and teenagers to read science fiction, we need to put the story and characters first and the science second. Because what kids care about today is the story, and not the science. Science is transparent to kids: they live in a world where digital information surrounds them. They can play an immersive three-dimensional multi-actor game before they ever go to school. The hard science that it takes to make these playthings work is uninteresting: it is taken for granted, just as is the air we breathe. But the characters and stories that unfold in that reality, that’s a different matter.

So here’s my appeal to science fiction fandom: accept the fact that Heinlein juveniles are a product of the 1950’s, and consign them to the nostalgia for yesterday. Before you start making authoritative statements on “the state of YA science fiction”, at least take the time to familiarize yourself with what’s happening in that arena. Take a stroll through your local bookstore’s YA section. Hold your nose at some of the cover art: remember, unless you’re a hormone-crazed teen, odds are you’re not its target audience. Crack some of the spines and read some of what you find. Not all of it will be good; in fact, some will be pretty lousy. But I guarantee you that you will be surprised at what you find.

To help, here’s a quick list of YA and MG science fiction books. These are the ones I was able to spot just taking a quick spin around our home library: I’m sure there are tons more out there. Pick ’em up, there’s good reading there…even if it isn’t much like a Heinlein juvenile. And if anyone wants to chime in with their thoughts or with other suggestions, please do so!

NOTES:

  • For books in a series, I’m only listing the first book.
  • I’m going by the publishers’ recommended ages to categorize books as MG/YA.
  • I haven’t read all of these books, and so can’t really “recommend” every one of them. But I have read many of them.

Middle Grade: aged 8 – 12 Young Adult: aged 12 – 18

Reflections on the Workshop Experience: Viable Paradise


So as I’ve mentioned before, this past October I attended the Viable Paradise writing workshop. The basic facts are pretty simple: it’s a week-long writing workshop for science fiction and fantasy taught by eight professional writers and editors. And the experience itself was amazing. While I’d been meaning to write a blog post about the experience, it wasn’t until some recent online discussions with other writers got my butt in gear, and thus here are my thoughts on my experiences at VP (note that Viable Paradise is so far the only workshop experience I have had, and so these thoughts may or may not apply to other workshops like Clarion or Odyssey).

Choosing to Attend a Workshop

Everybody’s got their own reasons for attending a workshop, most of which are set up like a combination of critique group and summer camp (only the “fun activities” involve critiques, lectures, and writing). I can’t speak to my classmates’ goals, but in my case I applied to VP hoping for a number of things:

Craft-oriented Critique Writing – especially in the novel-form – is a lonely activity, and living in suburban NJ I haven’t had any luck finding a professional-grade critique group. I was seeking new insights into the way I wrote, to identify and address weaknesses, and to get it through rigorous and detailed criticism of my work.
Revision Techniques When I applied to VP, I knew that I could write something novel length. But to then revise it so that it would be ready to ship out, that’s a whole ‘nother story. I wanted to develop the revision techniques I’d need to polish my prose enough to get published.
Community While there are lots of people out there who want to write, in the offline world I’ve had little luck finding those as serious about the craft, and as committed to writing as I am. I was hoping to get plugged into a shared sense of community that goes beyond the virtual.
Validation And yeah, it’s a guilty secret, but I wanted someone who didn’t have an emotional stake – either through love, family, or friendship – to give me their honest assessment of my writing. I hoped for some indication that my writing is good (while simultaneously learning where it could improve).

So with these hopes in mind, I had to figure out which workshop to apply to, get in, and then go.

Picking Between Viable Paradise, Clarion, and Odyssey

In the science fiction and fantasy genre, there are three workshops that regularly come up in discussions. In order of their (seeming) size/stature in the field, they are Clarion, Odyssey, and Viable Paradise. There are major differences between these workshops, however, and by considering how they differed I was able to pick which one I wanted to attend.

Note, that this comparison is based on what I (a prospective workshop student) was able to find out about these workshops online. I haven’t attended either Clarion or Odyssey, so please forgive me if I got anything wrong!

Clarion Odyssey Viable Paradise
Time of Year Summer Summer Fall
Duration Six weeks Six weeks One week
Focus Short stories Short stories (mostly) Novels or Short Stories
Instructors (total) Six One (with guest lecturers) Eight (though we got lucky and had a 9th “guest star”)
Instructors at One Time 1 – 2 1 – 2 Eight (though we got lucky and had a 9th “guest star”)
Format

  • Milford-style Critique
  • Lectures
  • One-on-one Critique
  • Writing Exercises

  • Milford-style Critique
  • Lectures
  • One-on-one Critique
  • Writing Exercises

  • Milford-style Critique
  • Lectures
  • One-on-one Critique
  • Writing Exercises

Application Fee $50 $35 $25
Tuition $4,957 $1,920 $1,100
Housing Cost (included in tuition) $790 – 1,580 $465 – 1,050 (plus tax)

With my more-than full-time job, taking six weeks off in the middle of the year was just not going to happen. And so that simple fact automatically disqualified both Clarion and Odyssey. Putting this underlying fact aside, Viable Paradise still appealed to me more out of the gate: with a reputation of focusing more on novels than short stories, VP aligned more with the issues I was wrestling with in my own writing. And I imagined that having eight instructors on-location for the entirety of the workshop would make it more intense and stimulating.

The Viable Paradise Community

After applying to VP (and getting accepted) I was shocked by the degree to which a VP community exists in the science fiction and fantasy genre. Sure, there’s an e-mail list on which instructors and alums from various years are pretty active. But when in July I went to Readercon, I met a whole bunch of awesome VP alums who were able to offer lots of insight into what the experience would be like. This community, and the sense of shared-experience and support were awesome.

When I got to Martha’s Vineyard, getting to know my classmates was equally awesome. While I can’t speak for everyone else, I was really nervous about meeting everyone. Some of them had pro sales to their names, others had agents already, and there I was with neither. I was nervous that I’d be the amateur among a group of budding professionals. I was a little nervous of the exact opposite, too: anyone serious about writing has met people who have lots of desire to write, but less will to do so. In hindsight, both fears were absolutely ridiculous.

My class at VP was a diverse group of folks, at all ages, all levels of experience, and all backgrounds. We had homemakers, and scientists, and business folk, and lawyers, and this diversity of background really enriched our discussions. Regardless of whether we’d sold anything or not, we all shared a passion for writing, our love of the genre, and our desire to improve. And more than anything else, finding my tribe was one of the greatest aspects of my Viable Paradise experience, and with any luck it will be the most lasting. It is probably telling that six months on, my VP class remains in touch and even has a sort of loosely-structured, self-organized online critique group type thing going on. Which is unbelievably cool.

Structuring the Learning

Like, I think, all of the leading workshops VP combines elements of Milford-style critique with lectures. Each day features group critiques, scheduled one-on-one critiques with instructors, lectures, general discussions, and unscheduled one-on-one critiques with instructors. The day literally starts around dawn, and doesn’t end until quite late in the evening. VP’s focus seems to be very much on face-time and interaction with classmates and instructors, which was exactly what I wanted.

Groups for group critique are structured around writers who wrestle with similar issues, or who the instructors think can bring particular insight to their other group members. I found the composition of these groups (put together based on our application materials) to be a masterful piece of psychology and craft deconstruction. The groups I was in (can’t speak to those I wasn’t) worked really well, and everybody had something different to say about the writing. Diverse viewpoints, all coalescing into a stronger whole.

The lectures and group discussions were another interesting dimension. Each day, a different instructor offered a lecture or moderated the group discussion (sometimes themed, sometimes not). But what is perhaps unique about Viable Paradise is that during these lectures and group discussions all (or almost all) of the instructors were present. This effectively turned the lectures/group discussions into a highly-interactive conversation, moderated by a group of super-experienced professionals. As a result, we got to see where different instructors might have different approaches, where something that worked for one instructor might not work for another. The heterogeneous nature of these discussions really elevated the experience beyond a typical “lecture”.

Each of us had two one-on-one sessions scheduled with different instructors. But what is even cooler is that the students are actively encouraged to seek out the other instructors to have off-schedule one-on-ones with them. The net result was that rather than having two one-on-one critique sessions, I got to pick eight different (amazing) brains about my specific work. I got infinitely more out of the sheer variety of viewpoints, the differing issues that they identified, and their different approaches than I could possibly have gotten from any one critiquer (however brilliant).

There was less of a focus on writing new content than I expected (I expected to have to write something new every day – don’t worry, you don’t) but I don’t think the program suffered any for that. And I couldn’t possibly forget about the social dimension: hanging out, talking about books, about writing, drinking, philosophizing, making music, and generally having a good time.

The Net Assessment of Viable Paradise

All in all, I cannot recommend Viable Paradise enough. It is the only workshop I’ve done to date, but the experience was fantastic. I have the sense that one gets out of it what one chooses to get from it. I went in wanting to gain a sense of community, to learn new skills, to identify weaknesses in my own writing, and to get validation that I’m not crazy to think I can write fun, interesting stories. I got all of that (and more) out of VP – and in only one week’s time.

If you’re looking for the kind of stuff I was, and you can take a week off of work to find it, then I recommend you apply to Viable Paradise. Applications for this year (2012) close on June 15, 2012, and you can find out what you need to do to apply by clicking here.

Post-scarcity and Realistic Utopia: Where’s the fight?


One of the WIPs I’m working on right now is a far future SF novel inspired largely by Le Guin’s classic The Dispossessed: An Ambiguous Utopia. As I’ve observed before, utopian novels are hard to pull off because an ostensibly perfect society removes – in most major ways – meaningful (read: existential) conflict. But I think I might have been wrong about that.

Fictional utopia and dystopia are tools through which we negotiate our society’s ethics. They are, in a very real sense, a debate about the values our society holds. Le Guin’s short story The Ones Who Walk Away from Omelas, Shirley Jackson’s The Lottery, or James Morrow’s City of Truth all ask us what price we are willing to pay for a perfect/harmonious society. In all utopian/dystopian stories, conflict occurs at the levels of logos and pathos, and traditionally, there are two structures through which that conflict gets expressed: the Outsider, and the Dissident.

The Outsider: Conflict in Utopia

A utopia is ostensibly a perfect environment, and that perfection tends to make society somewhat static. Lacking conflict, debate, the society becomes relatively unchanging. In some utopian environments, like Iain M. Banks’ Culture or John C. Wright’s Golden Oecumene, “constant change” may be the most static characteristic. But lacking internal debate, most authors positing a utopia turn to the borders of that perfect state to find conflict.

Older utopias, like Perkins Gilman’s Herland, Wells’ A Modern Utopia, or Skinner’s Walden Two, tend to adopt the structure of a travelogue/fish-out-of-water story, and they typically prioritize logos over pathos in their conflicts. What little conflict they generate is produced by putting the utopian society’s values into conflict with an Outsider: typically a guest who comes to visit the perfect society, and thus disturbs – to some extent – that society’s equilibrium. More modern utopias, like Banks’ Culture novels, also rely on the Outsider to produce conflict. However, these stories focus on where the utopia’s remit ends, and where it comes into contact with different value systems. As such, it presents the utopia as being in constant conflict, to a greater or lesser extent, with the world outside its borders.

The Dissident: Conflict in Dystopias

Dystopias are generally characterized by their lack of defined borders. Look at any of the great dystopian novels, like Orwell’s Nineteen Eighty-Four, Zamyatin’s We, Huxley’s Brave New World, Bradbury’s Fahrenheit 451, Morrow’s City of Truth or even Collins’ The Hunger Games. The ostensibly perfect society is all-encompassing. Borders in Orwell are political and expedient, as opposed to ideological. Elsewhere, the totalitarian state controls the entire planet save for some few wild places that lack any structure through which the One State can be opposed. The classic dystopian narrative arc takes a character inside the dystopia, and translates them into an Outsider. These stories derive their tension from the fact that there is no Outside. Which is why their conflict stems from the creation of a Dissident.

The Dissident plays a more violent version of the Outsider’s role. His or her purpose is to oppose the dystopia’s value system, to express the nature of that opposition and to either withstand or fall beneath the system’s crushing totalitarian jackboot. And it is precisely that totalitarian, militaristic dimension which sets a dystopia apart from a utopia.

Characteristics of Dystopian and Utopian Environments

A utopia is generally a society which operates harmoniously, effectively, and perhaps most important, equitably. Historically, utopian fiction has been heavily influenced by the 18th and 19th century anarchist and socialist movements. But the basic premise underpinning all utopias is that within their borders, they function effectively and smoothly. Because utopian fiction tends to put value on its utopian precepts, it is typically a given that the society is internally cohesive. There is no dissidence, and nobody falls through the society’s cracks. Utopias are defined by the fact that, in their fictional universes, they work.

Dystopias, however, do not. They present the superficial appearance of effective operation. But that veneer hides the stick that the regime uses to enforce its values. Without the totalitarian police/military force, it would be impossible to concretely express the Dissident’s conflict with their society. When faced with internal opposition to its values, a dystopian regime cracks down, and does so violently, and it is from this conflict that we get a fun, action-packed narrative.

And yet, in thinking about it in light of the United States’ current economic troubles, I think we’re at a point in our societal development where a new type of utopian fiction can be proposed, and one which opens a third source of potential conflict: the Post-scarcity/Realistic Utopia, which can derive its conflict from the Marginalized.

The Realistic Utopia

Post-scarcity science fiction has been around for awhile, and lots of people have talked and written about it before. Much of the philosophical debates around post-scarcity society stem from anarcho-capitalist philosophy, which I’m going to leave to one side. Instead, I’d like to make the case that in essence, the developed world is today already a post-scarcity society. We produce more food than our population could ever consume. Consumer goods are available at a lower economic cost than ever before in the history of our species. We have access to healthcare that would boggle the finest minds of our great-grandparents’ generation. If there is a problem with our post-scarcity society, it is that the benefits of that post-scarcity are not evenly distributed.

Unlike the anarcho-communist utopias dreamed of yesterday, our society today still retains a division between the haves and have nots. And as a species, we have never been able to scale an equal distribution of societal benefit (whether we’re talking economic wealth, military power, healthcare, standard of living, etc.). As a result, the debates of today – as exemplified by the Occupy Movement – are less about ensuring economic equality, and more about negotiating how our society interacts with individuals or groups who otherwise fall through the current system’s cracks. The folks protesting in the Occupy movement are, to a great extent, either the Marginalized or the voice of the Marginalized in what by most measures can be considered a near-Utopian society.

If the past hundred years have taught us anything, it is that it is naive to believe that society will ever eliminate crime, or completely eliminate poverty, etc. These are ills that will always plague human society, and any utopia that tries to dream them away fails my plausibility test. Yet the mere existence of these societal ills is less important than how we as a society respond to them. And this, I believe, is fertile ground for utopian SF to explore. By focusing less on the economics of the utopian society, and by turning a lens on the values of that society through its marginalized constituents, we can gain greater insight into the human condition, and at the same time develop conflicts through which to tell compelling stories.

While it isn’t a perfect example, I believe that Samuel Delany’s Triton: An Ambiguous Heterotopia, his response to Le Guin’s The Dispossessed: An Ambiguous Utopia, presages this future. His Bron Helstrom is ostensibly an Outsider, coming to the heterotopia of Triton from much more conservative Martian culture. In his new home, he is marginalized through his own value system, which is inimical to that of his new home. Yes, Delany also uses an Outsider structure in this novel, pitting his Triton against Earth in a devastating interplanetary war. And yet, it is Bron Helstrom’s narrative and personal experience of trying to adjust to his new – ostensibly Utopian – home that takes focus. Triton is not a perfect example of the kind of realistic utopia that I’m talking about here, but the focus on a marginalized individual who falls through the cracks of a supposedly perfect society is exactly what I believe utopian science fiction needs.

And I think it is exactly the kind of philosophical discussion that our society needs as well.