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Narrative Voice as Mind-control: Thoughts on Manipulating Reader Perception


Voice: Purpose, Function, Technique

A Conceptual Framework for Narrative Voice

I’ve always considered voice one of the most important tools when writing alternate history, and over the past couple of weeks I’ve been thinking about how that tool really works (both within and outside the sub-genre).

There are probably as many valid descriptions of voice as there are writers, editors, and critics out there. For my part, I believe that voice has three components: its purpose, its function, and its technique.

The Purpose of Voice: Establishing a Relationship with the Text

The purpose of voice is to establish the reader’s relationship to the text. Different stories, different narrators, call for different relationships. Would Nabokov’s Lolita be as powerful if we weren’t sympathetically engaged with the monstrous Humbert Humbert? Would Doyle’s Sherlock Holmes stories be as effective if the narration were as coldly dispassionate as the detective himself? Voice – both in narration, and in dialog – establishes how we relate to a story. At its most basic level, it controls the emotional distance with which we perceive it, and is most powerful when wedded to the story’s themes.

Nabokov wants us to view Humbert Humbert up close and personal. The power of his book relies on juxtaposing our the intellectual horror at Humbert Humbert and the visceral engagement his voice engenders. Had Nabokov employed a distancing technique, for example making Humbert’s story epistolary, or telling it from the dispassionate perspective of a court stenographer, it would not have the resonance it does.

John Crowley in Little, Big uses voice to distance us at once from our reality, and the reality of the text. The lyrical, metaphoric voice he employs puts us in a liminal state, somewhere on the borders of what is, what was, and what might be. In this, the voice employed is fundamentally aligned with the book’s themes.

Olaf Stapledon in Last and First Men keeps the reader at arms length, so that we can view the events of his future history dispassionately, as if we were observing them from billions of years removed.

When Michael A. Stackpole employs a voice reminiscent of 17th century colonial texts in At the Queen’s Command it instantly links his book to that time in the reader’s mind.

The relationship created between us and the text is foundational in the act of reading. It sets the context for everything else, determining how we perceive a story’s pacing, how we engage with its characters, and how we identify its themes. In this sense, the purpose of voice transcends any individual sentence, or any paragraph. It is a combination of the voice’s expression in narration, in dialog, even in its epigraphs (shout out to @DDSyrdal for reminding me of this term!). But apart from its broad and abstract purpose, voice has a function within the story which is variable over the length of the text.

The Function of Voice: Manipulating the Reader’s Perception

I often think that it is the writer’s job to manipulate the reader, to take us on an emotional roller-coaster the author has designed. By influencing how we perceive events, settings, and characters, the narrative voice becomes the rail which guides us along the ride. It imparts the twists, falls, and rises. If well-constructed, it shouldn’t be noticeable (unless we’re looking for it). But if it’s shoddily put together, well…I’d rather not consider what happens when a roller-coaster comes off its rail.

Voice’s function can be modulated for specific effect. This is easiest to see in dialog, where each actor has their own voice, more or less distinct from the voices of other characters. Those differences exert a subtle influence on our perception of those characters. Consider the following exchange from George R.R. Martin’s A Game of Thrones:

“Boy,” a voice called out to him. Jon turned.

Tyrion Lannister was sitting on the ledge above the door to the Great Hall, looking for all the world like a gargoyle. The dwarf grinned down at him. “Is that animal a wolf?”

“A direwolf,” Jon said. “His name is Ghost.” He stared up at the little man, his disappointment suddenly forgotten. “What are you doing up there? Why aren’t you at the feast?”

“Too hot, too noisy, and I’d drunk too much wine,” the dwarf told him. “I learned long ago that it is considered rude to vomit on your brother. Might I have a closer look at your wolf?”

From his short, staccato sentences we get the sense that Jon is direct, straightforward. He answers the question asked of him, but by offering little additions he avoids being brusque. He asks direct questions, wanting to know the answers. By contrast, Tyrion Lannister’s dialog is more complicated. His first sentence is broken apart by prose narration, imbuing a meaningful pause that – were the text read aloud – might suggest either humor, or shock. His second sentence, with its precise list and brutally honest self-assessment shows us Tyrion’s precision and self-deprecation. His third sentence gives us further insight into both his sense of humor, and his relationship with his brother.

The entire exchange is used to manipulate us into liking both Tyrion Lannister and Jon Snow, though for different reasons. Even if we cannot articulate it, even if we don’t notice it at the first reading, we respond to Jon’s simple directness. And we appreciate Tyrion’s self-deprecating humor. And Martin achieves this subtle effect just using voice in his characters’ dialog.

Prose narration – descriptions of setting, of action – can similarly affect our perception of and emotional response to the story. Consider two brief passages, each describing the same actions (sorry for the quality of my example sentences – I’m coming up with these on the fly):

Version #1 Version #2
The rain-slick leaves left the tree like snowflakes, gently spinning to melt into the mud. Rain battered the leaves. Glop! Glop! Glop! And down into the mud.

Hopefully (if I’ve done my job right) the two example sentences establish an entirely different mood. The first is more laconic, gentler, quieter. While the second is harsher, more abrupt, and louder through the use of onomatopoeia. The events are identical, but the difference in voice puts the reader into a different frame of mind. Voice becomes the tool I use to control the reader’s response to a particular scene, passage, or sentence (even a particular word!). And like any tool, there are a variety of ways in which it can be applied.

Purpose and Function Applied: Techniques for Controlling Voice

The range of control that we choose to exert over voice lies on a spectrum. At one end is banally utilitarian prose – the bland monotone of “Dick and Jane run after the ball.” On the other end we find the inimitable mastery of Nabokov, whose fine-grain manipulation of voice makes its inner workings invisible to the reader. Most of us operate somewhere between these two extremes employing a variety of techniques that are universal:

Perspective as a Window to Voice
Every one of us uses perspective to imbue our story with voice, whether consciously or not. In terms of purpose, the choice between first, close third, omniscient third, or the rare second-person narration has an immediate and major impact on the reader’s relationship to the story.

First person narration – when executed well – earns the reader’s instant engagement precisely through its link to voice. The narrator is a character in the story, with their own perceptions, predilections, and foibles. They have their own way of seeing the world, a tendency to pay attention to certain aspects that others might not notice in the same way. One narrator might comment on people’s appearances. Another might pay closer attention to facial expressions. And just like a character’s personality should affect their speech patterns in dialog, the same affects a first person narrator. For example, in Lisa Yee’s excellent YA novel Millicent Min, Girl Genius the narrator (the titular genius) uses complex sentences, a refined vocabulary and sprinkles in a little Latin every now and again. Her defining characteristic – her intellect – is intrinsic to how the narrator’s voice is portrayed.

In first-person narration, we are generally locked into the narrator’s voice throughout the story. That’s the trade-off we make for building that super-close reader/narrator relationship. Close third-person narration trades a little more distance between the reader and the POV character, in exchange for greater latitude in vocal manipulation. With close-third narration, we can shift POV characters (typically at chapter or section breaks for decent narrative flow) employing different voices for different points of view, as well as make more gradual, subtle shifts in tone and mood within the confines of a scene. This facility to shift vocal strategy is a double-edged sword and must be used judiciously. Do it too often or too fast, and we risk either confusing the reader or putting too much distance between her and the characters. For a great example of this technique employed well, I recommend Tad Williams’ Otherland series.

The relationship between voice and distance is less clear-cut for omniscient third-person perspective. As the most emotionally distant of the perspectives, omniscient third may well suit our thematic or stylistic purposes. However, by requiring a consistent narrative voice throughout, omniscient third loses the vocal flexibility that close third enjoys. There are situations where this trade-off makes sense. For example, J.R.R. Tolkien’s Lord of the Rings requires an omniscient narrator and consistent voice to evoke its linkages to epic storytelling and myth.

Style and Structure as Voice
If we were to ask five writers to write one sentence describing something, we would inevitably get five different sentences. How those sentences are composed – how the writer employs clauses and adverbs and conjunctions and even punctuation – determine what is typically called the author’s “style” and represents one of the most influential aspects of voice.

Pick up any book from the 19th century. You’ll immediately see that the way 19th century authors put their sentences together differs dramatically from contemporary styles. When we say an old classic hasn’t aged well, what we are really saying is that the modern reader’s emotional response as controlled by the story’s voice differs from an original reader’s presumed response. The variegated, many-claused sentences that characterize 18th and 19th century texts have a distancing effect for the modern reader. Bulwer-Lytton is a great example of this at work. In his day, he was one of the most influential, most celebrated writers in the English language. Today, there are awards named after him that celebrate purple prose.

This is not to say that contemporary voices are simpler than their predecessors, or that such simplicity would be a good thing. Many excellent authors – John Crowley, Gene Wolfe, Gabriel Garcia Marquez, Jorge Luis Borges, to name a few – write lush, complex sentences. However their structure differs substantially from what came before. For one thing, contemporary authors adhere more strongly to the principle of “show, don’t tell.” Consider the following two sentences selected at random:

Sentence #1: “But they were entirely ignorant of what had passed; and their raptures continued with little intermission to the very day of Lydia’s leaving home.” Jane Austen, Pride And Prejudice, 1813
Sentence #2: “Then an expectant silence, followed by a firmer start, and the station wagon backed warily out into the drive, making two soft and delible marks in the wet leaves.” John Crowley, Little, Big, 1982

Both come from excellent books. I would in fact argue that the Crowley sentence is more structurally complex than the Austen. However, the voices are quite dissimilar: the Austen voice tells us that their raptures continued. It does not show us those raptures, nor does it provide any metaphor or analogy by which we can emotionally connect to them. The voice is – by design – at a remove from the emotional significance of the events. Austen’s voice leaves it to the reader to establish that connection, through the implications of certain facts dropped and hinted at: the “little intermission” and “to the very day”.

Crowley’s voice, by contrast, employs evocative imagery to show the reader a prosaic event. His adjectives, and the order in which they are placed all communicate an emotional significance (which may or may not be important). By calling the silence “expectant,” the start “firmer”, and the marks on the leaves “soft and delible”, Crowley anthropomorphizes insensate objects, imbuing them with emotions. The sentence describes no characters, yet we still have an arc that rises from expectation (expectant), to action (firmer), and descends through denouement (soft and delible).

The complexity of sentence structures is of course infinitely varied. However, stealing vocal tricks from other authors is a good idea and can lead to some truly impressive work. In her 1973 essay “From Elfland to Poughkeepsie” Ursula K. Le Guin calls Lord Dunsany “the First Terrible Fate that Awaiteth Unwary Beginners in Fantasy” – specifically because his mastery of voice and style is so inimitable and so frequently imitated. Lots of us fall victim to this trap (I know I’ve been guilty of it!), but this ability to imitate past masters, to emulate their voices and styles, is actually a skill for any writer. It broadens our vocabulary, adding new tools to our toolkit. Archaic voices have a place in fiction, as do Gothic voices, or Lovecraftian voices. Imitation is the finest form of flattery, after all, and a writer’s skill lies in deciding where to use which voice.

For example, The Phoenix Guards is Steven Brust’s homage to Alexandre Dumas’ The Three Musketeers. Of course, Brust’s story is an out-and-out fantasy, with dragons and semi-immortal elf-like people. But his plot structure has clear ties to the d’Artagnan romances and his sentence constructions echo Dumas’ voice flawlessly. Reading The Phoenix Guards today is an experience much like reading The Three Musketeers, and it is precisely because Brust not only built off of Dumas’ plot, but because he adopted Dumas’ vocal methods as well. Had he chosen to emulate only one facet (either the plot, or the sentence structures), the book would have rung off-true: somehow not quite complete.

As I’ve mentioned before, the best writers of alternate history and historical fiction employ such emulation to cement the reader in the time period depicted. Examples can be found in Michael A. Stackpole’s At the Queen’s Command, or Cherie Priest’s Dreadnought (see my reviews here and here).

But we can also have too much of a good thing. For example, in Freedom and Necessity Steven Brust and Emma Bull (otherwise, two masters of vocal technique) pull off their emulation too well. The combined effect of the novel’s epistolary frame and its flawless emulation of 19th century sentence construction create a sense that one is actually reading a genuine 19th century novel…despite the fact that it was written in 1997. Technically, it is a masterpiece of voice. However, I find that it establishes too much distance for the contemporary reader. The reader’s engagement with the events of the story is held at arm’s length, slowing the pace of what would otherwise be an amazing, exciting book.

The Invisible Voice
Voice is the ultimate mind-control, affecting how the story resonates with us, how we feel about the characters, and what we remember when the last page is turned. At its most impressive, it should be invisible. When we notice the voice, its influence on our responses and perceptions is lessened. I can’t think of anybody who has mastered voice more superlatively than Nabokov. His Lolita is the perfect union of purpose, function, and technique. No matter how many times I read the story, I still cannot figure out how Nabokov hooks me. I dream of finding the time to dissect his work word by word, sentence by sentence, paragraph by paragraph: to take it apart like clockwork and examine its movements and physics. Maybe someday I will. But until then, a more productive use of my time – and one which will probably get me farther – is to just imitate him. I’m sure anything I write won’t even approach the quality of his invisible voice (and I’m even more sure my practices won’t be fit for any editors eyes!), but by tracing over his lines maybe I’ll pick up a thing or two. And then when it’s time to apply those techniques, I’ll have some new and useful tricks up my sleeve.

What about you? How do you approach constructing and managing narrative voice in your own writing? What are some of the best-voiced books you’ve come across? If – like me – you’re looking for good books that use voice in interesting ways, below is the list of authors and books that I’ve mentioned in this post. I strongly recommend you pick up a copy from your local bookstore or library, and enjoy:

Sufficiently Accurate for Poetry: Charles Babbage and the Analytical Mind


So doing research for an alternate history I’m working on, I read through the Wikipedia entry on Charles Babbage and was particularly struck by the following passage:

Babbage once contacted the poet Alfred Tennyson in response to his poem “The Vision of Sin”. Babbage wrote, “In your otherwise beautiful poem, one verse reads,[43]

Every moment dies a man,
Every moment one is born.

… If this were true, the population of the world would be at a standstill. In truth, the rate of birth is slightly in excess of that of death. I would suggest [that the next version of your poem should read]:

Every moment dies a man,
Every moment 1 1/16 is born.

Strictly speaking, the actual figure is so long I cannot get it into a line, but I believe the figure 1 1/16 will be sufficiently accurate for poetry.”

This made me LOL, and I thought I’d share.

REVIEW: Morlock Night by K.W. Jeter


Morlock Night by K.W. Jeter Title: Morlock Night
Author: K.W. Jeter
Pub Date: Reprint: April 26th, 2011
(original: 1979)
Chris’ Rating (5 possible): 1 point 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
A fast-paced steampunk adventure, with strong Arthurian roots and a well-grounded setting.

The best science fiction is protean by nature, combining facets of just about every other genre and defying neat classification within the bounds of SFdom. K.W. Jeter’s Morlock Night straddles many sub-genre fences: Victoriana secret history, steampunk, and Arthurian legend. Originally published in 1979, the book is judged one of the progenitors of the steampunk sub-genre, and its author as credited with inventing the steampunk label (in a 1987 letter to Locus). Having heard of the book but never read it, I was jazzed to read the new edition from Angry Robot. I was especially curious to see how one of the earliest steampunk novels compares against contemporary clockwork fare, and I am happy to report that thirty-two years from its initial publication Morlock Night remains an enthralling, atmospheric, and fast-paced read.

Morlock Night was originally written as part of a ten book Arthurian series which was to be written by Jeter, Tim Powers, and Ray Nelson (alas, the series never took off). The concept was to show King Arthur reincarnated (or awoken) at various points throughout history when Britain needs saving. This fact is intrinsic to Morlock Night, and at one level firmly sets the book in the Arthurian tradition. However, Jeter’s execution of this concept is unique and exceptional.

The book takes place in London in the autumn of the Victorian era. Like the best contemporary steampunk and alternate history authors (e.g. Cherie Priest or Michael A. Stackpole), Jeter uses voice to establish his character’s in time. The story is told in first-person perspective through the eyes of Edwin Hocker, and his word choices and sentence constructions are firmly rooted in the cadences of the late Victorian era. In the hands of a lesser author, such vocal tricks might make the prose dated or stilted to modern sensibilities. Perhaps, if Jeter had chosen to employ third-person perspective, that might well have been the case. But by choosing to tell the story through the eyes of Edwin Hocker, the story gains immediacy in spite of the distancing typical of late Victorian writing styles.

We meet the questing hero as he departs from a dinner party. At this dinner party, Hocker was regaled with an incredible story about travel to the far distant future, and the strange creatures his host encountered on the way. If this sounds familiar, that’s because it should: Morlock Night is actually a sequel to H.G. Wells The Time Machine (which itself was first published in 1895, three years after the events of Jeter’s book).

Jeter builds much more immediacy into his story by eschewing the framing narrative that Wells employed. We meet Edwin Hocker as he departs the dinner party that frames Wells’ classic, and our hero is then swiftly sent by the mysterious Doctor Ambrose (Merlin) to a war-torn future London where he must fight and flee Morlock invaders sweeping across time to take over the world. Jeter does an amazing job establishing the setting for the story. The first chapter takes place on the foggy streets of London, late at night, after the close of the dinner party. Jeter’s narration is atmospheric – literally, and figuratively – and the fog gradually seeps into both his character’s perception and the reader’s. The brooding city streets, the hazy lights gas lamps, the damp: these are elements that one feels reading the book. When Hocker is thrust into the future, the rubble-strewn London he finds himself in remains recognizable, though shattered as if by the Blitz.

Ambrose pulls Hocker (and a woman he meets in that war-torn London) back to the Victorian era, and uses the traumatic experience to convince Hocker to save Britain. Ambrose explains that the dim-witted Morlocks described in The Time Machine were but the Morlock’s uneducated working class, and that when Wells’ Time Traveller returned to the future following the dinner party, the ruling Morlocks captured him, and used the time machine to travel back to 1892. Now, with the aid of an Anti-Merlin character, the Morlocks intend to conquer the past. And this risks unraveling time and destroying the universe. To save the day, Merlin needs Hocker to free the reincarnation of King Arthur from the clutches of that Anti-Merlin, and to reunite the reincarnated king with the scattered pieces of Excalibur.

The plot itself is fairly straightforward, with a standard quest-based structure: step one, step two, complication, step three, complication, climax. But despite the prosaic structure, the characterization, world-building, and pacing make the book a delight to read. The quest for Excalibur takes Hocker into the sewers beneath London, and Jeter’s descriptions of this dark and dank environment are by turns chilling, thrilling, and fascinating. Loving the real London as much as I do, I can easily imagine the detritus of two thousand years washing up beneath London’s twisting alleyways.

It is in those subterranean environments that Jeter comes closest to employing the tropes of the modern steampunk movement. Looked at from the perspective of a modern reader, Morlock Night has a notable dearth of steampunk conventions. There is little (if any) real clockwork, no steam-powered machinery that I can recall, and certainly no airships. The closest approximation is an ancient Atlantean submarine which figures prominently in Hocker’s adventures in the London sewers. But that is a strange, foreign, and ancient technology: neither a product of the Victorian era, nor an extrapolation of Victorian-era technology.

Jeter doesn’t use the steoretypical steampunk devices because the story simply does not need them: it is centered around the character of Edwin Hocker, and the challenges he faces. Technology is incidental to that, and so Jeter wastes no time lovingly describing it. And despite the lack of steampunk window dressing, the book remains undeniably steampunk. In many ways, it is the quintessential steampunk novel: every element – including technology – is seen through the eyes of a late Victorian-era narrator, with the concomitant sensibilities, values, and preconceived notions. That grounds the book in the Victorian era, and conveys that undeniable feeling of almost-plausibility that is characteristic of the best steampunk. At the same time, Jeter’s careful attention to setting, and the atmospheric, layered descriptions root the story firmly in the London of 1892.

Despite its many strengths, the book does have two weaknesses. The first (minor) weakness is that I found the end of the story a bit predictable. That might be because I’ve read plot structures like this one many times over, or it might be because Jeter’s careful foreshadowing built a certain inevitability into the story. However, the book’s predictability is only a minor weakness; even if I was able to guess how it ended, I still loved the ride. The tension remained high, and I continued to be avidly engaged in the story long after I’d figured out the end. That fact is a testament to Jeter’s excellent management of pacing and tension.

The second weakness I consider more substantial. Early in the book, Hocker meets a woman named Tafe in the war-torn future version of London. She returns with him to his own time, and proceeds to be his companion on his various adventures. She represents Hocker’s love interest (of sorts), and a device for furthering plot and motivation in certain key scenes. When we first meet Tafe, she is in charge: much more strong-willed and competent than our hero, Hocker. But as the book progresses and Hocker takes the fore, Tafe recedes. I was disappointed by this perceived weakening of the character. I understand why it happened, and I understand why it might even have been necessary. But I would have preferred it if Tafe continued to have the strength of character and personality that she had initially.

On the whole, I am inordinately pleased that Angry Robot has reprinted Morlock Night. I especially enjoyed Tim Powers’ introduction and the afterward by Adam Roberts’. For fans of genre history, I recommend reading both essays as they provide valuable perspective on the significance of Jeter’s book. As for the book itself, I consider Morlock Night a must-read for any fan of steampunk. Three decades after its initial publication, it continues to be an excellent, enjoyable, fast-paced story. Fans of Cherie Priest, George Mann, and Gail Carriger will find much to love.

REVIEW: At the Queen’s Command by Michael A. Stackpole


At the Queen's Command by Michael A. Stackpole Title: At the Queen’s Command
Author: Michael A. Stackpole
Pub Date: November 16th, 2010
Chris’ Rating (5 possible): 1 point 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
A fantastical alternate history with major differences from accepted history.

In At the Queen’s Command (the first installment in a new alternate history series designed to span a re-imagined American Revolution) Michael A. Stackpole strikes a careful balance between historical source material and fervent imagination. Stackpole’s book combines engaging characters, a palpable sense of place, and a strong sense of Georgian voice and mores to create a compelling alternate history that draws you in and leaves you eager for more.

One of the great challenges in writing an alternate history is to strike a balance between recognizable history, and the central conceit that sets the story apart from accepted truth. Sometimes, as in Harry Turtledove’s How Few Remain, the conceit is a tiny difference which leads to significant divergence: a message that in reality was intercepted, gets to its intended destination and as a consequence the Confederacy wins the American Civil War. In other alternate histories, like Patricia C. Wrede’s Frontier Magic series, the known world is entirely re-imagined by introducing a pervasive fictional element (like magic). The more foundational the alternate history’s conceit, the harder it becomes to maintain consistency with both the facts and values of acknowledged history. Which is why At the Queen’s Command, which adds dragons, magic, and necromancy to a re-imagined Colonial America is so impressive.

At the Queen’s Command follows Captain Owen Strake, a soldier in the Queen’s Own Wurm Guard. He has fought against the Tharyngians (read: the French) on the Auropan (read: European) continent, and now has been sent on a reconnaissance mission to the colonies in Mystria. He must win over the colonists, survey the frontier, and return to Norisle (read: England). Of course, the mission does not go as planned and the colonies are drawn into war with the Tharyngians on their frontier.

The publisher makes it very plain on the book’s cover that the series is meant to re-imagine the American revolution, but Stackpole made a brilliant choice to set the first book during his world’s analog to the French and Indian War. First, most readers are not going to be as familiar with that war as they would be with the American Revolution. If Stackpole had jumped right into historical events that most American readers are already acquainted with, he would have had a much harder time getting readers to accept his central conceit. By setting the book several years prior to the American Revolution, Stackpole has the opportunity to take more liberties with acknowledged history, draw the reader into his re-imagined world, and get reader investment in his characters.

The characters are one of the strongest aspects of this book. This time period in real history is fraught with the consequences of history, a burgeoning streak of independence among the colonists, a sense of financial peril amongst the colonizers “back home”. Stackpole manages to capture the complex social, economical, political, military, and philosophical interactions of this time period through his well-realized characters. Whether it is through Owen Strake wrestling with his loyalty to Norisle, Prince Vladimir insisting upon the scientific method, Caleb Frost pushing for self-determination, the frontier trappers bridling at rumored taxes, Stackpole places a filter on Colonial America but still captures its colors. It is through these characters and their values that Stackpole addresses his themes, which are – in effect – the themes of John Locke, Thomas Paine and the other Enlightenment philosophers.

The central conceit of this alternative world is the existence of magic. In Stackpole’s world, this is not a recent discovery but instead dates back to before the Romans. It has affected – to some extent – all technological and societal evolution that precedes the events of this book. For Owen Strake and the the other characters, magic is as much of a fact of life as breathing. While on the one hand this helps to ground the reader in the world, it also leads to one of the few moments that rings off true. Specifically, the magic of the colonies is wilder, less controlled, more free than the magic Owen Strake is familiar with. The narration supporting Strake’s initial explorations, especially the first introduction of the wendigo concept, are clumsy by comparison to the rest of the book’s smooth execution. In the hands of a lesser author, I would still consider them quite well done. However, once past the initial introduction, Stackpole’s seamless narration kicks in again and the book strengthens as it gathers pace.

The book itself is a handsome product released as a trade paperback from Night Shade Books. The book’s cover, with design by Claudia Noble and art by Ryan Pancoast, is beautiful. I was particularly struck by how Pancoast seamlessly introduced a dragon and Native Americans into John Trumbull’s The Death of General Mercer at the Battle of Princeton. Looking at Pancoast’s cover image, it is difficult to imagine that they don’t belong there in reality, which adds to the book’s sense of an alternate history:

The Death of General Mercer at the Battle of Princeton, by John Trumbull (circa 1795) via Wikipedia

The Death of General Mercer at the Battle of Princeton, by John Trumbull (circa 1795) via Wikipedia

At the Queen's Command, by Ryan Pancoast (2010)

At the Queen's Command, by Ryan Pancoast (2010) via ryanpancoast.com

At the Queen’s Command is an excellent new entry in the field of alternate history. Like any good book, it offers no easy solutions at its conclusion. Partially, this is to set up tension for subsequent books in the series, but in a very real sense it is because we still wrestle with the same questions as Stackpole’s fictional Mystria: where does the state’s responsibility end, and where does the citizen’s begin? I am eagerly looking forward to seeing how Mystria and how Stackpole’s characters wrestle with these questions in the books to come.

Words on a Fertile Shore: The Evolution of Science Fiction and Fantasy Language


While eating delicious (and incredibly over-filling) holiday meals this weekend, I found myself thinking about Google Labs’ new Ngram Viewer. In my day job I deal with statistics, semantics, ontologies, and computational linguistics all day long. Which makes the Ngram Viewer a really, really fun toy. It allows us to look at the frequency with which particular words and phrases were utilized across all books in the English language for the last 500 years.

Which is really cool.

So with such a tool at my finger tips, I thought I would have a little bit of a fun. What can the Ngram Viewer tell us about language in genre fiction? What can it tell us about the genres themselves? To attempt a semi-serious answer to this question, I got out my trusty copy of Brave New Words and flipped through it find some of the tasty neologisms that science fiction has given us over the years. And having written them down, I started banging away at the Ngram Viewer. Here’s what I found:

The Rise and Fall of Cyberpunk, The Fall and Limping Recovery of Space Opera, and the Gradual Climb of Alternate History

Science Fiction Sub-Genres, 1900 - 2008

Science Fiction Sub-Genres, 1900 - 2008

So the late ’80s and early ’90s saw cyberpunk explode, rise to meteoric heights and then begin a gradual decline that still seems ongoing. Cyberpunk hasn’t seemed to eclipse any of the other major science fiction sub-genres, although it did seem to coincide with a gradual decline in space opera and future history. It’s also neat to see a visual representation of alternate history’s slow growth over the last 40 years.

Sword and Sorcery vs. Epic Fantasy, Paranormal Romance vs. Steampunk and Urban Fantasy

Fantasy Sub-genres, 1900 - 2008

Fantasy Sub-genres, 1900 - 2008

Looking at fantasy, we can see the response to J.R.R. Tolkien‘s popularity. Looking at the 1970s and 1980s, we can see the impact of Terry Brooks, Stephen Donaldson, Michael Moorcock and Roger Zelazny. Then the 1990s show us the rise of Robert Jordan, Terry Goodkind, George R.R. Martin and the other kings of the Chihuahua-killer tomes. But what I think is most interesting is the relationship between steampunk, urban fantasy, and paranormal romance.

Steampunk has been getting a lot of buzz recently, leading some authors (most prominently Charles Stross and Cat Valente) to complain that it eclipses everything else going on. But this somewhat unscientific chart at least shows that while steampunk may generate buzz, that buzz is disproportional to the volume of published work. Of course, those complaints are recent and Google’s data only goes up to 2008. It’d be interesting to see if in 2009 and 2010 steampunk really did eclipse other sub-genres of fantasy and science fiction. Looking at the data through 2008, the trend looks pretty steady and in line with urban fantasy. The data actually suggests that paranormal romance is the sub-genre really breaking out. At least by 2008.

Some Fun Genre Tropes

And since I am – technically – on vacation this week, I want to go out vacation-ing in a few minutes, just three last fun charts. The charts above track some of the sub-genres, but what about some of the most-common science fiction, fantasy, and horror tropes? Some fun:

Space Travel Tropes, 1900 - 2008

Space Travel Tropes, 1900 - 2008

Hard science fiction and space opera both have their share of tropes, including (typically) some means of traveling at or near the speed of light. Of course, technology changes all the time so how have those tropes changed over the years? For one thing, the generic (and typically ill-defined) “hyperdrive” seems to be eclipsing anything with real science behind it. The equally fuzzy “warp drive” looks to have peaked around the turn of the century, while scientific or pseudo-scientific also-rans like the ramjet and gravity drive seem to be holding steady. Probably the most noticeable (and interesting) phenomenon was the brief but intense plateau of solar sails, which came to be pretty common right around the mid-1980’s before settling back down into a slow upward trajectory in the late ’90s.

Fantasy Tropes, 1900 - 2008

Fantasy Tropes, 1900 - 2008

Out of the stereo-typical fantasy tropes, dragons seem to be holding pretty steadily, but what’s notable is the rise of “wizard” in the late 1990s. Do I detect Harry Potter‘s wand at work?

Horror Tropes, 1900 - 2008

Horror Tropes, 1900 - 2008

And here we can clearly see the impact of Anne Rice and her Lestat as the progenitors of the vampire craze. Vampires are clearly the monster of last thirty years, and by 2008, they still have nothing to fear from either werewolves or zombies.

REVIEW: Dreadnought by Cherie Priest


Dreadnought by Cherie Priest Title: Dreadnought
Author: Cherie Priest
Pub Date: September 28, 2010
Chris’ Rating (5 possible): 1 point 1 point 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
Exciting steampunk set in an alternate nineteenth century America.

Dreadnought by Cherie Priest is an excellent steampunk novel set in an alternate 19th century America: replete with airships, trains, walking war machines, and zombies; what more could you ask? While set in the same universe as her 2009 Boneshaker, Dreadnought is a standalone novel and can certainly be enjoyed without having read Boneshaker.

I’ve been a fan of Priest’s since she knocked the ball out of the park with her Hugo-and-Nebula-nominated Boneshaker in 2009. Boneshaker introduced me to her “Clockwork Century,” a nineteenth century United States where the Civil War has gone on for twenty years. The characters, the pacing, and the writing of that book sucked me in and left me thinking about it months after I’d read it and so I was eagerly looking forward to Dreadnought. Thankfully, Priest did not disappoint.

Dreadnought follows Venita “Mercy” Lynch, a southern nurse working at a military hospital in Virginia as she travels across the country to see her estranged father in Seattle. Her trip takes us down the front lines of the Civil War and across the frontier. Mercy is just passing through all of the places she visits, and we’re just passing through with her. As a result, Dreadnought is understandably not as grounded in place as Boneshaker was. But Mercy focuses her attention on the people she encounters during her trip, and this performs two admirable tricks: it grounds the book in time, and it instantly makes us care about our hero.

The characters and the voice are the best part of this book: they are what kept me turning pages on the edge of my seat. While written in close-perspective third person, I felt like I was reading a first-person book. The details mentioned in the prose observations and the cadence of individual sentences cemented me in Mercy’s head. Priest admirably avoids typographic sleight-of-hand (which I usually find annoying as all hell) to establish her characters as “southern” or “western” or “Mexican”: her dialog is generally written in clear, understandable English. But the way she constructs her sentences gives each character and even the third-person narrator a distinct “flavor” that establishes them in time and place. Even the narrator spoke in my head with a slight southern accent, the kind one might hear from northern Virginia. Throughout Dreadnought’s 400 pages, there was only one (exactly one!) sentence that rang off-true and knocked me out of Mercy’s head. The rarity of such a misstep is a testament to the skill with which Priest draws her characters and grounds them in her fictionalized history.

Fans of alternate history might want to take Priest’s fictional history with a grain of salt: this is not a Harry Turtledove alternate history that painstakingly considers actual history and how it might have played out differently. Instead, Priest makes a sweeping conceit and uses it to buttress a fantasy world. In this, her work is closer to Emma Bull’s Territory or Patricia C. Wrede’s Frontier Magic than to Harry Turtledove’s Timeline-191.

Nonetheless, the book is heavily informed by Civil War history. In her acknowledgments, Priest mentions using the Louisa May Alcott letters to research her fictional Civil War hospital and this homework shows: the opening chapters bring to mind Walt Whitman’s Memoranda During the War, with all of the pain and hardship of nineteenth century medical care. If the facts of history are altered, the basic feeling, lifestyles, and value systems are consistent with what I have read about late nineteenth century America. This firmly establishes Dreadnought in time, making Priest’s “alternate USA” plausible.

“Classic” steampunk motifs – airships, steam/diesel-powered “walkers”, trains – are rendered believably: Mercy is ignorant of much of the mechanics, but she is forced to deal with them and we learn about them along with her. These devices struck me as more prevalent in Dreadnought than they were in Boneshaker, but as methods-of-conveyance they played a more central role to the story so it makes sense.

If there is anything to criticize in this book, it is not the author’s fault. If you buy this book and want to avoid spoilers, avoid the back cover copy. I made the mistake of reading it, and was given a very neat little synopsis of the first 65% of the book. Thank you for that, but I’d rather read the book: next time, just “vague it up” a bit, please. Barring this (minor) complaint, the rest of the book’s design is superb: excellent cover art by Jon Foster (who also did the cover for Boneshaker), and a brilliant sepia ink really make the book an attractive object in its own right.

Dreadnought is an improvement over the already-excellent Boneshaker. It is a simpler story, but that simplicity gives us greater richness. I thought Boneshaker was a good example of steampunk being the new gothic, and Dreadnought continues this tradition. It feels less Gothic, but that is due to its lack of a solitary villain and its persistent sense of motion (which isn’t really surprising in a travel story).

This book is tremendously fun to read. It is exciting, the characters engaging and the monsters scary. If you like zombies and the steampunk aesthetic, you will love this book.

Is Steampunk the New Gothic?


Is steampunk the new Gothic? On a recent trans-Atlantic flight I started to reread Michael Moorcock’s brilliant Wizardry and Wild Romance and was struck by the following passage:

[Gothic romances] did not merely look back to “romantic, antique days”…they added something novel in the emphasis given to natural (if often idealized) scenery as a means of expressing the moods of the characters…The popularity of the Gothic rose as the impact of the Industrial Revolution increased, reflecting, symbolizing and even explaining the anxiety felt by those who witnessed radical changes in the world they knew.

Now fast forward a hundred some-odd years. Is steampunk simply the modern incarnation of the Gothic novel? The more I thought about it, the more I realized that it probably is. This raises several questions:

  1. How does steampunk resemble Gothic?
  2. How does steampunk diverge from Gothic?
  3. What lessons can we draw from Gothic’s history and apply to steampunk’s future?

Read more

Accessibility: Speculative Fiction’s Pernicious Strawman


NOTE: My thinking here is a bit of a tangential response to some of John H. Stevens’ recent Erudite Ogre columns over at SF Signal. I strongly recommend those columns as an insightful exploration of genre and genre identity. Here’s a link.

Once we create a work of art, the next step is to get that work into the hands of the largest (hopefully appreciative) audience we can. That’s a natural and universal desire, and it is this desire that lies at the root of the ever-present question faced and posed by speculative fiction writers: how can we get more people to read speculative fiction? But a real, substantive answer to that generalized question is a lot more complicated than the question itself. Which is why, more often than not, we re-formulate that question into the more tractable: why don’t more people read speculative fiction?

That question tends to elicit a Pavlovian response among fans and creators alike: SF needs to be more accessible. Characters over idea. Et cetera, et cetera. Unfortunately, the question and its stock answers suffer from three related problems: first, they observe non-existent symptoms (audience disinterest in speculative fiction), and then misdiagnose the causes of their incorrect observations (accessibility), and prescribe the wrong medicine for the wrong illness (making SF more accessible).

Hypochondria in the Speculative Genre

The rumors of speculative fiction’s demise have been greatly exaggerated. Those who claim that interest in speculative fiction is flagging must be living on a different planet. Consider:

  • Box Office Results. This past weekend, six of the top ten grossing movies were explicitly science fiction, fantasy, or horror. According to Rotten Tomatoes, their combined weekend gross was over $120 million, which represented 83% of the top ten combined weekend gross. If speculative fiction no longer resonated with audiences, would they flock to see alien invasions, science-based super heroes battling it out over New York, or vampires?
  • Adoption of SF Devices across Genres. Genre fans like to grumble that mainstream literary fiction is “stealing” genre devices (the fact that all literature steals from other literature tends to go conveniently unmentioned). But why would mainstream literary novels – neither marketed at genre cons or with genre markers on the cover – adopt the devices of a “failing” genre? It would be rather counterproductive. And the fact is that they aren’t. In fact, they are adopting new (for their genre) narrative devices that resonate with readers.
  • Young Adult Speculative Fiction is Going Gangbusters. The younger generation is devouring speculative fiction. But these younger readers don’t distinguish between science fiction, fantasy, and horror and older readers don’t notice what’s happening in YA (see my earlier rant on this score).

If speculative fiction were dying, then none of these three observable phenomena would hold true. What these trends do mean, however, is that a genre that spent most of its life cloistered in its own “genre ghetto” is now interfacing with a broader community – with new readers and new viewers, who are not as versed with genre history, or who are ostensibly not as focused on the issues that our community holds to (the future! big ideas!).

It is not that this new audience rejects speculative fiction: they simply value different aspects of it, and thus prefer certain types and flavors of SF. That’s evolving taste, and it is nothing new. Every genre – speculative fiction included – is at all times subject to the evolution of taste.

The Misdiagnosed Illness: Accessibility

Those who lament the death of speculative fiction look for a quick fix. That’s only natural, and I certainly understand the impulse. But much of the community tends to see both the illness and the solution in one place: accessibility.

Speculative fiction has spent so long in its ghetto that it has developed a natural superiority complex to “other” genres. This psychology has even filtered into our genre’s discourse: ours is the genre of ideas, ours is “high concept”, we build worlds, etc. That all of these statements are true, however, only makes it easier for us to (by implication) look down on works that lack SF elements. And “accessibility” is more of the same.

The concept of “accessibility” is vast, and it does contain many facets. But the least complicated, most easily-grasped dimension is that accessibility equals simplicity. When many of us say that SF needs to be “more accessible” what we are really saying is that it needs to be “less challenging” or “simpler”. You know, so that mainstream folks “can get it”. Fewer neologisms, less science, more unobtanium, etc. This is a solution that lets us retain our superiority: after all, we are the cognoscenti who grok the rarefied heights of speculative fiction. But to be more popular, we have to dumb it down for everyone else.

This type of thinking is wrong-headed. The fact is that “everyone else” groks SF just as much as we do. That’s why consumers lap it up in film, books, comics, television, etc. Time travel, alternate reality, dystopia, space travel, magic…these are no longer outré narrative devices: they have entered our social consciousness, have been absorbed and internalized by popular culture.

Terms like “accessibility” are dangerous because they make it too easy to prescribe simplistic and inaccurate solutions. For too many, they mischaracterize the symptoms, misdiagnose the illness, and prescribe the wrong treatment.

Engage-ability vs Accessibility

The dimension of accessibility that, I think, makes more sense and is more helpful (and more accurate) is not the degree to which a work of fiction is “accessible” or not. Instead, it is the degree to which its audience can engage with it.

Some might say they are the same, but that’s incorrect. Accessibility is a negative concept: it implies that someone “can’t get in.” But engagability (and yeah, I know that isn’t really a word…but it should be!) is a positive concept, and it is a lot more difficult to both define and achieve. To make a work more accessible is simple: just make it easier to follow, easier to understand. But how to make a work more engaging? How do we make a work of art more compelling for our audience? That is the question that keeps artists up at night, always has and always will.

Engagement with a work of fiction is driven by a host of factors, and the balance between those factors among different readers will vary significantly. That’s why it is so complicated. Some of us might value plausibility over excitement, or characterization over world-building. And even these are false dichotomies: the reality is a spectrum spanning all aspects of narrative.

Alas, I don’t have a prescription. I wish I knew how to make stories more engaging. I have my theories, but they work for me as a reader and me as a creator and might not work for either other readers or other creators.

If we write the stories we care about – stories that engage us intellectually, emotionally (whatever pushes our personal buttons) – then odds are those stories can find a like-minded audience. Getting the word out, informing that audience of these stories’ existence, is an entirely different challenge, and one in which the artist is only one actor among many (publishers, booksellers, librarians, reviewers, and yes, readers, all play a role). If we focus on the quality of the work, on making it as compelling and as engaging as possible, then by doing so we maximize the likelihood that it will develop a devoted audience. And an entirely separate discussion should be had around the marketing and promotional methods that can help maximize that audience’s size.

As creators of speculative fiction, we should rejoice that our potential audience – that segment of the population who can grok the devices we employ – is now so large, and growing every day. We should credit them with the intelligence to recognize compelling art when they see it. After all, we don’t like it when mainstream literary snobs condescend to us. Should we really return the favor?

REVIEW: With Fate Conspire by Marie Brennan


Title: With Fate Conspire
Author: Marie Brennan
Pub Date: August 30th, 2011
Chris’ Rating (5 possible): 1 point 1 point 1 point
An Attempt at Categorization If You Like… / You Might Like…
A risky undertaking that is more than half-successful.

A while back, I received a review copy of Marie Brennan’s With Fate Conspire, the fourth in her Onyx Court series. Now, let me start with a confession: before receiving my copy, I hadn’t read any of the earlier books. I know, I know – alternate/secret history set in various periods in London’s history? Liking historical fantasy as much as I do, one would think I had devoured this series from the first book up to now. But for whatever reason, I missed it until finding its fourth volume in the mailbox. Holding the book in my hand, I faced a choice: I could either catch up on the previous three books, or I could just dive into the fourth. Doing so would be a risk: would I miss vital backstory or world-building? I didn’t know. But I justified my decision with the fig leaf of “someone else might pick up the fourth book first, right?”

With Fate Conspire is set in an exceedingly well-researched late nineteenth century London. It features two primary viewpoint characters: the mortal Eliza O’Malley, a poor woman of Irish descent living in the London slums and Dead Rick, a faerie skriker (a Lancashire name for a lycanthropic faery who is an omen of death – more commonly known as a Black Dog) living in the Onyx Court’s Goblin Market. When we first meet Eliza, we quickly learn that she is desperately seeking a way to track down the faerie who kidnapped her lover seven years prior. When we first meet Dead Rick, we find him brutally forced to work as a slave, enforcer, and errand-boy for Nadrett, a criminal kingpin in the Goblin Market. Connecting both perspectives is the accelerating industrialization of London: the rise of iron-based industry and the development of the London Underground Railway are destroying the faerie city.

When we first meet both characters, they already have interesting pasts. Eliza’s lover was kidnapped by faeries and she foiled a faerie terrorist attack on the London underground. Dead Rick’s past is more mysterious, but it somehow put him at the mercy of Nadrett. At first, I assumed that these histories were the backstory that I had missed by not reading the earlier books. But then I realized that A Star Shall Fall is set more than a century before With Fate Conspire – which means that their backstories could not possibly have been in the pages I’d skipped.

When I picked up the fourth book in the series, I risked missing out on vital backstory. But writing the fourth book in the series, Brennan took a similar risk: she placed the moment of displacement – the point where Eliza and Dead Rick’s adventures start – off-screen. This is a particularly risky approach: by not allowing us to participate in her protagonists’ displacement, Brennan risks our investment in the characters and their world. I really enjoyed the structure and courage that this showed, but I found that the risk was only partially successful.

Dead Rick is modeled as a hero (see my post on A Theory of the Hero). We are shown his desperation to survive the Onyx Court’s imminent collapse, and his willingness to commit violence, but there remain lines he refuses to cross. He is a moral character, despite the self-loathing we see. He is an aspirational hero who wants to survive while still doing what he feels to be right. He may not always succeed, but he continues to aspire. He is used to show us the lawless underbelly of the Onyx Court, and the amoral brutality of some faeries. The challenges he face are existential: will Nadrett kill him? Will he survive the imminent destruction of the Onyx Court? Will he become like Nadrett to do so?

The portrayal of Dead Rick and faerie society were the high points of the book for me. First, I always enjoy well-drawn heroic characters. The challenges which Dead Rick faces are packed with drama. On an individual level, the unflinching depiction of Nadrett’s brutality and Dead Rick’s desperation make him particularly sympathetic: I cringed to see his experiences and wanted everything to work out for him. At the same time, his story becomes a microcosm of the Onyx Court’s story. Dead Rick’s experiences concretize the drama of the Onyx Court’s collapse by showing us the little guy’s perspective. Dead Rick is no chosen hero, capable of saving the Onyx Court from London’s industrialization. He can barely keep himself alive, let alone save the faerie city. But it is his courageous struggle against insurmountable challenges that makes his story a page turner. In Dead Rick’s case, Brennan was able to successfully skip his backstory: the sympathy he engenders, his emotional stakes, and his relationship to the Onyx Court’s broader struggle were enough to earn my investment.

By contrast, I found Eliza to be the far weaker character. If Dead Rick is defined by his rough moral code, then Eliza is defined by her obsession with tracking down Owen Darragh. This is not an existential challenge. The worst-case scenario for Eliza is that she never finds him. But because we did not get her backstory, we are not as invested in her quest as she is. Brennan tries to make Eliza sympathetic using tools parallel to those used for Dead Rick: Eliza is a poor costerwoman of Irish descent. Her experience of London is that of the down-trodden and the discriminated. While this works to make Eliza somewhat sympathetic, her story lacks the emotional tension of Dead Rick’s. The dilemmas she faces are not moral in nature: she rarely needs to choose between right and wrong, or the lesser of two evils. Short of killing innocents, she’s happy to cross almost any line in her quest. Her challenges are almost always tactical, and they fail to mirror or concretize those of broader mortal London.

In Eliza’s case, skipping of the backstory did the character a disservice. It made it impossible for me to really invest in Eliza’s travails. This problem is especially apparent when compared against Dead Rick’s storyline. Eliza’s difficulties and choices are inconsequential when set against Dead Rick’s primary problem (the catastrophic collapse of the Onyx Court).

That the faerie perspective is more compelling than the mortal one probably should not be a surprise. The Onyx Court is the primary constant throughout the (surprise surprise) Onyx Court series – which in and of itself is an interesting structural feature. Most contemporary fantasies that deal with the world of faerie tend to be either portal or intrusion stories where the focal lens is a human who finds themselves caught up in the magical world. In those stories where a human isn’t our lens, we often see through the eyes of a faery who – for all intents and purposes – tends to be indistinguishable from a super-powered mortal.

When writing a series, most authors take the safe approach of following one set of characters as they progress through events that can be encapsulated within a mortal lifetime. But Brennan takes a different path. Rather than give us characters to follow over the course of a single escalating adventure, she instead opens a window onto a particular time in the history of the eternal Onyx Court. The effect is like tuning into a long-running TV series mid-episode, mid-season. By nailing the faerie perspective – and lending it continuity throughout the series – Brennan is able to diminish the impact. Yet the relative weakness of her mortal character (Eliza) underlines the fact that the faeries – and how the Onyx Court deals with the challenges it faces – are the author’s primary concern. I am curious whether the mortal characters in the earlier books are as weak as Eliza.

Despite Eliza’s weakness, With Fate Conspire remains a very good book. Dead Rick’s story is – in my opinion – enough to carry it, and ultimately make it a satisfying experience. The world-building and research stand out for the level of detail and the skill with which they are woven into the story. The book’s pacing was fairly solid, providing moments of rising tension and breaths where I could assimilate the plentiful skulduggery and intrigue. Fans of “London Above / London Below” fiction along the lines of Kate Griffen’s Matthew Swift novels (see my earlier review), Neil Gaiman’s Neverwhere: A Novel, or China Miéville’s King Rat will likely enjoy With Fate Conspire, as will fans of painstakingly researched and imagined alternate/secret histories like Bruce Sterling and William Gibson’s The Difference Engine, Susanna Clarke’s Jonathan Strange & Mr Norrell: A Novel, or Jonathan Stroud’s Bartimaeus trilogy.

Perhaps the strongest recommendation I can offer is that after finishing With Fate Conspire, I went out and bought the preceding three volumes. Brennan took a significant risk structuring this book as she did, and while she may not have succeeded as well as I might have liked, neither did she fail. I applaud her courage, and her skill for getting it more than half right. I’m looking forward to the preceding three books.

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