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Posts from the ‘Genre Observations’ Category

Bioshock Infinite and the Components of Video Game Storytelling


On March 26th – while still caught up in the throes of a nasty cold – I dragged myself out to my local GameStop and bought Bioshock Infinite. I started playing that same day, and finished the game (the first time around) a couple of days later. Because I thought my reaction to the game could largely be influenced by my somewhat hazy, cold-altered perception, I waited ’til I was back in fighting trim and then played through a second time. Alas, most of my conclusions were just as strong (if not stronger) after my second play through, and the experience overall has given rise to these thoughts on storytelling in the video game medium.

Since I know not everyone has finished the game, I’ll try to avoid spoilers.

The Fantastical Nature of Story-based Video Games

Story-based video games are inherently fantastical. Whether they are explicitly fantasy-inspired (e.g. Skyrim, Dragon Age: Origins, etc.), post-apocalyptic (e.g. the Fallout franchise or Dead Island), futuristic (e.g. Halo, Portal, etc.), or “contemporary” (e.g. the Call of Duty franchise), they face the same storytelling challenges as any speculative fiction story. Most significantly, to be effective they must:

  • rapidly create a world the player can understand, and;
  • establish character motivation which the player can internalize, and;
  • provide the player with an emotional arc tied to the intersection of world-building, character motivation, and character action.

The video game medium itself makes these tasks both easier and harder than other forms of storytelling. The game’s visual design rapidly communicates world-building details to the player. Just as we quickly gain details of a movie’s fictional environment from the visual cues provided, so too does a video game’s initial FMVs and level design give us clues as to the type of world we are about to inhabit. As the complexity of video game environments has increased, savvy game designers have begun salting their games with telling details that heighten the player’s immersion in their fictional setting. Games like Skyrim and the original Bioshock provide the player with rich backstory independent of the game’s plot through in-game books, notes, recordings, and idle character chatter.

The promise of an entertaining experience is a large part of the player’s motivation for playing. Our own momentum through the story is aided when our in-game proxy has clear motivations, when the stakes are known, and when their desires are both recognizable and understandable to us. When we sit down to play a video game, we are actively looking for the character’s motivation because it suggests to us what we should do to proceed through the game. In Portal, Chell’s reasons for working her way through GLaDOS’ puzzles are easy to grasp, both initially (because she is told to and there is no other choice available) and subsequently (the character’s survival). In the original Bioshock, Jack’s initial motivation is even clearer (i.e. to save Atlas’ family since he seems the only one in a position to do so).

To ultimately be satisfying, the game must provide the player with an emotional arc which develops the game’s themes, and evolves the character’s motivation in line with those themes. Ultimately, the character either succeeds or fails in fulfilling their desires, and the character’s success or failure typically coincides with the player’s success or failure in our gameplay.

Just as with a book, or a movie, or a story, the more each game component (visual design, audio design, gameplay, dialogue, pacing, etc.) contributes to those three basic elements, the stronger the player’s overall response. The truly great games – those that move the medium forward in new and exciting ways, as the original Bioshock did – tend to closely align those game components.

Video Games Done Right: Bioshock

Bioshock The original Bioshock got just about all of these elements right. Its primary strength, at least from my perspective, was its world-building. As with solid world-building in any medium, it begins at a conceptual level:

Rapture is founded upon Ayn Rand’s libertarian/Objectivist principles, and those philosophical concepts are communicated and explored at every point in the game. Shops and commercial freedoms, the dialogue and motivations of secondary characters, the contrast between player character morality and the “selfish” amorality of the Splicers, Ryan, and Fontaine – all apply, dramatize, and critique the underlying libertarian/Objectivist values in different ways.

Beyond the conceptual level, the visual design is arresting. The color palette and level design is firmly rooted in the aesthetic of the game’s time period (i.e. the science fictional visions of the 1960s), but with a notable diversion: by introducing us to post-collapse Rapture, we see a far darker and much more tense environment than what we might have seen at its height. Thus the player’s nerves are already tightened simply by the visual signals of societal collapse and decay.

The level design itself takes full advantage of the increasing capabilities of modern gaming technology. In particular, just about every nook and cranny of each game area is explorable, contributing to the game’s significant immersive quality. The varied little details scattered throughout the game – from broken children’s toys where appropriate, to strategically scrawled graffiti here and there – give the environment a “lived-in” feeling which makes it that much more compelling.

Equally important are the recordings scattered throughout the world. By giving the player the opportunity to find and collect these recordings, the game designers enhance our investment in the game’s world. These recordings provide us with valuable backstory that aids in our interpretation of the core story. They help us to contextualize the themes explored, and give us insight into secondary characters who often never actually appear in the game. Perhaps the game designer’s best trick is to give these (many) secondary characters their own motivations, their own storylines, independent of the main game. Because they are heroes in their own (often tragic, always off-screen) stories, they are actually developed as characters rather than merely serving a tactical info-dumping function.

The original Bioshock’s pacing also works well. The game designers wisely applied lessons from horror/survival games to offer us gradually mounting tension, offset by moments of humor and discovery, and punctuated by sequences of frenetic action. This contributes to the game’s emotional arc, and ties back into the game’s themes and plot.

So how does Bioshock Infinite compare?

A Flawed Narrative: Bioshock Infinite

Bioshock Infinite Visually, Bioshock Infinite is stunning. The floating city of Columbia is arresting and designed with a strong and consistent aesthetic. However, being an airborne city, it is naturally more expansive than the claustrophobic underwater Rapture. It seems that the game designers chose to prioritize inaccessible backdrop over explorable environments. Most doors – houses, shops, alleyways, etc. – are inaccessible to the player. In other words, our exploration of this aesthetically fascinating environment is severely limited, and we only get to examine the parts of Columbia that are immediately relevant to the game’s primary storyline.

This unswerving focus on the game’s primary thorugh-line is, I believe, Bioshock Infinite’s greatest weakness. Every voxaphone recording found and every Kinetoscope watched contributes directly to the main story’s plot. Where are the character’s living their own lives with their own priorities? It seems that every one in Columbia lives only to inform the player of Important Plot Details. This badly diminishes the degree of environmental immersion, essentially cutting off the game’s world-building at the knees.

Bioshock Infinite’s pacing – particularly at the game’s opening – likewise harms its world-building efforts, though in this case I give the designers a little more credit. The original Bioshock puts us in an atmospheric, claustrophobic, collapsed environment. Rapture is desolate and savage. In Bioshock Infinite, we enter Columbia at its height, with citizens (specifically, those of a certain ethnicity and class) seemingly contented. This is an interesting choice, and no doubt presented the game designers with an interesting set of challenges. However, for such a choice to be rendered convincingly (and so add to the world-building and game immersion), the level design would have to offer more scope for exploration and the gameplay mechanics would have to allow for actual interaction with the non-player characters. As is, our inability to meaningfully interact with the NPCs and the significant amount of time before the fighting starts simply highlights the superficiality of the game’s world-building.

The main character’s initial motivation is likewise hollow. Having played through the entirety of the game, I understand that Booker DeWitt’s initial motivation (“Get the girl to pay off The Debt.”) is contrived to accommodate the game’s eventual “big reveal” (which was so heavily foreshadowed that I figured it out during the opening sequence) but its very thinness prevents us from engaging emotionally with the game’s protagonist. When coupled with the game’s thematic incoherence, our engagement with the game is severely limited.

In the original Bioshock, the themes of liberty, morality, choice, and rights permeate every aspect of the game. By contrast, Bioshock Infinite features a grab-bag of themes that are almost haphazard in their application. Themes of religious extremism, race/class conflict, and personal responsibility/culpability are all there. But at no point in the game’s story are they brought together, shown to be different facets of the same issue, or even explored individually to some satisfactory conclusion. Any one of these themes would have been enough to support an interesting, thought-provoking, and compelling game experience (in particular, I would love to see a game explore race/class conflict). In the hands of better writers and game designers maybe these disparate themes could have been unified. As is, these “important themes” are offered as hints of depth which on closer examination prove to be shallow and simplistic.

What Works in Bioshock Infinite

The above makes it sound as if I actively disliked Bioshock Infinite. That is not the case. I played through it twice because I enjoyed the game and had fun playing it. However, as I outlined above the narrative and game design had very significant flaws. On an intellectual and an emotional level, the game was a tremendous disappointment. Whatever enjoyment it provided me, I derived from its gameplay itself.

Bioshock Infinite is a perfectly passable first-person shooter. If it weren’t part of the Bioshock franchise I would consider it yet another briefly entertaining but ultimately forgettable FPS. But it is part of the Bioshock franchise, which sadly raised my expectations. I expected a game that understood its medium and ambitiously used that medium’s unique features to provide a deeply compelling narrative. Bioshock Infinite didn’t do that.

Video games are beginning to mature as a medium, and some designers are beginning to realize that narrative is just as important to the medium as gameplay. I hope that trend continues, because someday I want to play a game that is as visually beautiful as Bioshock Infinite while still being thought-provoking and emotionally moving.

CROSSROADS: Absurdity in Space


Amazing Stories And now, for something completely different…

It’s Thursday, and that means that this week’s Crossroads post has gone live over at Amazing Stories. Continuing with April’s “humor” theme, I take a look at the most significant humorist in speculative fiction’s recent history: Douglas Adams. In particular, I explore why his work has become such a cultural touchstone and examine why maybe every humorous work shouldn’t be compared to the Hitchhiker’s Guide.

I hope you come and join the conversation!

Crossroads: Right Place, Time, and Tech – The Hitchhiker’s Guide

A Comparison of Two Complaints: The Hugo Awards vs The Clarke Awards


With the announcement of the Clarke Award shortlist closely following that of this year’s Hugo nominees, award kvetching season is well underway. For a great round-up of the discussions on both awards, I recommend Cora Buhlert’s posts here and here. In the comments to my post last week (where I wondered about the Hugo Awards’ purpose and audience) I claimed that a juried award (such as the Clarke Award) is likely to:

…give rise to a different kind of debate than that which the Hugos gives us every year. There would be less debating the process and more debating the judgment. Debate wouldn’t be lesser – if anything, I suspect it would be even more strident and vocal…But the focus of the debate would be more on the merits of one work over another, helping to push the genre in new directions.

The Clarke Award is the kind of juried award that we were discussing. And this year’s Clarke shortlist is certainly sparking some controversy. Considering my essay last week, I think it would be interesting to compare the controversy elicited by the Clarke and compare it to that of the Hugos.

The Many Layers of the Hugo Awards Controversy

As always, the Hugo Awards Controversy is like an onion (or possibly a parfait) with many layers. Some of the objections relate to the merits of the nominated works (why this book and not that book?). Some relate to a perception of systemic bias (why books by these groups, rather than books by those groups?). Others focus on the systems and processes which produce the nominees (why this procedural rule, and not that rule?). Underlying all of these questions is a question which I see repeated time and again in these discussions (and which I personally think is most important for the Hugos going forward, as I intimated last week): what community does the Hugo Awards truly represent, speak to, and serve?

As I’ve said before, I think that such questions and discussion are both unavoidable and healthy for the field. What I find striking about the Hugo Award controversy is the degree to which it focuses on systems and procedures. When we claim that the “Hugos are broken” we are indicting both the system that governs it and the fan culture which produces and maintains that system. Whether one agrees with that indictment or not, it is the system which has been indicted – not the works eligible, voted upon, or nominated.

Where the Hugo discussion has gone beyond the systems/procedures, it has turned its attention to the culture which administers and awards the Hugo Awards (particularly note the discussion by Renay at Lady Business here and Jonathan McCalmont here). And here, I think, is where the discussion becomes most contentious.

The contention here centers around the different participants’ often unstated assumptions about the Hugo Awards’ purpose (see my essay last week, and Paul Kincaid’s essay from Sunday), and about the population represented by the Hugo Awards. The disagreement between “online fandom” and “traditional fandom,” as evidenced in the comments to Jonathan McCalmont’s post, is illuminating.

How does this controversy differ from that surrounding this year’s Clarke Awards?

The Men’s Only Clarke Award Shortlist

First, the important context: the Clarke Awards are a juried award with a remit to select the best British science fiction novel in a given year from submissions received from genre imprints. This year’s five-person jury was composed of four women and one man, and had to select the shortlist from 82 eligible submissions. This year’s controversy stems from the fact that the Clarke Award shortlist features six novels written by men and precisely zero written by women.

What I find particularly interesting about the controversy surrounding this year’s Clarke Award shortlist is that opprobrium is clearly not focused on the administrative system which produced the shortlist. Instead, the grousing can generally be grouped into three broad categories: the first focuses on the merits of shortlisted works (why this work and not that work?), the second focuses on the publishing system which produced the longlist (why were only 20% of the books submitted by publishers written by women?), and the third focuses on the arguments underlying the jury’s selection (by what criteria was the shortlist selected?).

The fact that UK speculative fiction publishing seems to discriminate against women authors is notable, and worthy of discussion. The “controversy” that arises from this year’s Clarke Award does well to shed light on this fact, and to hopefully encourage publishers, authors, booksellers, and readers to change that (consider this comment from Farah Mendlesohn on the role of booksellers in this process, and this post from Martin Lewis about Clarke Award statistics). The Clarke Award also raises troubling questions for speculative fiction publishing across the pond (or quite frankly anywhere) in terms of our own (often troubled) relationship with gender. Any introspection that results from such controversy is valuable in that it fosters greater inclusion in the field while simultaneously presenting the field as mature and introspective.

The debates sparked by the Clarke Award are entirely different in both tone and content from those surrounding the Hugo Awards. For one, there seems to be both less defensiveness on the part of award stakeholders and less frustration on the part of the complainers. For another, the discussion is devoid of procedural or representational concerns. The concerns of this debate are: the criteria by which works get judged, the definition of the field, and the biases inherent in that underlying field.

What the Difference in Debates Suggests

For one, I think it bears out my prediction from last week (quoted above). The Clarke Award focuses attention on the field in a way that the Hugo Awards do not. The Hugo Awards focus our attention on the cultural and procedural intricacies of fandom. To be clear, I do not advocate replacing the Hugo Award with a juried award (that would be both impossible and I believe impractical). Both have their place, and both are valuable.

However, if the goal of either the Hugo or the Clarke is to select the “most worthy” titles from the field and to communicate their worth to stakeholders inside and outside of that field, then I think the Hugo Award falls short. As I discussed last week, the Hugo Awards seem to have become largely irrelevant outside of a very narrow group of stakeholders. The Clarke Award – by contrast – evokes the envy of Man Booker Prize judges.

Both awards are problematic, and both awards generate controversy. This is as it should be. But if we love speculative fiction, where would we rather that controversy were focused? On award procedures, representativeness, and factionalism? Or on the merits, substance, and sociocultural context of the work itself? What conclusions might an outsider peeking in at these debates draw about our field? Would they want to join the conversation? Would they perceive speculative fiction as mature, welcoming, and culturally relevant?

That outsider perspective matters. It is tempting for us to hole up in our fandom bunker and make the claim that those who wish to join the conversation are welcome to do so. That is a defensive, passive position that demands an acceptance of pre-existing power structures, in-group language (fen? GAFIATING?), long-standing relationship dynamics, and procedural inertia. It has nothing of outreach to it.

If we want the field to grow, if we want new voices, new perspectives, and new buyers readers fans, then we must speak to those outside groups. We must woo booksellers, reviewers, teachers, librarians, creators, and readers. Awards are a tool (one of many) for doing this, and traditional awards like the Hugos are exceptionally well-positioned through their longevity and standing in the field to do this job well.

But is that what the Hugo Awards are for? A comparison of the stated goals of both the Hugo Awards and the Clarke Award are telling in this regards (emphasis mine):

The Clarke Award

The Award was originally established by a generous grant from Sir Arthur C. Clarke with the aim of promoting science fiction

The Clarke Award web site.
The Hugo Awards
(no stated goal or mission) The Hugo Award web site, in particular:

If the goal of the Hugo Awards is to celebrate and promote the field, then let us try and move the discussion forward by engaging in a discussion of how best to do so. Parliamentary procedures and governance structures are an important part of this discussion, but perforce the time to discuss their role comes after a consensus has been reached on shared goals. If we can’t agree on where to go, how are we to figure out the route to get there?

The Clarke Awards – for all of their controversy – at the least have a clearly articulated mission that is unquestioned by those within and without the community. The Hugo Awards don’t even have that. If the goal of the Hugo Awards isn’t to celebrate and promote the field, then please let us stop pretending to ourselves that it is. By maintaining the pretense, we do current fans, the artists, and future fans a disservice.

Most significantly, we likely consign the Awards to cultural irrelevance.

‘Tis the Season: What Good are the Hugos?


Saturday’s announcement of the 2013 Hugo Award nominees has done what it always does: On the one hand, nominees and their friends were (justifiably) pleased, happy, and excited to be so honored. On the other hand, certain corners of the community were dejected, dissatisfied, and frustrated by the nominated works individually and the system which nominated them collectively. This is a cycle that we repeat every year and for just about every major award the field confers. It is not a debate limited to the Hugo Awards, nor to the Nebulas, nor to the BSFAs, nor to the Clarke Award. It is part of a perpetual cycle of community introspection and cultural validation.

On the Award Season Cycle

As I wrote last year, the disagreements produced by such awards are healthy for the field and for the community. Though the discussions seem repetitive, by constantly worrying at the bias demonstrated in nominees, by re-examining the processes through which works get nominated, and by criticizing the factions and reasoning for/against a particular title, we are all inching our community forward (or at least two steps forward and one step back).

One can wonder, for example, whether the increased frequency of female nominees on the Hugo slate is a result of previous year’s complaints, or whether it is merely a reflection of changing values/mores amongst Hugo voters. It’s a Zen koan-like question, and one which I think is ultimately unanswerable. Whatever the “truth”, I will cheer the Hugos’ increased inclusiveness regardless, while simultaneously lamenting that that they are not yet inclusive enough. I am confident that in time we will see still more diverse lineups, and maybe even (gasp) nominees who don’t come from a Judeo-Christian/English-oriented background. Every chance I get, I will wish for that and I will speak out for that. But I recognize that such change will take both time, and an exploration of how the Hugo procedures either inhibit or promote such inclusiveness.

The Unanswered Questions in this Year’s Discussion

This year’s paroxysms of disgruntlement, particularly the essays written by Justin Landon at Staffer’s Book Review and Aidan Moher at A Dribble of Ink, make me wonder about a more fundamental, heretofore unstated question: what good are the Hugo Awards? What is their purpose? What role(s) do they serve?

Every person who voices an opinion on the nominees, or the winners, or the awards process itself, has some presumptive answers to these questions. Are my answers the same as Justin’s? Are his the same as Aidan’s? Are ours the same as Kevin Standlee’s? Are Kevin’s the same as Hugo Voter X? Without exploring our unstated assumptions, it will be difficult to understand and contextualize either the complaints about the Hugo Awards, or the defenses of the same. Accusations of demagoguery and privilege are already flying in the comments to Justin’s post, and I suspect they stem from a disconnect in a basic question: what purpose do the Hugo Awards serve?

It is possible for each of us to answer this discussion differently, and yet to find common ground when discussing the Awards. Different individual values underlie any democratic system. Ask two people to prioritize the functions of government. You’ll get widely divergent lists, even among those who profess the same political beliefs. Yet by making those priorities and those values explicit, we can gain a better understanding of the real source of dissatisfaction. And it is that kind of understanding which I think is necessary if the Hugo Awards are ever to improve in any way.

Here are the unstated questions that I think deserve an exploration:

  1. What is the purpose of the Hugo Awards?
  2. Who is the primary audience for the Hugo Awards?
  3. Who are the Hugo Awards valuable to, and why?

Having asked these questions, I’ll take a stab at answering them, too. These are my own answers, and odds are they differ from those of many people. I’d love to hear what you think, though: it’ll help us find common ground on how to improve the Hugos.

What is the purpose of the Hugo Awards?

I believe that the purpose of the Hugo Awards is to celebrate “worthy” works in the field of science fiction and fantasy. The process by which the Hugo Awards get selected is a system designed to assess a given title’s relative “worth” within the field. What constitutes that worth is idiosyncratic and highly subjective.

For example, I might nominate the works which I consider to be the most challenging, the most forward-looking, the most interesting in any given year. That’s because in my personal system of judging “worth,” those are criteria which rank high. Whether I enjoyed a given work or not may be of secondary concern (for example, I consider Lavie Tidhar’s 2011 Osama a “worthy” title, even though I didn’t enjoy it as much as I would have liked to). Yet someone else might nominate the books that they enjoyed the most, irrespective of their progressive values, their innovation, or their challenging themes and techniques. That’s the nature of democracy.

As a result, the Hugo Awards are there to offer us a snapshot as to the creative/aesthetic values of fandom at a particular moment in time. The voting system is meant to take disparate and divergent priorities, and to aggregate a selection of the “worthy” titles. Some years (historically, rather often), the result may be backward-facing, reactionary, and nostalgic. Other years (even more often, I think), the result may be comfortable, safe, and conservative (culturally – not necessarily politically). And still in other years, the result may be innovative, challenging, and refreshing.

What is more, this process will vary across categories of work. While – for example – the Best Novel category may be deemed “safe” one year, another category (Fan Writer, say) may push the envelope in interesting ways. It is a messy, unstable process – like all democracies.

Yet in each case, the underlying purpose of the Hugo Awards remains the same: to select a “worthy” set of titles. I use that word advisedly, and you’ll note that I don’t say select the “best” works in the field. I know that the awards themselves label themselves “Best Novel” and so on. But the Hugo Awards are no more representations of the “best” in the field than the Oscars are a selection of the “best” films produced in a given year. The one adjective that I think can comfortably be applied is to say that they are all “worthy” titles.

And the purpose of the Hugo Award (honestly, even of a Hugo nomination) is to designate a title as worthy.

Who is the primary audience for the Hugo Awards?

This question, I think, is much more difficult for me to answer than the last. One can make an argument that the Hugo is addressed to many audiences: to cognoscenti, to authors, to booksellers, to librarians, to non-readers of the field, etc. And while the Hugo does reach and communicate to each of these audiences, I think its primary audience is rather insular. I think the Hugos speak most loudly to the authors whose works are being celebrated.

This is – I suspect – a fairly controversial viewpoint. I would like an award addressed to broaden the fold, but the Hugos aren’t it. They have never been designed to reach or communicate beyond the borders of a particular subculture (fandom). Their procedures have always been built to select for more creatively conservative works that operate solidly within the genre’s historical conventions. Consider the arguments for a new sub-genre put forth by Gareth L. Powell in The Irish Times.

The Hugo Awards’ primary audience is the authors and editors who produce the works that win them. In this, they are like the Nebula Awards and the Oscars. They are a selection of worthy works, and the communication of their worth to the authors who created them. There is nothing wrong with this. This is not a complaint. It is merely an observation of the practical audience to whom the Hugo Awards seem to matter most.

Outside of the science fiction and fantasy community, the Hugo Awards are sadly irrelevant. Even in neighboring genres (like YA), people fail to differentiate between the Hugo Awards, the Clarke Award, and the Nebula Awards. That doesn’t happen with the Booker Prize. That doesn’t happen with the Newbery. It doesn’t happen with the National Book Award.

It is comfortable for us to lament this as the continuing ghettoization of our genre, but I think that’s overly simplistic. The Hugo Awards are not addressed to new readers of the genre. Nor are they (like the Newbery) targeting actors in the supply chain, such as librarians or booksellers. They are relevant solely to the authors, and to a lesser extent to the vocal minority of fans who wish to support them.

One can make the argument that the Hugo Awards should be targeting new readers, to widen the fold, so to speak. But that would mean changing their primary audience, which would have dramatic consequences for longstanding procedures.

Who are the Hugo Awards valuable to, and why?

A corollary to the question of audience is the question of addressed value. If the primary audience for the Hugo Awards are the creators themselves, who are they most valuable to? At first blush, it would be easy to say that they are valuable to those authors because it gives them a boost in sales.

But anecdotally, I have heard that Hugo awards offer a minimal sales bump. Is this true? When YA/MG titles win the National Book Award for Young Readers, or the Newbery Medal (or even get nominated), they typically see a significant sales bump. It is that sales bump which motivates their imprints to slap medal seal stickers on their covers or to accelerate their paperback reissue: the added expense is justified by the virtuous cycle of the even bigger sales bump thereafter. Even decades after their win, books like Madeleine L’Engle’s A Wrinkle in Time still wear their medals proudly.

I haven’t seen science fiction and fantasy imprints do this with the Hugo, which supports the anecdotes that Hugo Awards don’t offer a significant sales bump. What’s the truth of this? I suspect that the Hugo Awards fail to yield significant sales dividends (which further supports my belief that their primary audience is not the broader public), but I’d love to see hard data if anyone’s got it.

The lack of a sales bump would suggest that the Hugo Awards have little value in the genre publishing supply chain. If they were valuable to booksellers, you’d see more active promotion of the Hugo Awards at the retailer level. And we just don’t see that, outside of a limited number of specialist booksellers. If the Hugo Awards were valuable to librarians, you’d see libraries touting them in the local library. I’ve been to four libraries in the last three weeks, and not one of them had a “Hugo Award Winners” section (they had award-winning sections for other genres, though). Because they are not valuable to booksellers or librarians, they are likely of marginal value to publishers: Nice to have, but only important inasmuch as they secure a “floor” for a title among a core group of readers (the in-group of fandom).

So who then, are the Hugos truly valuable to? I believe they are most valuable to the authors themselves, because they provide some measure of creative validation and spark creative discussion. I also believe they are valuable to the cognoscenti in fandom because it likewise celebrates a genre tradition and gives us an outlet for expressing our tastes and values. Both are culturally important: the former feeds into and shapes future creative endeavors, while the latter helps cement bonds within the subculture.

Note, that these values are irrespective of whether one agrees with or disagrees with a given nominee/award winner. Consciously or not, our attitudes towards recent winners (in essence, the “headliners” of our narrow field) influence or at least shape the fiction we ourselves create. We may emulate their aesthetics or reject them, but they still influence us. Similarly, for every defensive SMOF who bristles at the suggestion that the Hugos are irrelevant or “broken”, their bonds with other SMOFs of similar outlook are strengthened by their shared defensiveness. The same goes for the “complainers” who attack the Hugos and gripe about the system. The genre contains multitudes, and even in their controversy, the Hugo Awards help to tighten the bonds between and among members of the genre community.

Where do we go from here?

So if that’s what/who the Hugo Awards are for, where do we go from here? I think that given the above, the Hugo Awards are doing their job just fine. I would like to see more works nominated from the younger, newer, and particularly vibrant online genre community. I would like to see more works from diverse backgrounds, particularly from outside of the English-speaking world. I would like to see more works by women.

But the current Hugo nominating systems will get us there, eventually. I wish we’d get there faster, but I think that history is on my side.

Do I think that speculative fiction needs a prominent award that will reach across the genre aisle and communicate to the broader literary community outside of our insular little world? Yes. I would love for there to be an award like that. The Hugo Awards simply ain’t it, and if we ask them to be then we really should re-examine the entire system that produces them.

Speculative Fiction 2012 Contributors Announced!


Speculative Fiction 2012: The Best Online Reviews, Essays, and Commentary With this cold I’ve got, I’m a little late bringing you this exciting news (but better late than never…):

Over at The Staffer’s Book Review, Justin Landon and Jared Shurin (from Pornokitsch) have announced the lineup of contributors to Speculative Fiction 2012: The Best Online Reviews, Essays, and Commentary.

It looks like an awesome lineup, with essays from folks like Elizabeth Bear, Paul Kincaid, Christopher Priest, NK Jemisin, and plenty more. And to my shock and delight, I’m in there, too!

The anthology comes out a short month from now, on April 25th, 2013. And all profits from the book will be donated to Room to Read, an international charity dedicated to literacy and gender equality in education.

CROSSROADS: World-building in Westerns and Speculative Fiction


Amazing Stories LogoIn case you haven’t noticed (and these things are easy to miss), today is Thursday! Not only does that mean the week is drawing to a close, but it also means that it is time for another Crossroads post at Amazing Stories.

Continuing with our western month, this week we take a look at the different approaches to world-building used in the western genre, and in science fiction, and fantasy. I hope you stop by and join the conversation!

CROSSROADS: World-building in Westerns and Speculative Fiction

CROSSROADS: The Western Hero in Speculative Fiction


Amazing Stories Logo With Thursday upon us, that means it is time for another Crossroads post over at Amazing Stories. This week, I look at the archetypal western hero, and the ways in which that hero shows up in science fiction and fantasy. Specifically, I explore the traditional usage of the western cowboy/outlaw and the ways in which SF/F dilutes that archetype, and discuss how contemporary western-themed SF/F (e.g. Weird West, steampunk, alternate history, etc.) subverts the archetypal western hero in fundamental ways.

You can find the whole essay here: CROSSROADS: The Western Hero in Speculative Fiction

When to Jump? The Art of Asking and the Economics of Writing


If you’re a writer, artist, or otherwise creative sort, I strongly recommend Amanda Palmer’s recent TED Talk:

I first watched it when it was originally released, and since then I’ve re-watched it a time or two. And like Chuck Wendig (here), Tobias Buckell (here), and Harry Connolly (here) I have somewhat mixed feelings. On the one hand, I applaud Palmer’s philosophy of art and artistry. On the other hand, I question its practicality as applied to written art (e.g. books, short stories, poetry, sequential art, etc.).

The Traditional Economics of Art

First, I’m a dyed-in-the-wool believer in the power of commerce. I do not believe – and have never thought – that the value of art is opposed (or even in tension with) the value of commercial exchange.

The price I pay to read a book is determined by the economics of the supply chain and distribution system used to produce the book and get it into my hands. Physical manufacturing (printing, warehousing, shipping, etc.) are just one component with that, and the real supply chain for books actually starts with the artist – namely the author. The author, the agent, the publisher, the printer, the distributor, the retailer all play a role in this supply chain and they are all doing so out of enlightened self-interest: to make a buck.

This is not to say that all (or even any) of these actors are merely cynical number-crunchers out to skin either the consumer or the artist. That kind of oppositional thinking is something I’ve come across pretty often in the arts, and it is the result of naive ignorance. If the actors involved in producing and distributing a work of art cannot feed themselves, they won’t produce any more art. If the investors (authors included) whose capital finances the production and distribution of art on-spec (i.e. without a guaranteed profit) are prevented from making a profit (and so feeding themselves), they will take their capital elsewhere…again, leading to less art. Such is life in the real world (in practice, a similar economic principle has also operated within every historical attempt at a communist or socialist economic system).

With these supply chains and distribution systems, it is impossible for the actors to peg the price of a given book to its “artistic value”. Asking “What is Othello worth?” is a Zen koan more troubling than the sound of one hand clapping. We – as consumers – cannot assign our own (highly subjective) value to a work of art without having first experienced it. Unless we have read a book, we lack sufficient information to value it. Which is why when people read books that they do not enjoy, a frequent lament is “Not worth the cover price.” If we have read an author’s previous work, we may be able to predict a value (e.g. “I loved So-and-So’s last twelve books, so I expect to love the new one coming out tomorrow.”) but such an evaluation is still only an approximate prediction.

But the traditional distribution systems that bring us that book aren’t telepathic (yet, and let’s not give Mr. Bezos any ideas). They don’t know how we feel about a book, nor do they know how we expect to feel about a book. So they can only determine price out of a best-guess approximation, using their costs as a baseline. This is a fundamental philosophical fact: the price we pay for a book at retail has little relationship to its artistic value.

The Economic Consequences of the Patronage System

A patronage system – such as the patronage system that Amanda Palmer relies on – tries to bridge the gap between artistic value and price. To vastly generalize, it relies on technology to flatten the distribution system:

  • It completely obviates the need for retailers to buy/warehouse/sell the product, and;
  • It largely obviates the need for publishers to select/edit/print/warehouse/ship the product.

This process is – at best – approximate. Works of art (whether music or books) still need to be written, recorded, edited, distributed, etc. and the people who work on different parts of this process need to be paid. Yet by disconnecting the “price” a consumer pays from the costs of production and distribution Palmer and those who follow her model can achieve a closer alignment between what the consumer pays and that consumer’s assessment (or prediction) of a work’s artistic value.

When we pay “what we want to” (which is different from “what we can”) all we’re really doing is translating our subjective assessment or expectation of a song/book’s value into dollars and cents.

Such a patronage model is unlikely to work (due to the costs of scale) with a traditional distribution model. No retailer and no publisher will ever buy and stock books on what they consider a wing and a prayer. The reason for that is because they would be unable to determine a breakeven point. In publishing terms, no publisher would be able to predict when a book will earn out, which in turn means they would not have the ability to assess their degree of risk.

Digital distribution – whether of music or writing – lowers the aggregate cost throughout the distribution chain. It does so to a lesser degree than the digital-only/self-publishing boosters out there would want us believe, but it does objectively lower the amount of capital at risk, which in turn increases the likelihood that some publisher might take a chance on the patronage model. However – and this is where the practical part comes into play – just because the amount of capital at risk is lower doesn’t necessarily make the probability of profit any higher.

Think of it this way (this is vastly over-simplified, yet the principle holds): a publisher invests $100 to acquire, edit, design, print, and warehouse a book. Some part of this money goes to the author (an advance), some to the editors/designers/artists, some to the printer, etc. This is the amount of capital at risk in the distribution chain. Yet with a price point set at $5.00, the publisher knows that they have to sell 20 copies to break even. Based on their experience, they know that they can expect to sell 15 copies (75% of their breakeven point) at launch. So while their overall capital at risk is $100, they know that they have a near-certainty of already covering 75% of that cost. Meaning their effective risk has dropped to $25. And based on their experience, they are able to judge the likelihood of those remaining 5 copies selling over a particular time period.

The traditional economic model allows every actor in the system to control the overall amount of capital they are putting at risk, while taking into account their expected effective risk. On the one hand, the publisher has certain (known) costs, and on the other it has expected (probable, though uncertain) revenues. Decisions can be made rationally based on facts (costs) and probabilities (expected sales).

In the patronage model, the cost side of the equation is still known. The aggregate cost may be lower due to a reliance on digital distribution, but the costs remain calculable. Yet it is far, far harder to predict the revenue side because neither the artist nor the publisher are in the consumer’s head.

And this is where my practical concerns with Amanda Palmer’s Art of Asking arise.

Pretty Speeches Oversimplify

Yes, Amanda Palmer’s $1.2 million Kickstarter campaign is impressive. Yet it did not happen overnight. It was a result of the relationships she had built with her audience throughout her impressive career. By advising creators to trust their audience, Palmer is glossing over the years of hard work she invested in cultivating an audience which both shares her ethos and values her work highly.

Throughout her career, Palmer has built a highly participative fandom. This was, as she herself admits, a conscious choice borne of her artistic philosophy. I have no problem with this, and I applaud her philosophy and the conviction with which she applies it. However, her experience cultivating this relationship with her audience serves a fundamental economic purpose: it makes it easier for her to assess the probability of her “revenue” in a patronage model.

I’m sure Palmer didn’t sit down with an Excel spreadsheet and a little green visor and model out supply/demand/value curves based on historical receipts. First, few artists are that into Excel. Second, she didn’t have to. She had a “reasonable” expectation that her fan base would contribute to her artistic endeavors because they had done so in the past when asked to.

This last point is, I think, vital. The consumer who picks up a book at B&N is not necessarily the same consumer who will go to readings, nor one who will engage on social media, nor one who will pre-order titles on Amazon, nor one who will contribute to a crowd-funding campaign. Most readers (sadly) aren’t that engaged with either the books they read or the artists who produce them. Yet Amanda Palmer had – on the basis of her experience asking fans for support large and small in the past – a reasonable way of “guessing” at the likelihood that her fans would continue to support her.

I suspect Amanda Palmer doesn’t think of it in such terms. Her experiences – starting with her days as a street performer – have all contributed to this worldview. Her experience with the “art of asking” – and the probability of the audience responding – has shaped her life (in particular her lifestyle and costs of living) throughout its course.

As others have pointed out, writers with mortgages, kids, medical bills, etc. may find it far harder to take such chances…precisely because these obligations increase our (known) costs. A young kid with few bills, no family, and no other financial obligations can afford to take greater risks. In other words, our costs are known and (by our reasoning) high. Yet if we have not carefully cultivated an appropriate relationship with our audience, we have a limited ability to accurately predict the revenue side. In other words, our effective risk approaches our capital at risk, which is a position I would hate to have to justify to my bank.

What Does All of this Mean for Working and Aspiring Writers?

As I intimated above, I personally think it depends on your particular situation. If I were fifteen years younger, I would probably adopt a different strategy than I would today. However, I think even then that difference would be one of focus rather than one of principle.

I think that in today’s artistic world, it is in an artist’s best interest to cultivate a variety of distribution models. Traditional publishing with the Big Six, traditional publishing in small press, self-publishing, crowd-funding, patronage, etc. have all proven to be viable models. As artists, we can make each of them work for us. But doing so successfully means using somewhat different skills to varying degrees. If I want to be successful as a writer (regardless of what point I’m at in this career), I think it makes strategic sense to have experience in all of these distribution models.

I’m going to be better at some models than others, based on my own skills, based on my own personality, etc. But being conversant with these different approaches increases the likelihood that as the market evolves (and the balance among models shifts) I will be able to feed myself (and thus produce more art).

This principle isn’t rocket science. I kind of think of it as “writing 101”, and it has been articulated by writers far more experienced than me many times over. And yet from this principle, a simple conclusion follows:

If we want to be conversant with varying models of artistic distribution, and the patronage / crowd-funding model advocated by Amanda Palmer is one such model, then logically it makes sense to experiment with that model (Q.E.D.). So what does this mean practically?

Most writers end up with – at some point in their careers – a work that will be a hard-sell in the traditional distribution model. Some books are just like that, regardless of their artistic merit. For example, in my case, I have a script for a 128-page alternate history/western/fantasy graphic novel that I wrote about a year ago. There are good reasons why this script won’t sell any time soon:

  • It’s just a script, and I am probably the world’s absolute worst artist.
  • There is no artist currently attached to the script.
  • It works in its entirety: i.e. it is a novel in sequential art form, and does not lend itself to single-issue distribution.
  • I am an unknown – just another blogger out there on the internet with no Bookscan numbers to provide a floor.

All the factors above serve to increase both a publisher’s aggregate risk, and to diminish that publisher’s ability to predict revenue. In time, when more of my fiction sees the light of day and I have Bookscan numbers to back me up? Maybe it’ll be a different. But for the moment, the book is unlikely to sell regardless of its quality.

I knew all of this when I started writing the book, so that’s neither a surprise nor a disappointment. But it does leave me with (I think) a good product that is objectively unlikely to sell through traditional models. And that is the kind of project for which it may be worth considering either a crowd-funded/patronage model, a self-publishing model, or (most likely) a hybrid of the two.

Core Lesson from Amanda Palmer’s TED Talk

I think that the core conclusion that I draw from Amanda Palmer’s TED Talk isn’t the obvious one. Her claim that the audience will catch us if we jump is an over-simplification of a very complex process that took her years to cultivate. But she still has a point: if we do not cultivate such a relationship with our audience, and if we do not learn how to do so, we are passing up an interesting economic model that can support our art.

We can only learn so much by looking at those who were successful. Amanda Palmer’s experiences in music publishing and performance do not translate directly to the world of books. John Scalzi’s success serializing his early novels several years ago does not necessarily translate directly to the industry today. The best way for us to develop these skills (and they are skills, in the same way that speaking on a panel is a skill) is to dive in and figure it out.

It is not a question of whether to jump or not. Common sense suggests that we should all practice our high-dive, if for no other reason than career security. Yet even if we are committed to jumping into crowd-funding and the patronage model, the practical question is which cliff to jump from. Not all of us might be prepared for the high-dive acrobatics that Amanda Palmer performs. I know I’m not. And the only way to reach such spectacular heights is to train (i.e. cultivate the audience and develop the skills to do so). That, I think, is the real trick: choosing the manageable cliff, and taking that first step off its edge.

CROSSROADS: Westerns and Speculative Fiction


Amazing Stories LogoSo today is the first Thursday of March, which means it is time to kick off a new Crossroads series over at Amazing Stories.

This month, I’m going to be focusing on the relationship between Westerns and Speculative Fiction. There will be horses and spaceships, guns and swords and lasers, and plenty of riding into sunsets solar flares. This week’s post outlines the aesthetic dimensions of the western which I think are most relevant for speculative fiction and begins to examine whether the western’s commercial trajectory may be a valuable cautionary tale for speculative fiction.

I hope you stop by! Today’s post is: Crossroads: Riding into Space – Westerns and Speculative Fiction

Crushing Conservatism in Epic Fantasy?


So last week, Gollancz (an excellent British publisher of science fiction and fantasy) got some discussion going by tweeting a provocative question:

I missed the initial conversation on Twitter, but I have been following the fascinating responses from Liz Bourke at Tor.com, John H. Stevens at SFSignal, and Steven M. Long. So far, I’ve let Gollancz’s initial question, the essay responses, and the comments made on those responses all percolate in my brain. And out of that percolation, some thoughts come to mind:

Definitions Matter…to a Point

Much of the discussion has focused on defining terms. I suppose, considering the genre community’s love of semantics, that this shouldn’t be surprising. In this case, the discussion has centered almost exclusively on two key terms (“epic fantasy” and “conservative”) which are – admittedly – fuzzy, imprecise, and in may ways problematic. In order to contextualize my thoughts, I’m going to briefly wade into the semantic weeds and define how I will be using these terms, but that is incidental to my main focus. Much of the discussion has ignored the third – and most important – key term in Gollancz’s initial tweet: “crushingly.”

Definitions of “epic fantasy” and “conservative”, while important for the sake of precision, are terms we all routinely employ in some fashion. There is a working understanding of such terms that enables us to communicate. My personal definition of “epic fantasy” or my concept of “conservative” may not match yours perfectly, but there is enough overlap that we can in most cases make ourselves understood.

When it comes to “epic fantasy”, I like Alec Austin’s concept of a tag cloud of sub-genre characteristics, simply because it allows us to think of particular works as falling somewhere on a spectrum of “epic-ness”. Different works won’t all share the same characteristics, but such a model enables us to contextualize particular works somewhere along this conceptual spectrum – and thus to adopt a working understanding we can all agree on.

“Conservative” is a little more fraught, with cultural, political, emotional, and historical connotations that vary across individuals and geographies. “Politically conservative” in the UK differs significantly from “politically conservative” in the US, “morally conservative” varies across religious and secular belief and value systems, and all of these different meanings of “conservative” further fragment into different implied meanings for “culturally conservative”. Loathe as I am to get bogged down in semantics, I’m going to use “conservative” in the following sense (courtesy of Dictionary.com):

1. disposed to preserve existing conditions, institutions, etc., or to restore traditional ones, and to limit change.

I think the term “crushingly” is less well-understood, particularly in this critical context. What does it mean to be “crushingly” conservative (or “progressive”, or “epic”, or “green”, or any other adjective)? What is getting “crushed” in Gollancz’s question? Are we talking about limitations imposed on aesthetics at the moment of creation? The moment of editorial acquisition? The moment of consumer purchase? The moment of reader consumption? Do we mean that structural characteristics are imposed upon creative works wishing to operate within or comment upon a sub-genre’s conventions? Do we mean that the characteristics of a particular sub-genre preclude the exploration of certain themes?

The important part of Gollancz’s question has little to do with how we define either “epic fantasy” or “conservative”. Any attempt to answer hinges upon the meaning of “crushingly”, and the cultural significance of that answer is a direct consequence of the unstated object implicit in the original question.

What Gets Crushed?

What is implicitly being crushed in Gollancz’s question? Obviously at a certain level of abstraction they mean epic fantasy literature. But that is such a broad over-generalization that it offers us little insight. It is far more interesting to narrow our focus and examine which aspects of epic fantasy literature may be getting the squeeze.

Here are the aspects I’m curious about:

  • Aesthetics. Does our current conception of epic fantasy preclude certain imagery, metaphors, sentence construction, etc.?
  • Structure. How do trends in epic fantasy constrain the narrative structures viable within the sub-genre?
  • Themes. Are there thematic areas which epic fantasy cannot explore? Moral, ethical, political, sociological models it cannot dramatize?

By definition, working within a genre imposes certain constraints on a creative work. However broad a given genre may be (and speculative fiction is, on the whole, broader than most), it has conventions. In fact, some might argue that genres are defined by their conventions, which as Samuel Delany pointed out, shape the way readers consume and interpret the written work. These conventions impose constraints precisely along those three foundational lines: aesthetics, structure, and themes. That is an inescapable truth of genre, and represents a key conserving force.

But when does the conserving force of such conventions (i.e. the constraints of convention) grow so constricting as to be deemed “crushing?” And here it gets interesting.

Who Does the Crushing?

The creative process features many actors at many stages: There is the author, who conceives of a story and sits down to write it. There is an agent who chooses to represent the book based on their confidence in its sales potential. There is an editor/publisher who acquires the story based on their confidence in its sales potential. There is a designer and production editor who shape the physical characteristics of the book so as to maximize (they hope) its sales potential. There is a bookseller who orders copies of the book based on their expectations of its sales. There are consumers who buy a book based on their expectations of what they’ll find within its covers. There are consumers who enjoy a book based on what they find within its covers, and some of whom will then go and conceive of a new story influenced (at least to some extent) by everything they have read before.

Each actor and each stage feeds into and affects every other stage of this cycle. Who applies the constraints imposed by genre? We all do.

The author, whose conception of a story has been shaped by their life experiences and media/genre consumption, chooses to impose or subvert the conventions of a genre while writing it.

The agent and acquiring editor (and the marketing and sales departments) are more or less welcoming to different books depending on the degree and fashion in which they apply genre convention. For them, it is about striking a balance between challenging convention enough to be innovative and fresh, while working within convention enough to give the rest of the sales cycle confidence in the work. And perhaps most importantly, that balance can be tipped in either direction by the quality of the execution. As an editor friend once told me: “Nabokov can break every convention and get away with it. But you’re not Nabokov.”

The designers (and the marketing and sales departments, again) shape the packaging of the physical (or digital) product to communicate the book’s balance to the booksellers and readers. Consider the original US covers for Steven Erikson’s Malazan Book of the Fallen. Stylistically, they suggest that the books’ content will work solidly within the conventions of mid-list sword and sorcery…and thus fail to communicate anything about the novels’ tone, structural innovations, or subversion of epic fantasy conventions. It was, of course, a judgment call, yet one which I think the series’ original UK publishers did better with (and it is significant that subsequent US editions received new covers closer in aesthetics to their UK counterparts).

US Cover UK Cover

The bookseller learns about the book through the catalog copy, cover art, and perhaps even a conversation with the publisher’s reps. This material tells the bookseller about what kind of creative balance a given work strikes, which in turn helps them to determine how many copies to buy, and how to shelve those copies.

All of these decisions, coupled with reviews and third-party commentary about the book, shape the reader’s expectations and frame the reader’s approach to the book’s content. Ultimately, they determine if the reader will buy the book, and subsequently when coupled with the content itself, affect the reader’s enjoyment.

At each stage there is pressure applied to the balance in one or the other direction. Challenge the genre, but not enough to tank sales. Work within the genre, but not so slavishly as to be trite. Stand out, but not too tall. Unless the book’s quality is such that any putative and theoretical yearning for creative balance becomes meaningless. Every actor in this process “crushes” the creative work to one degree or another.

The Real Question

Given this framework, we can now turn to Gollancz’s question: Is epic fantasy crushingly conservative?

I don’t know.

No two people desire aesthetic, structural, and thematic innovation to the same degree or in the same direction. It is such idiosyncrasy which makes us human, and which leads to differing opinions. This push for innovation – in any facet of a creative work, and executed in whatever fashion – is constantly in tension with the prevailing cultural norms within broader society, and within the conventions of a particular genre.

Looking at epic fantasy, I see laudable attempts to push the boundaries of the genre. I recommend the work of (among others) N.K. Jemisin, Elizabeth Bear, Scott Lynch, Joe Abercrombie, K.J. Parker, Steven Erikson, Kate Elliott, Robin Hobb, etc. I can point to authors and books that challenge, subvert, or extend the genre. I value such innovation very highly. Do I wish to see more such aesthetic, structural, and thematic innovation? Hell yes.

But do I think the prevailing cultural winds prevent such innovation from seeing the light of day? Do I think that such innovations are “crushed” beneath the oppressive heels of prevailing commercial trends and artistic tastes? I do not. I think that any innovation within any genre needs to be balanced against the long-standing conventions of that genre, and that this balance can be swayed in either direction by the quality of that innovation’s execution.

I think quality and innovation can both rise to the top. Regardless how circuitous the route, I think good storytelling will eventually win out. It may mean writing and selling more commercially “conservative” books in the short term to establish a fan base (i.e. to assuage commercial concerns about an innovative book’s commercial viability). It may mean by-passing the traditional publishing model and self-publishing an innovative work yourself. But the world of genre literature has the mechanisms in place to bring ground-breaking work to the surface, and to further disseminate its influence throughout the culture and the field.

But your mileage may vary. I think that epic fantasy does have conservative tendencies, just as all genres do. With the shadow of Tolkien, and the weight of history, I think epic fantasy’s conservative tendencies are expressed in ways particular to the sub-genre. Other genres (YA, for example) express their own conservatism in very different ways. An exploration of the ways in which epic fantasy or other genres express their conservatism would be fascinating (and I might come back to it later), but it is not really germane to Gollancz’s original question. Conservatism is inherent within every genre. The real question is whether or not the field is crushed by it.

How to Stand Beneath the Heel

The important conclusion of all this, however, is that if we wish to challenge the conservatism of a genre (regardless of how it is expressed or defined), we need to do it on every front we can. The author sitting alone and writing a challenging book. The agent who believes in the book enough to pitch it. The editor who believes in it enough to acquire it. The designers and sales people and reviewers and booksellers and readers who are willing to give it a shot.

But this process always starts with the creative act: with that author, ensconced behind a desk and dreaming challenging dreams.